From 17ce621e1fa221df13d4996d9b7ddd2dc354cf92 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 16 Jul 2019 22:21:32 +0200 Subject: [PATCH] - setup Harmony localization. This also includes Blzut3's DECORATE version of the Harmony actors and disables the Dehacked patch, which was necessary to define a working set of dynamic lights and fix a few minor errors with the original. --- wadsrc_extra/static/credits/harmmod.txt | 78 + .../filter/hacx.hacx1/after_iwad/zmapinfo.txt | 43 +- .../filter/harmony/after_iwad/textures.txt | 62 + .../static/filter/harmony/althudcf.txt | 1 + .../static/filter/harmony/decaldef.txt | 396 ++++ .../static/filter/harmony/decorate.txt | 1826 +++++++++++++++++ .../harmony/{ => fonts}/bigfont/0021.lmp | Bin .../harmony/{ => fonts}/bigfont/0022.lmp | Bin .../harmony/{ => fonts}/bigfont/0023.lmp | Bin .../harmony/{ => fonts}/bigfont/0024.lmp | Bin .../harmony/{ => fonts}/bigfont/0025.lmp | Bin .../harmony/{ => fonts}/bigfont/0027.lmp | Bin .../harmony/{ => fonts}/bigfont/0028.lmp | Bin .../harmony/{ => fonts}/bigfont/0029.lmp | Bin .../harmony/{ => fonts}/bigfont/002A.lmp | Bin .../harmony/{ => fonts}/bigfont/002B.lmp | Bin .../harmony/{ => fonts}/bigfont/002C.lmp | Bin .../harmony/{ => fonts}/bigfont/002D.lmp | Bin .../harmony/{ => fonts}/bigfont/002E.lmp | Bin .../harmony/{ => fonts}/bigfont/002F.lmp | Bin .../harmony/{ => fonts}/bigfont/0030.lmp | Bin .../harmony/{ => fonts}/bigfont/0031.lmp | Bin .../harmony/{ => fonts}/bigfont/0032.lmp | Bin .../harmony/{ => fonts}/bigfont/0033.lmp | Bin .../harmony/{ => fonts}/bigfont/0034.lmp | Bin .../harmony/{ => fonts}/bigfont/0035.lmp | Bin .../harmony/{ => fonts}/bigfont/0036.lmp | Bin .../harmony/{ => fonts}/bigfont/0037.lmp | Bin .../harmony/{ => fonts}/bigfont/0038.lmp | Bin .../harmony/{ => fonts}/bigfont/0039.lmp | Bin .../harmony/{ => fonts}/bigfont/003A.lmp | Bin .../harmony/{ => fonts}/bigfont/003B.lmp | Bin .../harmony/{ => fonts}/bigfont/003C.lmp | Bin .../harmony/{ => fonts}/bigfont/003D.lmp | Bin .../harmony/{ => fonts}/bigfont/003E.lmp | Bin .../harmony/{ => fonts}/bigfont/003F.lmp | Bin .../harmony/{ => fonts}/bigfont/0041.lmp | Bin .../harmony/{ => fonts}/bigfont/0042.lmp | Bin .../harmony/{ => fonts}/bigfont/0043.lmp | Bin .../harmony/{ => fonts}/bigfont/0044.lmp | Bin .../harmony/{ => fonts}/bigfont/0045.lmp | Bin .../harmony/{ => fonts}/bigfont/0046.lmp | Bin .../harmony/{ => fonts}/bigfont/0047.lmp | Bin .../harmony/{ => fonts}/bigfont/0048.lmp | Bin .../harmony/{ => fonts}/bigfont/0049.lmp | Bin .../harmony/{ => fonts}/bigfont/004A.lmp | Bin .../harmony/{ => fonts}/bigfont/004B.lmp | Bin .../harmony/{ => fonts}/bigfont/004C.lmp | Bin .../harmony/{ => fonts}/bigfont/004D.lmp | Bin .../harmony/{ => fonts}/bigfont/004E.lmp | Bin .../harmony/{ => fonts}/bigfont/004F.lmp | Bin .../harmony/{ => fonts}/bigfont/0050.lmp | Bin .../harmony/{ => fonts}/bigfont/0051.lmp | Bin .../harmony/{ => fonts}/bigfont/0052.lmp | Bin .../harmony/{ => fonts}/bigfont/0053.lmp | Bin .../harmony/{ => fonts}/bigfont/0054.lmp | Bin .../harmony/{ => fonts}/bigfont/0055.lmp | Bin .../harmony/{ => fonts}/bigfont/0056.lmp | Bin .../harmony/{ => fonts}/bigfont/0057.lmp | Bin .../harmony/{ => fonts}/bigfont/0058.lmp | Bin .../harmony/{ => fonts}/bigfont/0059.lmp | Bin .../harmony/{ => fonts}/bigfont/005A.lmp | Bin .../harmony/{ => fonts}/bigfont/005B.lmp | Bin .../harmony/{ => fonts}/bigfont/005C.lmp | Bin .../harmony/{ => fonts}/bigfont/005D.lmp | Bin .../harmony/{ => fonts}/bigfont/005E.lmp | Bin .../harmony/{ => fonts}/bigfont/005F.lmp | Bin .../harmony/{ => fonts}/bigfont/0060.lmp | Bin .../harmony/{ => fonts}/bigfont/00A1.lmp | Bin .../harmony/{ => fonts}/bigfont/00BF.lmp | Bin .../harmony/{ => fonts}/bigfont/00C0.lmp | Bin .../harmony/{ => fonts}/bigfont/00C1.lmp | Bin .../harmony/{ => fonts}/bigfont/00C2.lmp | Bin .../harmony/{ => fonts}/bigfont/00C3.lmp | Bin .../harmony/{ => fonts}/bigfont/00C4.lmp | Bin .../harmony/{ => fonts}/bigfont/00C5.lmp | Bin .../harmony/{ => fonts}/bigfont/00C6.lmp | Bin .../harmony/{ => fonts}/bigfont/00C7.lmp | Bin .../harmony/{ => fonts}/bigfont/00C8.lmp | Bin .../harmony/{ => fonts}/bigfont/00C9.lmp | Bin .../harmony/{ => fonts}/bigfont/00CA.lmp | Bin .../harmony/{ => fonts}/bigfont/00CB.lmp | Bin .../harmony/{ => fonts}/bigfont/00CC.lmp | Bin .../harmony/{ => fonts}/bigfont/00CD.lmp | Bin .../harmony/{ => fonts}/bigfont/00CE.lmp | Bin .../harmony/{ => fonts}/bigfont/00CF.lmp | Bin .../harmony/{ => fonts}/bigfont/00D0.lmp | Bin .../harmony/{ => fonts}/bigfont/00D1.lmp | Bin .../harmony/{ => fonts}/bigfont/00D2.lmp | Bin .../harmony/{ => fonts}/bigfont/00D3.lmp | Bin .../harmony/{ => fonts}/bigfont/00D4.lmp | Bin .../harmony/{ => fonts}/bigfont/00D5.lmp | Bin .../harmony/{ => fonts}/bigfont/00D6.lmp | Bin .../harmony/{ => fonts}/bigfont/00D8.lmp | Bin .../harmony/{ => fonts}/bigfont/00D9.lmp | Bin .../harmony/{ => fonts}/bigfont/00DA.lmp | Bin .../harmony/{ => fonts}/bigfont/00DB.lmp | Bin .../harmony/{ => fonts}/bigfont/00DC.lmp | Bin .../harmony/{ => fonts}/bigfont/00DD.lmp | Bin .../harmony/{ => fonts}/bigfont/00DE.lmp | Bin .../harmony/{ => fonts}/bigfont/0102.lmp | Bin .../harmony/{ => fonts}/bigfont/0104.lmp | Bin .../harmony/{ => fonts}/bigfont/0106.lmp | Bin .../harmony/{ => fonts}/bigfont/0108.lmp | Bin .../harmony/{ => fonts}/bigfont/010C.lmp | Bin .../harmony/{ => fonts}/bigfont/010E.lmp | Bin .../harmony/{ => fonts}/bigfont/0118.lmp | Bin .../harmony/{ => fonts}/bigfont/011A.lmp | Bin .../harmony/{ => fonts}/bigfont/011C.lmp | Bin .../harmony/{ => fonts}/bigfont/0124.lmp | Bin .../harmony/{ => fonts}/bigfont/0134.lmp | Bin .../harmony/{ => fonts}/bigfont/0141.lmp | Bin .../harmony/{ => fonts}/bigfont/0143.lmp | Bin .../harmony/{ => fonts}/bigfont/0147.lmp | Bin .../harmony/{ => fonts}/bigfont/0150.lmp | Bin .../harmony/{ => fonts}/bigfont/0152.lmp | Bin .../harmony/{ => fonts}/bigfont/0158.lmp | Bin .../harmony/{ => fonts}/bigfont/015A.lmp | Bin .../harmony/{ => fonts}/bigfont/015C.lmp | Bin .../harmony/{ => fonts}/bigfont/015E.lmp | Bin .../harmony/{ => fonts}/bigfont/0160.lmp | Bin .../harmony/{ => fonts}/bigfont/0162.lmp | Bin .../harmony/{ => fonts}/bigfont/0164.lmp | Bin .../harmony/{ => fonts}/bigfont/016C.lmp | Bin .../harmony/{ => fonts}/bigfont/016E.lmp | Bin .../harmony/{ => fonts}/bigfont/0170.lmp | Bin .../harmony/{ => fonts}/bigfont/0178.lmp | Bin .../harmony/{ => fonts}/bigfont/0179.lmp | Bin .../harmony/{ => fonts}/bigfont/017B.lmp | Bin .../harmony/{ => fonts}/bigfont/017D.lmp | Bin .../harmony/{ => fonts}/bigfont/0218.lmp | Bin .../harmony/{ => fonts}/bigfont/021A.lmp | Bin .../harmony/{ => fonts}/bigfont/0409.lmp | Bin .../harmony/{ => fonts}/bigfont/040A.lmp | Bin .../harmony/{ => fonts}/bigfont/0410.lmp | Bin .../harmony/{ => fonts}/bigfont/0411.lmp | Bin .../harmony/{ => fonts}/bigfont/0412.lmp | Bin .../harmony/{ => fonts}/bigfont/0413.lmp | Bin .../harmony/{ => fonts}/bigfont/0414.lmp | Bin .../harmony/{ => fonts}/bigfont/0415.lmp | Bin .../harmony/{ => fonts}/bigfont/0416.lmp | Bin .../harmony/{ => fonts}/bigfont/0417.lmp | Bin .../harmony/{ => fonts}/bigfont/0418.lmp | Bin .../harmony/{ => fonts}/bigfont/0419.lmp | Bin .../harmony/{ => fonts}/bigfont/041A.lmp | Bin .../harmony/{ => fonts}/bigfont/041B.lmp | Bin .../harmony/{ => fonts}/bigfont/041C.lmp | Bin .../harmony/{ => fonts}/bigfont/041D.lmp | Bin .../harmony/{ => fonts}/bigfont/041E.lmp | Bin .../harmony/{ => fonts}/bigfont/041F.lmp | Bin .../harmony/{ => fonts}/bigfont/0420.lmp | Bin .../harmony/{ => fonts}/bigfont/0421.lmp | Bin .../harmony/{ => fonts}/bigfont/0422.lmp | Bin .../harmony/{ => fonts}/bigfont/0423.lmp | Bin .../harmony/{ => fonts}/bigfont/0424.lmp | Bin .../harmony/{ => fonts}/bigfont/0425.lmp | Bin .../harmony/{ => fonts}/bigfont/0426.lmp | Bin .../harmony/{ => fonts}/bigfont/0427.lmp | Bin .../harmony/{ => fonts}/bigfont/0428.lmp | Bin .../harmony/{ => fonts}/bigfont/0429.lmp | Bin .../harmony/{ => fonts}/bigfont/042A.lmp | Bin .../harmony/{ => fonts}/bigfont/042B.lmp | Bin .../harmony/{ => fonts}/bigfont/042C.lmp | Bin .../harmony/{ => fonts}/bigfont/042D.lmp | Bin .../harmony/{ => fonts}/bigfont/042E.lmp | Bin .../harmony/{ => fonts}/bigfont/042F.lmp | Bin .../harmony/{ => fonts}/bigfont/1E9E.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00A1.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00BF.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C0.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C1.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C2.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C3.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C4.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C5.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C6.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C7.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C8.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00C9.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00CA.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00CB.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00CC.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00CD.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00CE.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00CF.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D0.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D1.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D2.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D3.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D4.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D5.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D6.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D8.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00D9.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00DA.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00DB.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00DC.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00DD.lmp | Bin .../harmony/{ => fonts}/defsmallfont/00DE.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0102.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0104.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0106.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0108.lmp | Bin .../harmony/{ => fonts}/defsmallfont/010C.lmp | Bin .../harmony/{ => fonts}/defsmallfont/010E.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0110.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0118.lmp | Bin .../harmony/{ => fonts}/defsmallfont/011A.lmp | Bin .../harmony/{ => fonts}/defsmallfont/011C.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0124.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0134.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0141.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0143.