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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- fixed: Sector_SetLink did incorrect checks for the returned control sector
- added Sector_SetTranslucent special so set translucency of portal planes at run time. - added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though. SVN r3149 (trunk)
This commit is contained in:
parent
16878f6bb4
commit
1806e47e43
9 changed files with 84 additions and 23 deletions
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@ -162,6 +162,10 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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// relative to the owning sector's light level.
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alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
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alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
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renderstylefloor = <string>; // floor plane renderstyle (only has meaning with Sector_SetPortal); not implemented yet in software renderer
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// can be "translucent" or "add", default is "translucent".
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renderstyleceiling = <string>; // ceiling plane renderstyle (only has meaning with Sector_SetPortal); not implemented yet in software renderer
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// can be "translucent" or "add", default is "translucent".
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gravity = <float>; // Sector's gravity. Default is 1.0.
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lightcolor = <integer>; // Sector's light color as RRGGBB value, default = 0xffffff.
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fadecolor = <integer>; // Sector's fog color as RRGGBB value, default = 0x000000.
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@ -176,7 +180,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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* Note about dropactors
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The spec requires this to be false by default. Currently, however ZDoom assumes this to be true
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The spec requires this to be false by default. Currently, however, ZDoom assumes this to be true
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for Doom format maps so any map converter converting to the ZDoomTranslated namespace should
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set this flag for each tagged sector.
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@ -208,6 +212,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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181: Plane_Align, arg2
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215: Teleport_Line, arg0
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222: Scroll_Texture_Model, arg0 (arg0 must be preserved)
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160: Sector_3DFloor, arg4 (both uses as high-byte of tag and line ID are not supported in UDMF and must be remapped)
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Some specials also allow setting the extended flags. These must also be
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converted to explicitly setting the flags through the defined map fields.
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@ -290,9 +295,14 @@ Added 'countsecret' actor property.
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Added vertex floor and ceiling height properties
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1.16 23.01.2011
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Added alphaceiling and alphafloor sector properties
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Added blocksight linedef flag
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Removed remarks of 8 being the maximum number of player classes/skill levels the menu can handle so the spec now properly lists 16 as limit.
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1.17 12.02.2011
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Added renderstyleceiling and renderstylefloor sector properties
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Added Sector_Set3DFloor to list of specials that need to be handled for line ID remapping
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===============================================================================
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EOF
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===============================================================================
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@ -96,6 +96,7 @@ DEFINE_SPECIAL(Pillar_BuildAndCrush, 94, 4, 5, 5)
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DEFINE_SPECIAL(FloorAndCeiling_LowerByValue, 95, 3, 3, 3)
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DEFINE_SPECIAL(FloorAndCeiling_RaiseByValue, 96, 3, 3, 3)
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DEFINE_SPECIAL(Ceiling_LowerAndCrushDist, 97, 3, 5, 5)
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DEFINE_SPECIAL(Sector_SetTranslucent, 98, 3, 4, 4)
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DEFINE_SPECIAL(Scroll_Texture_Left, 100, -1, -1, 2)
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DEFINE_SPECIAL(Scroll_Texture_Right, 101, -1, -1, 2)
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@ -423,6 +423,8 @@ xx(Dropactors)
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xx(NoRespawn)
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xx(Alphafloor)
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xx(Alphaceiling)
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xx(Renderstylefloor)
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xx(Renderstyleceiling)
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xx(offsetx_top)
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xx(offsety_top)
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@ -1943,13 +1943,30 @@ FUNC(LS_Sector_SetFriction)
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return true;
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}
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FUNC(LS_Sector_SetTranslucent)
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// Sector_SetTranslucent (tag, plane, amount, type)
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{
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if (arg0 != 0)
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{
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int secnum = -1;
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while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
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{
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sectors[secnum].SetAlpha(arg1, Scale(arg2, OPAQUE, 255));
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sectors[secnum].ChangeFlags(arg1, ~PLANEF_ADDITIVE, arg3? PLANEF_ADDITIVE:0);
