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- removed player_t destructor call in CopyPlayer.
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@ -267,7 +267,6 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
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bool usedown = dst->usedown;
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dst->~player_t(); // ensure that the userinfo in dst does not contain anything before copying everything over.
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*dst = *src; // To avoid memory leaks at this point the userinfo in src must be empty which is taken care of by the TransferFrom call above.
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dst->cheats |= chasecam;
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