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0147.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0150.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0152.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0158.lmp | Bin .../harmony/{ => fonts}/defsmallfont/015A.lmp | Bin .../harmony/{ => fonts}/defsmallfont/015C.lmp | Bin .../harmony/{ => fonts}/defsmallfont/015E.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0160.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0162.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0164.lmp | Bin .../harmony/{ => fonts}/defsmallfont/016C.lmp | Bin .../harmony/{ => fonts}/defsmallfont/016E.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0170.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0178.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0179.lmp | Bin .../harmony/{ => fonts}/defsmallfont/017B.lmp | Bin .../harmony/{ => fonts}/defsmallfont/017D.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0410.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0411.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0412.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0413.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0414.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0415.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0416.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0417.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0418.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0419.lmp | Bin .../harmony/{ => fonts}/defsmallfont/041A.lmp | Bin .../harmony/{ => fonts}/defsmallfont/041B.lmp | Bin .../harmony/{ => fonts}/defsmallfont/041C.lmp | Bin .../harmony/{ => fonts}/defsmallfont/041D.lmp | Bin .../harmony/{ => fonts}/defsmallfont/041E.lmp | Bin .../harmony/{ => fonts}/defsmallfont/041F.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0420.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0421.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0422.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0423.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0424.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0425.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0426.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0427.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0428.lmp | Bin .../harmony/{ => fonts}/defsmallfont/0429.lmp | Bin .../harmony/{ => fonts}/defsmallfont/042A.lmp | Bin .../harmony/{ => fonts}/defsmallfont/042B.lmp | Bin .../harmony/{ => fonts}/defsmallfont/042C.lmp | Bin .../harmony/{ => fonts}/defsmallfont/042D.lmp | Bin .../harmony/{ => fonts}/defsmallfont/042E.lmp | Bin .../harmony/{ => fonts}/defsmallfont/042F.lmp | Bin .../harmony/{ => fonts}/defsmallfont/1E9E.lmp | Bin .../static/filter/harmony/language.csv | 108 +- .../static/filter/harmony/lockdefs.txt | 143 ++ .../static/filter/harmony/mapinfo.txt | 194 ++ .../static/filter/harmony/menudef.txt | 65 + .../static/filter/harmony/sbarinfo.txt | 49 + wadsrc_extra/static/iwadinfo.txt | 3 + .../static/filter/harmony/gldefs.txt | 268 +++ 270 files changed, 3163 insertions(+), 73 deletions(-) create mode 100644 wadsrc_extra/static/credits/harmmod.txt create mode 100644 wadsrc_extra/static/filter/harmony/after_iwad/textures.txt create mode 100644 wadsrc_extra/static/filter/harmony/althudcf.txt create mode 100644 wadsrc_extra/static/filter/harmony/decaldef.txt create mode 100644 wadsrc_extra/static/filter/harmony/decorate.txt rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0021.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0022.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0023.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0024.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0025.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0027.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0028.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0029.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/002A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/002B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/002C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/002D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/002E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/002F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0030.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0031.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0032.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0033.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0034.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0035.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0036.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0037.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0038.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0039.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/003A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/003B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/003C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/003D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/003E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/003F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0041.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0042.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0043.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0044.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0045.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0046.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0047.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0048.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0049.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/004A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/004B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/004C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/004D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/004E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/004F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0050.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0051.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0052.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0053.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0054.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0055.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0056.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0057.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0058.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0059.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/005A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/005B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/005C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/005D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/005E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/005F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0060.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00A1.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00BF.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C0.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C1.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C2.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C3.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C4.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C5.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C6.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C7.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C8.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00C9.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00CA.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00CB.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00CC.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00CD.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00CE.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00CF.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D0.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D1.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D2.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D3.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D4.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D5.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D6.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D8.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00D9.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00DA.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00DB.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00DC.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00DD.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/00DE.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0102.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0104.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0106.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0108.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/010C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/010E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0118.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/011A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/011C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0124.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0134.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0141.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0143.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0147.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0150.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0152.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0158.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/015A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/015C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/015E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0160.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0162.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0164.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/016C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/016E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0170.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0178.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0179.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/017B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/017D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0218.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/021A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0409.