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}
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return true;
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}
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return false;
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}
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FUNC(LS_Sector_SetLink)
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// Sector_SetLink (controltag, linktag, floor/ceiling, movetype)
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{
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if (arg0 != 0) // control tag == 0 is for static initialization and must not be handled here
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{
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int control = P_FindSectorFromTag(arg0, -1);
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if (control != 0)
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if (control >= 0)
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{
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return P_AddSectorLinks(§ors[control], arg1, arg2, arg3);
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}
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@ -3166,7 +3183,7 @@ lnSpecFunc LineSpecials[256] =
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/* 95 */ LS_FloorAndCeiling_LowerByValue,
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/* 96 */ LS_FloorAndCeiling_RaiseByValue,
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/* 97 */ LS_Ceiling_LowerAndCrushDist,
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/* 98 */ LS_NOP,
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/* 98 */ LS_Sector_SetTranslucent,
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/* 99 */ LS_NOP,
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/* 100 */ LS_NOP, // Scroll_Texture_Left
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/* 101 */ LS_NOP, // Scroll_Texture_Right
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@ -1200,6 +1200,24 @@ public:
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sec->SetAlpha(sector_t::ceiling, CheckFixed(key));
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continue;
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case NAME_Renderstylefloor:
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{
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const char *str = CheckString(key);
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if (!stricmp(str, "translucent")) sec->ChangeFlags(sector_t::floor, PLANEF_ADDITIVE, 0);
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else if (!stricmp(str, "add")) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ADDITIVE);
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else sc.ScriptMessage("Unknown value \"%s\" for 'renderstylefloor'\n", str);
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continue;
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}
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case NAME_Renderstyleceiling:
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{
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const char *str = CheckString(key);
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if (!stricmp(str, "translucent")) sec->ChangeFlags(sector_t::ceiling, PLANEF_ADDITIVE, 0);
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else if (!stricmp(str, "add")) sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ADDITIVE);
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else sc.ScriptMessage("Unknown value \"%s\" for 'renderstyleceiling'\n", str);
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continue;
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}
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case NAME_Lightfloorabsolute:
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if (CheckBool(key)) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
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else sec->ChangeFlags(sector_t::floor, PLANEF_ABSLIGHTING, 0);
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@ -1193,6 +1193,7 @@ void R_Subsector (subsector_t *sub)
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frontsector->GetTexture(sector_t::ceiling),
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ceilinglightlevel + r_actualextralight, // killough 4/11/98
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frontsector->GetAlpha(sector_t::ceiling),
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!!(frontsector->GetFlags(sector_t::ceiling) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetYOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetXScale(sector_t::ceiling),
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@ -1226,6 +1227,7 @@ void R_Subsector (subsector_t *sub)
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frontsector->GetTexture(sector_t::floor),
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floorlightlevel + r_actualextralight, // killough 3/16/98
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frontsector->GetAlpha(sector_t::floor),
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!!(frontsector->GetFlags(sector_t::floor) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetYOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetXScale(sector_t::floor),
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frontsector->GetTexture(sector_t::floor),
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floorlightlevel + r_actualextralight, // killough 3/16/98
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frontsector->GetAlpha(sector_t::floor),
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!!(frontsector->GetFlags(sector_t::floor) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetYOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetXScale(sector_t::floor),
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@ -1349,6 +1352,7 @@ void R_Subsector (subsector_t *sub)
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frontsector->GetTexture(sector_t::ceiling),
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ceilinglightlevel + r_actualextralight, // killough 4/11/98
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frontsector->GetAlpha(sector_t::ceiling),
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!!(frontsector->GetFlags(sector_t::ceiling) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetYOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetXScale(sector_t::ceiling),
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@ -322,7 +322,8 @@ inline FArchive &operator<< (FArchive &arc, secplane_t &plane)
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enum
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{
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PLANEF_ABSLIGHTING = 1, // floor/ceiling light is absolute, not relative
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PLANEF_BLOCKED = 2 // can not be moved anymore.
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PLANEF_BLOCKED = 2, // can not be moved anymore.