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/040A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0410.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0411.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0412.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0413.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0414.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0415.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0416.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0417.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0418.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0419.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/041A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/041B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/041C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/041D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/041E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/041F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0420.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0421.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0422.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0423.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0424.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0425.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0426.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0427.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0428.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/0429.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/042A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/042B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/042C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/042D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/042E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/042F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/bigfont/1E9E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00A1.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00BF.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C0.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C1.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C2.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C3.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C4.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C5.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C6.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C7.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C8.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00C9.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00CA.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00CB.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00CC.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00CD.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00CE.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00CF.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D0.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D1.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D2.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D3.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D4.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D5.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D6.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D8.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00D9.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00DA.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00DB.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00DC.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00DD.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/00DE.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0102.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0104.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0106.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0108.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/010C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/010E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0110.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0118.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/011A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/011C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0124.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0134.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0141.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0143.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0147.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0150.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0152.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0158.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/015A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/015C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/015E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0160.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0162.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0164.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/016C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/016E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0170.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0178.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0179.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/017B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/017D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0410.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0411.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0412.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0413.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0414.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0415.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0416.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0417.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0418.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0419.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/041A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/041B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/041C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/041D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/041E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/041F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0420.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0421.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0422.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0423.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0424.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0425.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0426.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0427.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0428.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/0429.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/042A.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/042B.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/042C.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/042D.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/042E.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/042F.lmp (100%) rename wadsrc_extra/static/filter/harmony/{ => fonts}/defsmallfont/1E9E.lmp (100%) create mode 100644 wadsrc_extra/static/filter/harmony/lockdefs.txt create mode 100644 wadsrc_extra/static/filter/harmony/mapinfo.txt create mode 100644 wadsrc_extra/static/filter/harmony/menudef.txt create mode 100644 wadsrc_extra/static/filter/harmony/sbarinfo.txt create mode 100644 wadsrc_lights/static/filter/harmony/gldefs.txt diff --git a/wadsrc_extra/static/credits/harmmod.txt b/wadsrc_extra/static/credits/harmmod.txt new file mode 100644 index 000000000..d118e3e8a --- /dev/null +++ b/wadsrc_extra/static/credits/harmmod.txt @@ -0,0 +1,78 @@ +=========================================================================== +Advanced engine needed : ZDoom +Primary purpose : No levels included +=========================================================================== +Title : Harmony Mod Base +Filename : harmmod.pk3 +Release date : December 11th, 2009 +Author : Blzut3 +Email Address : Blzut3@zoominternet.net + +Description : Base file for use in creating mods for Harmony + 1.1 or later. + + When Harmony 1.0 was release I had trouble + running it on Linux. My solution was to + translate the DeHackEd patches into modern lumps, + which allowed me to play the game. I submitted + the lumps to t.v., but he didn't want them since + he hasn't learn to use the new formats yet. + + In any case I feel that the lump can still be + useful for anyone who may want to create a mod + for Harmony (particularly more elaborate ones). + In addition I didn't my effort to go to waste. + + There is one difference in my patch that I recall + is that the hand grenades do not have autoaim, + but this can easily be reverted. + + As of Harmony 1.1, this also fixes a bug where the + icons on the fullscreen hud are not properly scaled. + +Additional Credits to : Rabotik (aka t.v.) +=========================================================================== +* What is included * + +New levels : None +Sounds : No +Music : No +Graphics : No +Dehacked/BEX Patch : No +Demos : No +Other : Decorate, etc + + +* Play Information * + +Game : Harmony +Single Player : No +Cooperative 2-4 Player : No +Deathmatch 2-4 Player : No +Other game styles : None +Difficulty Settings : Not implemented + + +* Construction * + +Base : Modified +Build Time : 2 Days +Editor(s) used : KWrite, 7-Zip, WHackEd +Known Bugs : None + + +* Copyright / Permissions * + +Authors MAY use the contents of this file as a base for modification or +reuse. Permissions have been obtained from original authors for any of +their resources modified or included in this file. + +You MAY distribute this file, provided you include this text file, with no +modifications. You may distribute this file in any electronic format (BBS, +Diskette, CD, etc) as long as you include this file intact. I have +received permission from the original authors of any modified or included +content in this file to allow further distribution. + +* Where to get the file that this text file describes * + +The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors diff --git a/wadsrc_extra/static/filter/hacx.hacx1/after_iwad/zmapinfo.txt b/wadsrc_extra/static/filter/hacx.hacx1/after_iwad/zmapinfo.txt index cba9946d0..20c8a4f2a 100644 --- a/wadsrc_extra/static/filter/hacx.hacx1/after_iwad/zmapinfo.txt +++ b/wadsrc_extra/static/filter/hacx.hacx1/after_iwad/zmapinfo.txt @@ -15,10 +15,9 @@ gameinfo // Edited MAPINFO for localization: // Literal map names have been replaced with labels. -// Titlepatches have been disabled to allow using the font. map MAP01 lookup "TXT_HACXMAP01" { - //titlepatch = CWILV00 + titlepatch = CWILV00 next = MAP02 secretnext = MAP02 sky1 = SKY1, 0 @@ -29,7 +28,7 @@ map MAP01 lookup "TXT_HACXMAP01" map MAP02 lookup "TXT_HACXMAP02" { - //titlepatch = CWILV01 + titlepatch = CWILV01 next = MAP03 secretnext = MAP03 sky1 = SKY1, 0 @@ -40,7 +39,7 @@ map MAP02 lookup "TXT_HACXMAP02" map MAP03 lookup "TXT_HACXMAP03" { - //titlepatch = CWILV02 + titlepatch = CWILV02 next = MAP04 secretnext = MAP04 sky1 = SKY1, 0 @@ -51,7 +50,7 @@ map MAP03 lookup "TXT_HACXMAP03" map MAP04 lookup "TXT_HACXMAP04" { - //titlepatch = CWILV03 + titlepatch = CWILV03 next = MAP05 secretnext = MAP05 sky1 = SKY1, 0 @@ -62,7 +61,7 @@ map MAP04 lookup "TXT_HACXMAP04" map MAP05 lookup "TXT_HACXMAP05" { - //titlepatch = CWILV04 + titlepatch = CWILV04 next = MAP06 secretnext = MAP06 sky1 = SKY3, 0 @@ -73,7 +72,7 @@ map MAP05 lookup "TXT_HACXMAP05" map MAP06 lookup "TXT_HACXMAP06" { - //titlepatch = CWILV05 + titlepatch = CWILV05 next = MAP07 secretnext = MAP07 sky1 = SKY1, 0 @@ -84,7 +83,7 @@ map MAP06 lookup "TXT_HACXMAP06" map MAP07 lookup "TXT_HACXMAP07" { - //titlepatch = CWILV06 + titlepatch = CWILV06 next = MAP08 secretnext = MAP08 sky1 = SKY1, 0 @@ -95,7 +94,7 @@ map MAP07 lookup "TXT_HACXMAP07" map MAP08 lookup "TXT_HACXMAP08" { - //titlepatch = CWILV07 + titlepatch = CWILV07 next = MAP09 secretnext = MAP09 sky1 = SKY1, 0 @@ -107,7 +106,7 @@ map MAP08 lookup "TXT_HACXMAP08" map MAP09 lookup "TXT_HACXMAP09" { - //titlepatch = CWILV08 + titlepatch = CWILV08 next = MAP10 secretnext = MAP10 sky1 = SKY1, 0 @@ -118,7 +117,7 @@ map MAP09 lookup "TXT_HACXMAP09" map MAP10 lookup "TXT_HACXMAP10" { - //titlepatch = CWILV09 + titlepatch = CWILV09 next = MAP11 secretnext = MAP11 sky1 = SKY3, 0 @@ -129,7 +128,7 @@ map MAP10 lookup "TXT_HACXMAP10" map MAP11 lookup "TXT_HACXMAP11" { - //titlepatch = CWILV10 + titlepatch = CWILV10 next = MAP12 secretnext = MAP12 sky1 = SKY2, 0 @@ -140,7 +139,7 @@ map MAP11 lookup "TXT_HACXMAP11" map MAP12 lookup "TXT_HACXMAP12" { - //titlepatch = CWILV11 + titlepatch = CWILV11 next = MAP13 secretnext = MAP13 sky1 = SKY2, 0 @@ -151,7 +150,7 @@ map MAP12 lookup "TXT_HACXMAP12" map MAP13 lookup "TXT_HACXMAP13" { - //titlepatch = CWILV12 + titlepatch = CWILV12 next = MAP14 secretnext = MAP14 sky1 = SKY2, 0 @@ -162,7 +161,7 @@ map MAP13 lookup "TXT_HACXMAP13" map MAP14 lookup "TXT_HACXMAP14" { - //titlepatch = CWILV13 + titlepatch = CWILV13 next = MAP15 secretnext = MAP15 sky1 = SKY2, 0 @@ -173,7 +172,7 @@ map MAP14 lookup "TXT_HACXMAP14" map MAP15 lookup "TXT_HACXMAP15" { - //titlepatch = CWILV14 + titlepatch = CWILV14 next = MAP16 secretnext = MAP31 sky1 = SKY3, 0 @@ -184,7 +183,7 @@ map MAP15 lookup "TXT_HACXMAP15" map MAP16 lookup "TXT_HACXMAP16" { - //titlepatch = CWILV15 + titlepatch = CWILV15 next = MAP17 secretnext = MAP17 sky1 = SKY1, 0 @@ -195,7 +194,7 @@ map MAP16 lookup "TXT_HACXMAP16" map MAP17 lookup "TXT_HACXMAP17" { - //titlepatch = CWILV16 + titlepatch = CWILV16 next = MAP18 secretnext = MAP18 sky1 = SKY1, 0 @@ -206,7 +205,7 @@ map MAP17 lookup "TXT_HACXMAP17" map MAP18 lookup "TXT_HACXMAP18" { - //titlepatch = CWILV17 + titlepatch = CWILV17 next = MAP19 secretnext = MAP19 sky1 = SKY1, 0 @@ -217,7 +216,7 @@ map MAP18 lookup "TXT_HACXMAP18" map MAP19 lookup "TXT_HACXMAP19" { - //titlepatch = CWILV18 + titlepatch = CWILV18 next = MAP20 secretnext = MAP20 sky1 = SKY1, 0 @@ -228,7 +227,7 @@ map MAP19 lookup "TXT_HACXMAP19" map MAP20 lookup "TXT_HACXMAP20" { - //titlepatch = CWILV19 + titlepatch = CWILV19 next = EndGame1 secretnext = EndGame1 sky1 = SKY3, 0 @@ -239,7 +238,7 @@ map MAP20 lookup "TXT_HACXMAP20" map MAP31 lookup "TXT_HACXMAP31" { - //titlepatch = CWILV30 + titlepatch = CWILV30 next = MAP16 secretnext = MAP16 sky1 = SKY3, 0 diff --git a/wadsrc_extra/static/filter/harmony/after_iwad/textures.txt b/wadsrc_extra/static/filter/harmony/after_iwad/textures.txt new file mode 100644 index 000000000..66888db94 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/after_iwad/textures.txt @@ -0,0 +1,62 @@ +graphic "AMMOICON", 113, 69 +{ + xscale 6 + yscale 6 + patch "AMMOA0", 0, 0 + { + } +} + +graphic "SBOXICON", 98, 62 +{ + xscale 5 + yscale 5 + patch "SBOXA0", 0, 0 + { + } +} + +graphic "ROCKICON", 31, 31 +{ + xscale 2 + yscale 2 + patch "ROCKA0", 0, 0 + { + } +} + +graphic "CELPICON", 72, 74 +{ + xscale 4 + yscale 4 + patch "CELPA0", 0, 0 + { + } +} + +graphic "MEDIA0", 109, 62 +{ + xscale 3 + yscale 3 + patch "MEDIA0", 0, 0 + { + } +} + +graphic "ARM1A0", 70, 70 +{ + xscale 3 + yscale 3 + patch "ARM1A0", 0, 0 + { + } +} + +graphic "ARM2A0", 81, 78 +{ + xscale 3 + yscale 3 + patch "ARM2A0", 0, 0 + { + } +} diff --git a/wadsrc_extra/static/filter/harmony/althudcf.txt b/wadsrc_extra/static/filter/harmony/althudcf.txt new file mode 100644 index 000000000..a99c7b841 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/althudcf.txt @@ -0,0 +1 @@ +TimeBombWeapon "" diff --git a/wadsrc_extra/static/filter/harmony/decaldef.txt b/wadsrc_extra/static/filter/harmony/decaldef.txt new file mode 100644 index 000000000..44abfe5e4 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/decaldef.txt @@ -0,0 +1,396 @@ +/***** Animators ***********************************************************/ + +fader GoAway +{ + DecayStart 0.5 + DecayTime 1.0 +} + +fader GoAway2 +{ + DecayStart 1.0 + DecayTime 3.0 +} + +colorchanger ToBlack +{ + FadeStart 0.5 + FadeTime 1.0 +} + +stretcher BloodStretcher +{ + StretchTime 35 + GoalY 2.0 +} + +slider BloodSlider +{ + SlideTime 35 + DistY -5 +} + +combiner BloodSmearer +{ + BloodStretcher + BloodSlider +} + +/***** Bullet Chips *****/ + +decal BulletChip1 +{ + pic CHIP1 + translucent 0.85 + x-scale 0.5 + y-scale 0.5 + randomflipx + randomflipy +} + +decal BulletChip2 +{ + pic CHIP2 + translucent 0.85 + x-scale 0.5 + y-scale 0.5 + randomflipx + randomflipy +} + +decal BulletChip3 +{ + pic CHIP3 + translucent 0.85 + x-scale 0.5 + y-scale 0.5 + randomflipx + randomflipy +} + +decal BulletChip4 +{ +} + +decal BulletChip5 +{ +} + +decalgroup BulletChip +{ + BulletChip1 1 + BulletChip2 1 + BulletChip3 1 + BulletChip4 0 + BulletChip5 0 +} + +/***** Blood Decals ********************************************************/ +/* + * Blood splats just stick to the walls. + * Blood smears crawl down walls a bit like in Blood. + * + * These do not need generators; the engine will create them automatically + * when something bleeds. If a blood color is set, the shade color will be ignored, + * and the actor's blood color will be used instead. + */ +decal BloodSplat1 +{ +} + +decal BloodSplat2 +{ +} + +decal BloodSplat3 +{ +} + +decal BloodSplat4 +{ +} + +decal BloodSplat5 +{ +} + +decal BloodSplat6 +{ +} + +decal BloodSplat7 +{ +} + +// The smaller blood splats are more common than the big ones. + +decalgroup BloodSplat +{ + BloodSplat1 2 + BloodSplat2 1 + BloodSplat3 5 + BloodSplat4 5 + BloodSplat5 5 + BloodSplat6 0 + BloodSplat7 0 +} + +decal BloodSmear1 +{ +} + +decal BloodSmear2 +{ +} + +decalgroup BloodSmear +{ + BloodSmear1 1 + BloodSmear2 1 +} + +/***** Rocket Scorches *****************************************************/ + +decal Scorch +{ +} + +decal BigScorch +{ +} + + +/***** Plasma Rifle Scorches ***********************************************/ + +decal PlasmaScorchLower1 +{ +} + +decal PlasmaScorch1 +{ + pic PLSEA0 + x-scale 0.3 + y-scale 0.3 + add 1.0 + fullbright + animator GoAway + lowerdecal PlasmaScorchLower1 +} + +decal PlasmaScorchLower2 +{ +} + +decal PlasmaScorch2 +{ + pic PLSEA0 + x-scale 0.3 + y-scale 0.3 + add 1.0 + fullbright + animator GoAway + lowerdecal PlasmaScorchLower2 +} + +decalgroup PlasmaScorchLower +{ + PlasmaScorchLower1 1 + PlasmaScorchLower2 1 +} + +decalgroup PlasmaScorch +{ + PlasmaScorch1 1 + PlasmaScorch2 1 +} + +/***** BFG Scorches ********************************************************/ + +decal BFGScorch1 +{ +} + +decal BFGScorch2 +{ +} + +decalgroup BFGScorch +{ + BFGScorch1 1 + BFGScorch2 1 +} + +decal BFGLightning1 +{ +} + +decal BFGLightning2 +{ +} + +decalgroup BFGLightning +{ + BFGLightning1 1 + BFGLightning2 1 +} + +/***** Rail Gun Scorches - contributed by Nigel Rowand *********************/ + +decal RailScorchLower1 +{ + pic CBALSCR1 + shade "00 00 00" + x-scale 0.2 + y-scale 0.2 + randomflipx + randomflipy +} + +decal RailScorchLower2 +{ + pic CBALSCR2 + shade "00 00 00" + x-scale 0.2 + y-scale 0.2 + randomflipx + randomflipy +} + +decalgroup RailScorchLower +{ + RailScorchLower1 1 + RailScorchLower2 1 +} + + + +decal RailScorch1 +{ + pic CBALSCR1 + shade "00 00 56" + fullbright + x-scale 0.4 + y-scale 0.4 + animator GoAway + lowerdecal RailScorchLower +} + +decal RailScorch2 +{ + pic CBALSCR2 + shade "00 00 56" + fullbright + x-scale 0.4 + y-scale 0.4 + animator GoAway + lowerdecal RailScorchLower +} + +decalgroup RailScorch +{ + RailScorch1 1 + RailScorch2 1 +} + +/***** Arachnotron Plasma Scorches *****************************************/ + +decal ArachScorch1 +{ + pic APBXA0 + x-scale 0.3 + y-scale 0.3 + add 1.0 + animator GoAway + lowerdecal PlasmaScorchLower1 +} + +decal ArachScorch2 +{ + pic APBXA0 + x-scale 0.3 + y-scale 0.3 + add 1.0 + animator GoAway + lowerdecal PlasmaScorchLower2 +} + +decalgroup ArachnotronScorch +{ + ArachScorch1 1 + ArachScorch2 1 +} + +/***** Baron of Hell/Hell Knight Scorches **********************************/ + +decal BaronScorch1 +{ +} + +decal BaronScorch2 +{ +} + +decalgroup BaronScorch +{ + BaronScorch1 1 + BaronScorch2 1 +} + +/***** Cacodemon Scorches **************************************************/ + +decal CacoScorch1 +{ +} + +decal CacoScorch2 +{ +} + +decalgroup CacoScorch +{ + CacoScorch1 1 + CacoScorch2 1 +} + +/***** Doom Imp Scorches ***************************************************/ + +decal DImpScorch1 +{ +} + +decal DImpScorch2 +{ +} + +decalgroup DoomImpScorch +{ + DImpScorch1 1 + DImpScorch2 1 +} + +/***** Revenant ************************************************************/ + +decal RevenantScorch +{ +} + +/***** Generators **********************************************************/ + +generator NeutronGun BulletChip +generator Compensator BulletChip +generator Minigun BulletChip + +generator HarmonyGrenade PlasmaScorch +generator Neutron Scorch +generator TimeBomb BFGLightning + +generator Beastling BulletChip +generator Follower BulletChip +generator Soldier BulletChip +generator WalkingPhage2 BulletChip +generator Echida BulletChip + +generator PhageNeutron ArachnotronScorch +generator GrenadeExplosion CacoScorch +generator GuidedChaos RevenantScorch + diff --git a/wadsrc_extra/static/filter/harmony/decorate.txt b/wadsrc_extra/static/filter/harmony/decorate.txt new file mode 100644 index 000000000..77ebb4aad --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/decorate.txt @@ -0,0 +1,1826 @@ +actor HarmonyPlayer : PlayerPawn +{ + scale 0.30 + speed 1 + health 100 + radius 16 + height 56 + mass 100 + painchance 255 + player.colorrange 112, 127 + player.displayname "Harmony" + player.startitem "NeutronGun" + player.startitem "HandGrenades" + player.startitem "MinigunAmmo", 8 + player.weaponslot 1, HandGrenades + player.weaponslot 2, NeutronGun + player.weaponslot 3, Compensator + player.weaponslot 4, Minigun + player.weaponslot 5, GrenadeLauncher + player.weaponslot 6, EntrophyThrower + player.weaponslot 7, HandGrenades + states + { + Spawn: + PLAY A -1 + loop + See: + PLAY ABCD 4 + loop + Pain: + PLAY G 4 + PLAY G 4 A_Pain + goto Spawn + Missile: + PLAY E 12 + goto Spawn + Melee: + PLAY F 6 bright + goto Missile + Death: + PLAY H 10 + PLAY I 10 A_PlayerScream + PLAY J 10 A_NoBlocking + PLAY KLM 10 + PLAY N -1 + stop + XDeath: + SPOS M 5 + SPOS N 5 A_XScream + SPOS O 5 A_Fall + SPOS PQRST 5 + SPOS U -1 + stop + } +} + +actor Beastling replaces ZombieMan +{ + scale .30 + health 150 + speed 12 + radius 30 + height 56 + reactiontime 8 + painchance 180 + mass 400 + dropitem "Flies" 256 + seesound "demon/sight" + attacksound "demon/melee" + painsound "demon/pain" + deathsound "demon/death" + activesound "demon/active" + MONSTER + +FLOORCLIP + states + { + Spawn: + SARG AB 10 A_Look + loop + See: + SARG AABBCCDD 2 A_Chase + loop + Pain: + SARG H 2 + SARG H 2 A_Pain + goto See + Melee: + SARG EF 8 A_FaceTarget + SARG G 8 A_SargAttack + goto See + Missile: + SARG E 10 A_FaceTarget + SARG F 4 A_SkullAttack + SARG EF 4 + loop + Death: + SARG I 8 + SARG J 8 A_Scream + SARG K 4 + SARG L 4 A_Fall + SARG M 4 + SARG N -1 + stop + } +} + +actor Follower replaces ShotgunGuy +{ + scale .33 + health 60 + radius 10 + height 56 + mass 75 + speed 8 + painchance 170 + seesound "shotgun/sight" + painsound "shotguy/pain" + deathsound "shotguy/death" + activesound "shotguy/active" + dropitem "Compensator" 256 + MONSTER + +FLOORCLIP + states + { + Spawn: + SPOS AB 10 A_Look + loop + See: + SPOS AABBCCDD 3 A_Chase + loop + Pain: + SPOS G 3 + SPOS G 3 A_Pain + goto See + Missile: + SPOS E 10 A_FaceTarget + SPOS F 10 bright A_SPosAttack + SPOS E 10 + goto See + Death: + SPOS H 7 + SPOS I 7 A_Scream + SPOS J 6 A_Fall + SPOS KL 5 + VILE Z -1 + stop + XDeath: + SPOS M 5 + SPOS N 5 A_XScream + SPOS O 5 A_Fall + SPOS PQRST 5 + SPOS U -1 + stop + Raise: + stop + } +} + +actor FallingFollower replaces Archvile +{ + scale .30 + health 60 + speed 8 + radius 20 + height 56 + reactiontime 8 + painchance 170 + mass 75 + seesound "shotguy/sight" + attacksound "shotguy/attack" + painsound "shotguy/pain" + deathsound "shotguy/raise" + activesound "shotgun/active" + MONSTER + +FLOORCLIP + +NOTARGET + +QUICKTORETALIATE + states + { + Spawn: + FCAN A 10 A_Look + loop + See: + FCAN B 2 A_Chase + FCAN B 1 A_Chase + FCAN C 2 A_Chase + FCAN C 1 A_Chase + BON1 A 2 A_Chase + BON1 A 1 A_Chase + BON1 B 2 A_Chase + BON1 B 1 A_Chase + BON1 C 2 A_Chase + BON1 CC 6 A_Chase + BON1 D 2 A_Chase + BON1 D 6 A_Chase + See2: + SPOS AABBCCDD 3 A_Chase + loop + Pain: + SPOS G 3 + SPOS G 3 A_Pain + goto See2 + Missile: + SPOS E 10 A_FaceTarget + SPOS F 10 bright A_SPosAttack + SPOS E 10 + goto See2 + Death: + VILE R 5 A_Scream + VILE S 5 A_Fall + VILE TUVWX 5 + VILE Y -1 + stop + XDeath: + SPOS M 5 + SPOS N 5 A_XScream + SPOS O 5 A_Fall + SPOS PQRST 5 + SPOS U -1 + stop + Raise: + SPOS LKJIH 5 + goto See2 + } +} + +actor WalkingCentaur replaces Revenant +{ + scale 0.30 + health 300 + speed 10 + radius 20 + height 56 + reactiontime 8 + painchance 100 + mass 500 + seesound "skeleton/sight" + painsound "cyber/hoof" + deathsound "skeleton/death" + MONSTER + +FLOORCLIP + +LONGMELEERANGE + +MISSILEMORE + states + { + Spawn: + CYBR AB 10 A_Look + loop + See: + CYBR AABBCCDD 3 A_Chase + loop + Pain: + CYBR G 10 A_Pain + goto See + Missile: + Melee: + SKEL G 10 A_FaceTarget + SKEL H 10 bright A_FaceTarget + SKEL I 10 bright A_SkelMissile + SKEL G 10 A_FaceTarget + goto See + Death: + CYBR H 5 + CYBR I 5 A_Scream + CYBR JKL 5 + CYBR M -1 A_Fall + stop + } +} + +actor GuidedChaos replaces RevenantTracer +{ + scale 0.30 + radius 11 + height 8 + speed 10 + damage 10 + deathsound "skeleton/active" + PROJECTILE + +SEEKERMISSILE + +RANDOMIZE + seesound "skeleton/attack" + renderstyle Add + states + { + Spawn: + FATB AB 2 bright A_Tracer + loop + Death: + FBXP A 8 bright + FBXP B 6 bright + FBXP C 4 bright + stop + } +} + +actor WhiteSpark replaces RevenantTracerSmoke +{ + renderstyle Translucent + alpha 0.5 + +NOBLOCKMAP + states + { + Spawn: + TRE1 A 300 bright + stop + } +} + +actor Obstacle1 replaces Fatso +{ + health 600 + speed 8 + radius 48 + height 64 + painchance 80 + mass 1000 + MONSTER + -SHOOTABLE + +FLOORCLIP + -COUNTKILL + states + { + Spawn: + HEAD A 1 A_Look + loop + See: + Death: + HEAD H 8 A_Scream + HEAD IJ 8 + HEAD K 8 A_Fall + HEAD L -1 + stop + } +} + +actor Soldier replaces ChaingunGuy +{ + scale 0.30 + health 150 + speed 8 + radius 20 + height 56 + reactiontime 8 + painchance 170 + mass 100 + seesound "imp/sight" + painsound "vile/pain" + attacksound "chainguy/attack" + deathsound "chainguy/death" + activesound "chainguy/active" + dropitem "Minigun" 256 + MONSTER + +FLOORCLIP + states + { + Spawn: + CPOS AB 10 A_Look + loop + See: + CPOS AABBCCDD 3 A_Chase + loop + Missile: + CPOS E 10 A_FaceTarget + CPOS FE 4 bright A_CPosAttack + CPOS F 1 A_CPosRefire + goto Missile+1 + Pain: + CPOS G 3 + CPOS G 3 A_Pain + goto See + Death: + CPOS H 5 + CPOS I 5 A_Scream + CPOS J 5 A_Fall + CPOS K 5 + CPOS L -1 + stop + XDeath: + SPOS M 5 + SPOS N 5 A_XScream + SPOS O 5 A_Fall + SPOS PQRST 5 + SPOS U -1 + stop + Raise: + CPOS NMLKJIH 5 + goto See + } +} + +// Probably unused +actor Unknown1 replaces DoomImp +{ + health 60 + speed 8 + radius 20 + height 56 + reactiontime 8 + painchance 200 + mass 100 + seesound "imp/sight" + painsound "imp/pain" + deathsound "imp/death" + MONSTER + +FLOORCLIP + states + { + Spawn: + TROO AB 10 A_Look + loop + See: + TROO AABBCC 3 A_Chase + loop + Pain: + TROO G 1 bright + loop + Melee: + Missile: + TROO E 8 A_FaceTarget + TROO F 8 A_SargAttack + See2: + BOSS AABBCCDD 3 A_Chase + loop + Death: + TROO I 8 + TROO J 8 A_Scream + TROO K 6 + TROO L 6 A_Fall + TROO M -1 + stop + XDeath: + TROO N 5 + TROO O 5 A_XScream + TROO P 5 + TROO Q 5 A_Fall + TROO RST 5 + TROO U -1 + stop + Raise: + TROO ML 8 + TROO KJI 6 + goto See + } +} + +actor Unknown2 replaces Demon +{ + health 1000 + speed 10 + radius 30 + height 56 + reactiontime 0 + painchance 180 + mass 400 + seesound "weapons/sawfull" + states + { + Spawn: + HEAD A 1 A_Look + loop + See: + Death: + HEAD H 8 A_Scream + HEAD IJ 8 + HEAD K 8 A_Fall + HEAD L -1 + stop + } +} + +actor Critter replaces BaronOfHell +{ + scale 0.33 + health 40 + speed 12 + radius 24 + height 22 + reactiontime 8 + painchance 50 + mass 1000 + seesound "baron/sight" + painsound "baron/pain" + deathsound "baron/death" + MONSTER + -SOLID + -COUNTKILL + states + { + Spawn: + BOSS AB 10 A_Look + loop + See: + BOSS AABBCCDD 3 A_Chase + loop + Pain: + BOSS I 0 A_Die + Death: + BOSS I 8 + BOSS J 8 A_Scream + BOSS K 8 + BOSS L 8 A_Fall + BOSS M -1 A_BossDeath + stop + Raise: + BOSS ONMLKJI 8 + goto See + } +} + +actor Mine replaces LostSoul +{ + scale 0.30 + health 30 + speed 0 + radius 16 + height 8 + damage 3 + painchance 256 + mass 100 + MONSTER + -SOLID + +NOICEDEATH + +DONTFALL + -COUNTKILL + states + { + Spawn: + PAIN A 10 A_Look + loop + See: + PAIN AABB 3 A_Chase + loop + Melee: + BAL2 D 0 A_Die + Death: + BAL2 D 0 bright A_PlaySound("weapons/sshotc") + MISL B 8 bright A_Explode + MISL C 6 bright + MISL D 4 bright + BAL2 D 4 bright + BAL2 E 4 bright + stop + } +} + +actor Echida replaces SpiderMastermind +{ + scale 0.33 + health 5000 + speed 12 + radius 128 + height 110 + reactiontime 8 + painchance 40 + mass 1000 + seesound "spider/sight" + attacksound "grunt/attack" + painsound "skull/melee" + deathsound "spider/death" + activesound "spider/active" + MONSTER + +BOSS + +FLOORCLIP + +NORADIUSDMG + +DONTMORPH + +MISSILEMORE + states + { + Spawn: + SPID AB 10 A_Look + loop + See: + SPID AABB 3 A_Chase + SPID C 3 A_Metal + SPID C 3 A_Chase + loop + Missile: + POSS A 10 A_FaceTarget + POSS B 10 bright A_SkelMissile + POSS B 10 bright A_FaceTarget + POSS C 10 A_FaceTarget + POSS D 10 bright A_SkelMissile + POSS D 10 bright A_FaceTarget + SPID A 20 bright A_FaceTarget + SPID GH 4 bright A_SPosAttack + SPID H 1 bright A_SpidRefire + goto Missile+7 + Death: + SPID J 20 A_Scream + SPID K 10 A_Fall + SPID LMNOPQR 10 + SPID S 30 + SPID S -1 A_KeenDie + stop + } +} + +actor WalkingPhage replaces Arachnotron +{ + scale 0.30 + health 500 + speed 12 + radius 48 + height 64 + reactiontime 8 + painchance 128 + mass 600 + seesound "baby/sight" + painsound "spider/pain" + MONSTER + +FLOORCLIP + states + { + Spawn: + SSWV AB 10 A_Look + loop + See: + SSWV AAABBCC 3 A_Chase + loop + Pain: + BOSS G 8 A_Pain + goto See + Missile: + BOSS E 20 A_FaceTarget + BOSS F 4 bright A_BspiAttack + BOSS F 4 bright + BOSS F 1 A_SpidRefire + goto Missile+1 + Death: + SSWV N 7 + SSWV O 7 A_PlaySound("weapons/sshotl") + SSWV P 6 A_Fall + SSWV QR 5 + SSWV S -1 + stop + } +} + +actor WalkingPredator replaces Cyberdemon +{ + scale 0.30 + health 3000 + speed 16 + radius 40 + height 110 + reactiontime 8 + painchance 20 + mass 1000 + seesound "cyber/sight" + painsound "skull/melee" + deathsound "cyber/death" + activesound "cyber/active" + MONSTER + +BOSS + +FLOORCLIP + +NORADIUSDMG + +DONTMORPH + +MISSILEMORE + states + { + Spawn: + TROO AB 10 A_Look + loop + See: + TROO AABBCC 3 A_Chase + loop + Pain: + TROO D 3 A_Pain + goto See + Missile: + CYBR E 6 A_FaceTarget + CYBR F 12 bright A_PainAttack + CYBR E 12 A_FaceTarget + CYBR F 12 bright A_CyberAttack + CYBR E 12 A_FaceTarget + CYBR F 12 bright A_CyberAttack + goto See + Death: + SKEL M 7 + SKEL N 7 A_Scream + SKEL O 7 A_Fall + SKEL P 7 + SKEL Q -1 + } +} + +actor Unknown3 replaces PainElemental +{ + health 400 + speed 8 + radius 31 + height 56 + reactiontime 8 + painchance 128 + mass 400 + seesound "pain/sight" + painsound "pain/pain" + deathsound "pain/death" + activesound "pain/active" + MONSTER + states + { + Spawn: + PAIN A 10 A_Look + loop + See: + PAIN AABB 3 A_Chase + loop + Missile: + PAIN DE 5 A_FaceTarget + PAIN F 5 bright A_FaceTarget + PAIN F 5 bright A_PainAttack + goto See + Death: + PAIN H 8 bright + PAIN I 8 bright A_Scream + PAIN JK 8 bright + PAIN L 8 bright A_PainDie + PAIN M 8 bright + stop + Raise: + PAIN MLKJIH 8 + goto See + } +} + +actor WalkingPhage2 replaces WolfensteinSS +{ + scale 0.30 + health 50 + speed 8 + radius 20 + height 56 + reactiontime 8 + painchance 170 + mass 100 + seesound "wolfss/sight" + painsound "wolfss/pain" + deathsound "wolfss/death" + activesound "wolfss/active" + MONSTER + states + { + Spawn: + SSWV AB 10 A_Look + loop + See: + SSWV AABBCC 3 A_Chase + loop + Pain: + SSWV H 3 + SSWV H 3 A_Pain + goto See + Missile: + SSWV EF 10 A_FaceTarget + SSWV G 4 bright A_CPosAttack + SSWV F 6 A_FaceTarget + SSWV G 4 bright A_CPosAttack + SSWV F 1 A_CPosRefire + goto Missile+1 + Death: + SSWV I 5 + SSWV J 5 A_Scream + SSWV K 5 A_Fall + SSWV L 5 + SSWV M -1 + stop + XDeath: + SSWV N 7 + SSWV O 7 A_PlaySound("weapons/sshotl") + SSWV P 6 A_Fall + SSWV QR 5 + SSWV S -1 + stop + Raise: + SSWV MLKJI 5 + goto See + } +} + +actor Unknown4 replaces BossEye +{ + health 1000 + speed 0 + radius 20 + height 32 + mass 100 + +NOBLOCKMAP + +NOSECTOR + states + { + Spawn: + SSWV A 10 A_Look + loop + See: + SSWV A 181 A_BrainAwake + SSWV A 150 A_BrainSpit + wait + } +} + +actor SecurityBeams replaces SpawnShot +{ + scale 0.30 + health 1000 + speed 40 + radius 6 + height 32 + damage 3 + mass 100 + seesound "weapons/plasmaf" + deathsound "weapons/plasmax" + +NOGRAVITY + +NOCLIP + -ACTIVATEPCROSS + PROJECTILE + states + { + Spawn: + MISL A 1 bright + loop + Death: + PLSE A 6 bright + PLSE BCD 4 bright + stop + } +} + +actor RedBarrel replaces ExplosiveBarrel +{ + scale 0.30 + health 20 + radius 10 + height 42 + mass 100 + +SOLID + +SHOOTABLE + +NOBLOOD + +ACTIVATEMCROSS + +DONTGIB + +NOICEDEATH + +OLDRADIUSDMG + states + { + Spawn: + BAR1 AB 6 + loop + Death: + BAL2 D 0 bright A_PlaySound("weapons/sshotc") + MISL B 8 bright A_Explode + MISL C 6 bright + MISL D 4 bright + BAL2 D 4 bright + BAL2 E 4 bright + stop + } +} + +actor GrenadeExplosion replaces CacodemonBall +{ + scale 0.33 + health 100 + speed 8 + radius 6 + height 8 + damage 2 + mass 100 + seesound "caco/attack" + deathsound "caco/shotx" + PROJECTILE + -NOGRAVITY + states + { + Spawn: + BAL2 AB 4 bright + loop + Death: + BAL2 C 100 bright + stop + } +} + +actor Neutron replaces Rocket +{ + scale 0.30 + health 1000 + speed 30 + radius 11 + height 8 + damage 20 + seesound "weapons/rocklf" + deathsound "weapons/rocklx" + PROJECTILE + states + { + Spawn: + PLSS AB 6 bright + loop + Death: + MISL B 8 bright A_Explode + MISL C 6 bright + MISL D 4 bright + BAL2 D 4 bright + BAL2 E 4 bright + stop + } +} + +actor HarmonyGrenade replaces PlasmaBall +{ + scale 0.30 + health 1000 + speed 40 + radius 13 + height 8 + damage 5 + mass 100 + seesound "weapons/plasmaf" + PROJECTILE + states + { + Spawn: + MISL A 1 bright + loop + Death: + PLSE A 6 bright + PLSE BCD 4 bright + stop + } +} + +actor TimeBomb replaces BFGBall +{ + scale 0.30 + health 1000 + speed 25 + radius 13 + height 8 + damage 100 + reactiontime 1 + mass 100 + deathsound "weapons/rocklx" + PROJECTILE + -NOGRAVITY + states + { + Spawn: + PLSS AB 6 bright + loop + Death: + MISL B 8 bright A_Explode + MISL C 6 bright + MISL D 4 bright + BAL2 D 4 bright + BAL2 E 4 bright + stop + } +} + +actor PhageNeutron replaces ArachnotronPlasma +{ + scale 0.30 + health 1000 + speed 40 + radius 13 + height 8 + damage 5 + mass 100 + seesound "weapons/plasmaf" + PROJECTILE + states + { + Spawn: + TROO G 1 bright + loop + Death: + APBX A 6 bright + APBX BCD 4 bright + stop + } +} + +actor HarmonyPuff : BulletPuff replaces BulletPuff +{ + scale 0.30 +} + +actor Idem : Blood replaces Blood +{ + scale 0.30 +} + +actor RedAmazoneArmor : GreenArmor replaces GreenArmor +{ + scale 0.30 + states + { + Spawn: + ARM1 A -1 + stop + } +} + +actor NDFArmor : BlueArmor replaces BlueArmor +{ + scale 0.30 + states + { + Spawn: + ARM2 A -1 + stop + } +} + +actor GreenKeycard : Key replaces BlueCard +{ + scale 0.30 + radius 20 + height 16 + inventory.pickupmessage "$GOTBLUECARD" + inventory.icon "STKEYS0" + +NOTDMATCH + states + { + Spawn: + BKEY A 6 bright + TLMP A 6 bright + BKEY B 6 bright + TLMP B 6 bright + loop + } +} + +actor PurpleKeycard : Key replaces RedCard +{ + scale 0.30 + radius 20 + height 16 + inventory.pickupmessage "$GOTREDCARD" + inventory.icon "STKEYS2" + states + { + Spawn: + RKEY A 6 bright + TLP2 C 6 bright + RKEY B 6 bright + TLP2 D 6 bright + loop + } +} + +actor YellowKeycard : Key replaces YellowCard +{ + scale 0.30 + radius 20 + height 16 + inventory.pickupmessage "$GOTYELWCARD" + inventory.icon "STKEYS1" + states + { + Spawn: + YKEY A 6 bright + TLP2 A 6 bright + YKEY B 6 bright + TLP2 B 6 bright + loop + } +} + +actor YellowPPKey : Key replaces YellowSkull +{ + scale 0.30 + radius 20 + height 16 + inventory.pickupmessage "$GOTYELWSKUL" + inventory.icon "STKEYS4" + states + { + Spawn: + YSKU A 6 bright + TBLU A 6 bright + YSKU B 6 bright + TBLU B 6 bright + loop + } +} + +actor PurplePPKey : Key replaces RedSkull +{ + scale 0.30 + radius 20 + height 16 + inventory.pickupmessage "$GOTREDSKUL" + inventory.icon "STKEYS5" + states + { + Spawn: + RSKU A 6 bright + TBLU C 6 bright + RSKU B 6 bright + TBLU D 6 bright + loop + } +} + +actor GreenPPKey : Key replaces BlueSkull +{ + scale 0.30 + radius 20 + height 16 + inventory.pickupmessage "$GOTBLUESKUL" + inventory.icon "STKEYS3" + states + { + Spawn: + BSKU A 6 bright + TLMP C 6 bright + BSKU B 6 bright + TLMP D 6 bright + loop + } +} + +actor HealingMushroom : Stimpack replaces Stimpack +{ + scale 0.30 +} + +actor Medkit : Medikit replaces Medikit +{ + scale 0.30 +} + +actor BigHealingMushroom : Soulsphere replaces Soulsphere +{ + scale 0.30 +} + +actor ComputerMap : Allmap replaces Allmap +{ + scale 0.30 +} + +// This is no longer used for ammo. +actor Flies replaces Clip +{ + scale 0.30 + states + { + Spawn: + CEYE A 200 + Idle: + CEYE BC 4 + COL5 A 4 + loop + } +} + +actor MinigunAmmo : Ammo replaces ClipBox +{ + scale 0.30 + inventory.pickupmessage "$GOTCLIPBOX" + inventory.amount 40 + inventory.maxamount 200 + inventory.icon "AMMOICON" + ammo.backpackamount 8 + ammo.backpackmaxamount 400 + states + { + Spawn: + AMMO A -1 + stop + } +} + +actor TimeBombAmmo : Ammo replaces RocketAmmo +{ + scale 0.30 + inventory.pickupmessage "$GOTROCKET" + inventory.amount 1 + inventory.maxamount 24 + inventory.icon "ROCKICON" + ammo.backpackamount 1 + ammo.backpackmaxamount 48 + states + { + Spawn: + ROCK A -1 + stop + } +} + +actor BeltWithGrenades : TimeBombAmmo replaces RocketBox +{ + scale 0.30 + inventory.pickupmessage "$GOTROCKBOX" + inventory.amount 5 + states + { + Spawn: + BROK A -1 + stop + } +} + +actor ChaosBarsAmmo : Ammo replaces Cell +{ + inventory.pickupmessage "$GOTCELL" + inventory.amount 20 + inventory.maxamount 240 + inventory.icon "CELPICON" + ammo.backpackamount 20 + ammo.backpackmaxamount 480 + states + { + Spawn: + CELL A -1 + stop + } +} + +actor ChoasBars : ChaosBarsAmmo replaces CellPack +{ + scale 0.30 + inventory.pickupmessage "$GOTCELLBOX" + inventory.amount 100 + states + { + Spawn: + CELP A -1 + stop + } +} + +actor Shells : Ammo replaces Shell +{ + scale 0.30 + inventory.pickupmessage "$GOTSHELLS" + inventory.amount 2 + inventory.maxamount 24 + inventory.icon "SBOXICON" + ammo.backpackamount 2 + ammo.backpackmaxamount 48 + states + { + Spawn: + SHEL A -1 + stop + } +} + +actor BoxOfShells : Shells replaces ShellBox +{ + scale 0.30 + inventory.pickupmessage "$GOTSHELLBOX" + inventory.amount 10 + states + { + Spawn: + SBOX A -1 + stop + } +} + +actor HarmonyBackpack : Backpack replaces Backpack +{ + scale 0.30 +} + +actor TimeBombWeapon : Weapon replaces BFG9000 +{ + scale 0.30 + weapon.kickback 100 + weapon.selectionorder 2800 + weapon.ammouse 1 + weapon.ammogive 2 + weapon.ammotype "TimeBombAmmo" + inventory.pickupmessage "$GOTBFG9000" + inventory.icon "BFUGA0" + +WEAPON.NOAUTOFIRE + +WEAPON.NOAUTOAIM + states + { + Select: + BFGG A 1 A_Raise + loop + Deselect: + BFGG A 1 A_Lower + loop + Ready: + BFGG A 1 A_WeaponReady + loop + Fire: + SHT2 A 3 + SHT2 A 7 A_CheckReload + SHT2 B 1 A_BFGSound + SHT2 B 7 + SHT2 C 6 + SHT2 D 7 A_FireBFG + SHT2 E 7 + SHT2 F 7 A_Light0 + SHT2 H 6 A_Light0 + SHT2 A 5 A_Refire + goto Ready + Flash: + BFGF A 11 bright A_Light1 + BFGF B 6 bright A_Light2 + SHTG E 0 A_Light0 + stop + Spawn: + BFUG A -1 + stop + } +} +// The player should start with the hand grenades weapon, but no ammo. +// TimeBombWeapon is used as the pickup which should only be picked up once +// in multi player. +actor HandGrenades : TimeBombWeapon +{ + weapon.ammogive 0 +} + +actor Minigun : Weapon replaces Chaingun +{ + scale 0.30 + weapon.selectionorder 700 + weapon.ammouse 1 + weapon.ammogive 16 + weapon.ammotype "MinigunAmmo" + inventory.pickupmessage "$GOTCHAINGUN" + inventory.icon "MGUNA0" + Obituary "$OB_MPCHAINGUN" + states + { + Select: + CHGG A 1 A_Raise + loop + Deselect: + CHGG A 1 A_Lower + loop + Ready: + CHGG A 1 A_WeaponReady + loop + Fire: + PUNG A 4 bright A_FirePistol + PUNG A 0 bright A_FirePistol + SAWG A 4 bright A_FirePistol + SAWG A 0 bright A_FirePistol + PUNG A 4 bright A_FirePistol + PUNG A 0 bright A_FirePistol + SAWG A 4 bright A_FirePistol + SAWG A 0 bright A_FirePistol + CHGG AB 2 A_Refire + CHGG AB 4 A_Refire + goto Ready + Flash: + CHGF AB 5 bright A_Light1 + SHTG E 0 A_Light0 + stop + Spawn: + MGUN A -1 + stop + } +} + +actor GrenadeLauncher : Weapon replaces RocketLauncher +{ + scale 0.30 + weapon.selectionorder 2500 + weapon.ammouse 1 + weapon.ammogive 2 + weapon.ammotype "TimeBombAmmo" + inventory.pickupmessage "$GOTLAUNCHER" + inventory.icon "LAUNA0" + +WEAPON.NOAUTOFIRE + states + { + Select: + MISG A 1 A_Raise + loop + Deselect: + MISG A 1 A_Lower + loop + Ready: + MISG A 1 A_WeaponReady + loop + Fire: + MISG B 8 A_GunFlash + MISG B 26 A_FireMissile + MISG B 1 A_Refire + goto Ready + Flash: + MISF A 6 bright A_Light1 + PUNG B 6 bright A_Light2 + MISF B 8 bright + MISF CD 8 bright A_Light2 + SHTG E 0 A_Light0 + stop + Spawn: + LAUN A -1 + stop + } +} + +actor EntrophyThrower : Weapon replaces PlasmaRifle +{ + scale 0.30 + weapon.selectionorder 100 + weapon.ammouse 1 + weapon.ammogive 40 + weapon.ammotype "ChaosBarsAmmo" + inventory.pickupmessage "$GOTPLASMA" + inventory.icon "PLASA0" + states + { + Select: + PLSG A 1 A_Raise + loop + Deselect: + PLSG A 1 A_Lower + loop + Ready: + PLSG A 1 A_WeaponReady + loop + Fire: + PLSG A 3 A_FirePlasma + PLSG B 15 A_Refire + goto Ready + LightDone: + SHTG E 0 A_Light0 + stop + Flash: + PLSF A 4 bright A_Light1 + goto LightDone + PLSF A 4 bright A_Light1 + goto LightDone + Spawn: + PLAS A -1 + stop + } +} + +actor Compensator : Weapon replaces Shotgun +{ + scale 0.30 + weapon.selectionorder 1300 + weapon.ammouse 1 + weapon.ammogive 4 + weapon.ammotype "Shells" + inventory.pickupmessage "$GOTSHOTGUN" + inventory.icon "SHOTA0" + obituary "$OB_MPSHOTGUN" + states + { + Select: + SHTG A 1 A_Raise + loop + Deselect: + SHTG A 1 A_Lower + loop + Ready: + SHTG A 1 A_WeaponReady + loop + Fire: + SHTG A 3 + SHTG A 7 A_FireShotgun + SHTG BC 5 + SHTG D 4 + SHTG C 0 A_OpenShotgun2 + SHTG CB 5 + SHTG A 3 + SHTG A 7 A_Refire + goto Ready + Flash: + SHTF A 4 bright A_Light1 + SHTF