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PLANEF_ADDITIVE = 4, // rendered additive
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};
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// Internal sector flags
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@ -152,7 +152,7 @@ extern "C" void R_SetSpanColormap_ASM (BYTE *colormap);
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extern "C" void R_SetTiltedSpanSource_ASM (const BYTE *flat);
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extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
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#endif
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool masked);
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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//==========================================================================
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//
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// killough 2/28/98: Add offsets
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//==========================================================================
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visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightlevel, fixed_t alpha,
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visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightlevel, fixed_t alpha, bool additive,
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fixed_t xoffs, fixed_t yoffs,
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fixed_t xscale, fixed_t yscale, angle_t angle,
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int sky, ASkyViewpoint *skybox)
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yscale = 0;
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angle = 0;
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alpha = 0;
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additive = false;
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plane.a = plane.b = plane.d = 0;
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// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
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// always necessary, but it is needed if a floor and ceiling sky are in the
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else sky = 0; // not skyflatnum so it can't be a sky
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skybox = NULL;
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alpha = FRACUNIT;
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additive = false;
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}
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// New visplane algorithm uses hash table -- killough
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// headache inducing logic... :(
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(!(skybox->flags & MF_JUSTATTACKED)) ||
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(
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check->alpha == alpha &&
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check->Alpha == alpha &&
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check->Additive == additive &&
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(alpha == 0 || // if alpha is > 0 everything needs to be checked
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(plane == check->height &&
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picnum == check->picnum &&
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check->viewy = stacked_viewy;
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check->viewz = stacked_viewz;
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check->viewangle = stacked_angle;
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check->alpha = alpha;
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check->Alpha = alpha;
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check->Additive = additive;
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check->CurrentMirror = CurrentMirror;
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check->MirrorFlags = MirrorFlags;
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check->CurrentSkybox = CurrentSkybox;
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new_pl->viewz = pl->viewz;
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new_pl->viewangle = pl->viewangle;
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new_pl->sky = pl->sky;
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new_pl->alpha = pl->alpha;
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new_pl->Alpha = pl->Alpha;
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new_pl->Additive = pl->Additive;
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new_pl->CurrentMirror = pl->CurrentMirror;
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new_pl->MirrorFlags = pl->MirrorFlags;
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new_pl->CurrentSkybox = pl->CurrentSkybox;
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// kg3D - draw only real planes now
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if(pl->sky >= 0) {
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vpcount++;
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R_DrawSinglePlane (pl, OPAQUE, false);
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R_DrawSinglePlane (pl, OPAQUE, false, false);
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}
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}
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}
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@ -1019,7 +1024,7 @@ void R_DrawHeightPlanes(fixed_t height)
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viewy = pl->viewy;
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viewangle = pl->viewangle;
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MirrorFlags = pl->MirrorFlags;
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R_DrawSinglePlane (pl, pl->sky & 0x7FFFFFFF, true);
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R_DrawSinglePlane (pl, pl->sky & 0x7FFFFFFF, false, true);
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}
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}
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}
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@ -1034,7 +1039,7 @@ void R_DrawHeightPlanes(fixed_t height)
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//
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//==========================================================================
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void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool masked)
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void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool masked)
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{
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// pl->angle = pa<<ANGLETOFINESHIFT;
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return;
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}
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if (!masked)
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if (!masked && !additive)
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{ // If we're not supposed to see through this plane, draw it opaque.
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alpha = OPAQUE;
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}
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if (r_drawflat || ((pl->height.a == 0 && pl->height.b == 0) && !tilt))
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{
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R_DrawNormalPlane (pl, alpha, masked);
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R_DrawNormalPlane (pl, alpha, additive, masked);
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}
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else
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{
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R_DrawTiltedPlane (pl, alpha, masked);
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R_DrawTiltedPlane (pl, alpha, additive, masked);
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}
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}
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NetUpdate ();
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if (pl->maxx < pl->minx || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES)
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{
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R_DrawSinglePlane (pl, OPAQUE, false);
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R_DrawSinglePlane (pl, OPAQUE, false, false);
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*freehead = pl;
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freehead = &pl->next;
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continue;
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vissprite_p = firstvissprite;
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visplaneStack.Pop (pl);
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if (pl->alpha > 0)
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if (pl->Alpha > 0)
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{
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R_DrawSinglePlane (pl, pl->alpha, true);
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R_DrawSinglePlane (pl, pl->Alpha, pl->Additive, true);
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}
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*freehead = pl;
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freehead = &pl->next;
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//
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//==========================================================================
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void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool masked)
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void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool additive, bool masked)
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{
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#ifdef X86_ASM
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if (ds_source != ds_cursource)
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else
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plane_shade = true;
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// Additive not supported yet because the drawer function doesn't look like it can handle it.
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if (spanfunc != R_FillSpan)
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{
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if (masked)
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//
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//==========================================================================
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void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool masked)
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void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool additive, bool masked)
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{
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static const float ifloatpow2[16] =
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{
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@ -54,7 +54,8 @@ struct visplane_s
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float visibility;
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fixed_t viewx, viewy, viewz;
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angle_t viewangle;
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fixed_t alpha;
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fixed_t Alpha;
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bool Additive;
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// kg3D - keep track of mirror and skybox owner
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int CurrentSkybox;
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void R_DrawPlanes ();
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void R_DrawSkyBoxes ();
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void R_DrawSkyPlane (visplane_t *pl);
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void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool masked);
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void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool masked);
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void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool additive, bool masked);
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void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool additive, bool masked);
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void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1));
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visplane_t *R_FindPlane
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@ -99,6 +100,7 @@ visplane_t *R_FindPlane
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FTextureID picnum,
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int lightlevel,
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fixed_t alpha,
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bool additive,
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fixed_t xoffs, // killough 2/28/98: add x-y offsets
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fixed_t yoffs,
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fixed_t xscale,
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