B 3 bright A_Light2 + SHTG E 0 A_Light0 + stop + Spawn: + SHOT A -1 + stop + } +} + +actor NeutronGun : Weapon +{ + weapon.selectionorder 1900 + obituary "$OB_MPPISTOL" + +WEAPON.WIMPY_WEAPON + states + { + Select: + PISG A 1 A_Raise + loop + Deselect: + PISG A 1 A_Lower + loop + Ready: + PISG A 1 A_WeaponReady + loop + Fire: + PISG A 4 + PISG B 15 A_FirePlasma + PISG C 6 + PISG B 6 A_Refire + goto Ready + Flash: + PISF A 7 bright A_Light1 + SHTG E 0 A_Light0 + stop + } +} + +actor LaserLamp : Column replaces Column +{ + scale 0.30 +} + +actor BigMushroom : TallGreenColumn replaces TallGreenColumn +{ + scale 0.30 +} + +actor TruckPipe : ShortGreenColumn replaces ShortGreenColumn +{ + scale 0.30 +} + +actor AbductedAmira : TallRedColumn replaces TallRedColumn +{ + scale 0.33 +} + +actor ArtySphereWithHeads : ShortRedColumn replaces ShortRedColumn +{ + scale 0.30 +} + +actor LoopingExplosion : HeartColumn replaces HeartColumn +{ + scale 0.33 + states + { + Spawn: + MISL B 8 bright + MISL C 6 bright + MISL D 4 bright + BAL2 DE 4 bright + CEYE A 14 bright + loop + } +} + +actor DrippingWater : FloatingSkull replaces FloatingSkull +{ + -SOLID + states + { + Spawn: + FSKU ABC 6 + COL5 B 6 + loop + } +} + +// I have a feeling this actor isn't used anymore +actor DeadBeastlingWithFlies : BlueTorch replaces BlueTorch +{ + scale 0.30 + states + { + Spawn: + TBLU A 6 bright + YSKU B 6 bright + TBLU B 6 bright + YSKU A 6 bright + loop + } +} + +actor Dopefish : GreenTorch replaces GreenTorch +{ + scale 0.50 + states + { + Spawn: + TGRN ABCD 8 + loop + } +} + +actor GreenWaterSplash : RedTorch replaces RedTorch +{ + -SOLID + states + { + Spawn: + TRED ABCD 4 + loop + } +} + +actor Fire : ShortBlueTorch replaces ShortBlueTorch +{ + scale 0.30 +} + +actor CeilingSpark : ShortGreenTorch replaces ShortGreenTorch +{ + height 16 + +SPAWNCEILING + +NOGRAVITY + -SOLID +} + +actor Firebox : ShortRedTorch replaces ShortRedTorch +{ + scale 0.30 + states + { + Spawn: + SMRT ABCD 4 + loop + } +} + +actor Unknown5 : Stalagtite replaces Stalagtite +{ + radius 8 +} + +actor TallLamp : TechPillar replaces TechPillar +{ + scale 0.30 +} + +actor WhiteCandle : Candlestick replaces Candlestick +{ + scale 0.30 + states + { + Spawn: + CAND A 8 bright + CBRA A 8 bright + loop + } +} + +actor WhiteCandle2 : Candelabra replaces Candelabra +{ + +SHOOTABLE + states + { + Spawn: + CBRA A 8 bright + CAND A 8 bright + loop + } +} + +actor NeutronbeamBlocker replaces Meat3 +{ + health 9900 + mass 9000 + radius 16 + height 84 + +SHOOTABLE + +NOBLOOD + states + { + Spawn: + GOR3 A -1 + stop + } +} + +actor HangingFire : BloodyTwitch replaces BloodyTwitch +{ + states + { + Spawn: + GOR1 ABCB 4 + loop + } +} + +actor HangingFire2 : HangingFire replaces NonsolidTwitch +{ + scale 0.30 + -SOLID +} + +actor DeadAmazone replaces DeadMarine +{ + scale 0.30 + states + { + Spawn: + ARM2 B -1 + stop + } +} + +actor DeadBeastling : Beastling replaces DeadDemon +{ + skip_super + scale 0.30 + states + { + Spawn: + goto Super::Death+4 + } +} + +actor DeadFollower : DeadShotgunGuy replaces DeadShotgunGuy +{ + scale 0.30 + states + { + Spawn: + ARM1 B -1 + stop + } +} + +actor Tentacle : HeadsOnAStick replaces HeadsOnAStick +{ + scale 0.30 +} + +actor SilverRocket : HeadOnAStick replaces HeadOnAStick +{ + scale 0.30 + states + { + Spawn: + SMT2 A -1 + stop + } +} + +actor SilverRocketLaunched : HeadCandles replaces HeadCandles +{ + scale 0.30 +} + +actor ShootableCrate : LiveStick replaces LiveStick +{ + scale 0.30 +} + +actor LargeTree : BigTree replaces BigTree +{ + scale 0.30 +} + +actor HangingChain : HangNoGuts replaces HangNoGuts +{ + -SOLID +} + +actor StoredMiniguns : HangBNoBrain replaces HangBNoBrain +{ + scale 0.30 + -NOGRAVITY + -SPAWNCEILING +} + +actor StoredShotguns : HangTLookingDown replaces HangTLookingDown +{ + scale 0.30 + -NOGRAVITY + -SPAWNCEILING +} + +actor Unknown6 replaces HangTSkull +{ + speed 12 + radius 16 + height 64 + mass 100 + reactiontime 0 + +FLOAT + +SPAWNCEILING + states + { + Spawn: + HEAD A 1 A_Look + loop + See: + SPOS AABBCCDD 3 A_Chase + loop + } +} + +actor CrateExplosion replaces ColonGibs +{ + scale 0.33 + speed 0 + radius 20 + height 16 + reactiontime 0 + mass 100 + seesound "weapons/rocklx" + states + { + Spawn: + HEAD A 1 A_Look + loop + See: + MISL B 8 bright A_Explode + MISL C 6 bright + MISL D 4 bright + BAL2 D 4 bright + BAL2 E 4 bright + stop + } +} + +actor HangingLight : BrainStem replaces BrainStem +{ + scale 0.25 + +SPAWNCEILING + +NOGRAVITY +} diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0021.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0021.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0021.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0021.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0022.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0022.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0022.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0022.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0023.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0023.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0023.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0023.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0024.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0024.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0024.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0024.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0025.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0025.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0025.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0025.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0027.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0027.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0027.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0027.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0028.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0028.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0028.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0028.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0029.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0029.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0029.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0029.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/002A.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/002A.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/002A.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/002A.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/002B.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/002B.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/002B.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/002B.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/002C.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/002C.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/002C.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/002C.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/002D.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/002D.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/002D.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/002D.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/002E.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/002E.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/002E.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/002E.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/002F.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/002F.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/002F.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/002F.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0030.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0030.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0030.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0030.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0031.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0031.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0031.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0031.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0032.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0032.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0032.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0032.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0033.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0033.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0033.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0033.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0034.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0034.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0034.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0034.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0035.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0035.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0035.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0035.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0036.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0036.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0036.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0036.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0037.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0037.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0037.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0037.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0038.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0038.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0038.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0038.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/0039.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/0039.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/0039.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/0039.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/003A.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/003A.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/003A.lmp rename to wadsrc_extra/static/filter/harmony/fonts/bigfont/003A.lmp diff --git a/wadsrc_extra/static/filter/harmony/bigfont/003B.lmp b/wadsrc_extra/static/filter/harmony/fonts/bigfont/003B.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/bigfont/003B.lmp rename to 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b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0413.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0413.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0413.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0414.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0414.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0414.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0414.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0415.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0415.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0415.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0415.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0416.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0416.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0416.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0416.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0417.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0417.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0417.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0417.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0418.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0418.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0418.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0418.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0419.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0419.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0419.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0419.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/041A.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041A.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/041A.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041A.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/041B.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041B.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/041B.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041B.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/041C.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041C.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/041C.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041C.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/041D.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041D.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/041D.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041D.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/041E.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041E.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/041E.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041E.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/041F.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041F.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/041F.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/041F.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0420.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0420.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0420.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0420.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0421.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0421.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0421.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0421.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0422.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0422.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0422.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0422.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0423.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0423.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0423.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0423.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0424.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0424.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0424.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0424.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0425.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0425.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0425.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0425.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0426.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0426.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0426.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0426.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0427.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0427.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0427.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0427.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0428.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0428.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0428.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0428.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/0429.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0429.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/0429.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/0429.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/042A.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042A.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/042A.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042A.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/042B.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042B.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/042B.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042B.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/042C.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042C.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/042C.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042C.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/042D.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042D.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/042D.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042D.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/042E.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042E.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/042E.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042E.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/042F.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042F.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/042F.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/042F.lmp diff --git a/wadsrc_extra/static/filter/harmony/defsmallfont/1E9E.lmp b/wadsrc_extra/static/filter/harmony/fonts/defsmallfont/1E9E.lmp similarity index 100% rename from wadsrc_extra/static/filter/harmony/defsmallfont/1E9E.lmp rename to wadsrc_extra/static/filter/harmony/fonts/defsmallfont/1E9E.lmp diff --git a/wadsrc_extra/static/filter/harmony/language.csv b/wadsrc_extra/static/filter/harmony/language.csv index b0aec9e74..c4d5ae808 100644 --- a/wadsrc_extra/static/filter/harmony/language.csv +++ b/wadsrc_extra/static/filter/harmony/language.csv @@ -1,62 +1,61 @@ -default,Identifier,Remarks,Filter,eng enc ena enz eni ens enj enb enl ent enw,cs,de,el,eo,es,esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu,fr,hu,it,ko,pl,pt,ptg,ro,ru,sr -,,,,,,,,,,,,,,,,,,,, +default,Identifier,Remarks,Filter,eng enc ena enz eni ens enj enb enl ent enw,cs,de,el,eo,es,esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu,fi,fr,hu,it,ko,pl,pt,ptg,ro,ru,sr +,,,,,,,,,,,,,,,,,,,,, Do you really think you can handle that?\n\npress 'Y' or 'N'...,NIGHTMARE,,,,"Opravdu si myslíš, že to zvládneš? Zmáčkni Y nebo N.","Bist du sicher, dass du das bewältigen kannst? Drücke Y oder N.",,,"¿Realmente crees que puedes con eso? -Pulsa Y ó N...",,Vous pensez sérieusement que vous pourrez tenir le coup?\n\nAppuyez sur Y ou N...,,,"정말 이 난이도를 버틸 자신이 있으십니까? +Pulsa Y ó N...",,,Vous pensez sérieusement que vous pourrez tenir le coup?\n\nAppuyez sur Y ou N...,,,"정말 이 난이도를 버틸 자신이 있으십니까? Y키, 아니면 N키를 누르시오...",,"Você acha que é capaz de aguentar? Aperte Y ou N...",,,, -Spot marked,AMSTR_MARKEDSPOT,,,,Bod označen,Punkt markiert,,,Punto marcado,,Repère marqué.,Hely Megjelölve,Posizione segnata,마커 표시함,,Posição marcada,,,Отметка,Означено место -Requires the GREEN keycard,PD_BLUEO,,,,Vyžaduje ZELENOU kartu,Benötigt die GRÜNE Schlüsselkarte,,,Requiere la tarjeta llave VERDE,,Carte VERTE demandée.,,,필요함: 초록색 키카드,,Você precisa do cartão de passe VERDE,,,, -Requires the PURPLE keycard,PD_REDO,,,,Vyžaduje FIALOVOU kartu,Benötigt die VIOLETTE Schlüsselkarte,,,Requiere la tarjeta llave VIOLETA,,Carte VIOLETTE demandée.,,,필요함: 보라색 키카드,,Você precisa do cartão de passe ROXO,,,, -Requires the YELLOW keycard,PD_YELLOWO,,,,Vyžaduje ŽLUTOU kartu,Benötigt die GELBE Schlüsselkarte,,,Requiere la tarjeta llave AMARILLA,,Carte JAUNE demandée.,,,필요함: 노란색 키카드,,Você precisa do cartão de passe AMARELO,,,, -Requires the GREEN key,PD_BLUEK,,,,Vyžaduje ZELENÝ klíč,Benötigt den GRÜNEN Schlüssel,,,Requiere la llave VERDE,,Clé VERTE demandée.,,,필요함: 초록색 열쇠,,Você precisa da chave VERDE,,,, -Requires the YELLOW key,PD_YELLOWK,,,,Vyžaduje ŽLUTÝ klíč,Benötigt den GELBEN Schlüssel,,,Requiere la llave AMARILLA,,Clé VIOLETTE demandée.,,,필요함: 노란색 열쇠,,Você precisa da chave AMARELA,,,, -Requires the PURPLE key,PD_REDK,,,,Vyžaduje FIALOVÝ klíč,Benötigt den VIOLETTEN Schlüssel,,,Requiere la llave VIOLETA,,Clé JAUNE demandée.,,,필요함: 보라색 열쇠,,Você precisa da chave ROXA,,,, -Picked up armor.,GOTARMOR,,,Picked up armour.,Sebráno brnění.,Panzer genommen.,,,Recogiste la armadura.,,Armure récupérée.,Felvettél egy páncélt.,Raccolto un'armatura.,획득: 전투복.,,Pegou uma armadura.,,,Получена броня.,Покупили сте панцир. -Picked up Combat Armor.,GOTMEGAARMOR,"de: ""Kampfpanzer"" is a tank so the literal translation is out.",,Picked up Combat Armour.,Sebráno bojové brnění.,Super-Panzer genommen.,,,Recogiste la Armadura de Combate.,,Armure de combat récupérée.,,,획득: 강화된 전투복.,,Pegou uma Armadura de Combate.,,,, -Superhealth,GOTMSPHERE,,,,Superzdraví,Super-Gesundheit,,,Supersalud,,Super-Santé,,,사용: 체력강화 버섯.,,Supersaúde,,,, -Obtained the GREEN keycard.,GOTBLUECARD,,,,Sebrána ZELENÁ karta.,GRÜNE Schlüsselkarte erhalten,,,Obtenida la tarjeta llave VERDE.,,Carte VERTE obtenue.,,,획득: 초록색 키카드.,,Pegou o cartão de passe VERDE.,,,, -Obtained the YELLOW keycard.,GOTYELWCARD,,,,Sebrána ŽLUTÁ karta.,GELBE Schlüsselkarte erhalten,,,Obtenida la tarjeta llave AMARILLA.,,Carte JAUNE obtenue.,,,획득: 노란색 키카드.,,Pegou o cartão de passe AMARELO.,,,, -Obtained the PURPLE keycard.,GOTREDCARD,,,,Sebrána FIALOVÁ karta.,VIOLETTE Schlüsselkarte erhalten,,,Obtenida la tarjeta llave VIOLETA.,,Carte VIOLETTE obtenue.,,,획득: 보라색 키카드.,,Pegou o cartão de passe ROXO.,,,, -Obtained the GREEN key.,GOTBLUESKUL,,,,Sebrán ZELENÝ klíč.,GRÜNEN Schlüssel erhalten,,,Obtenida la llave VERDE.,,Clé VERTE obtenue.,,,획득: 초록색 열쇠.,,Pegou a chave VERDE.,,,, -Obtained the YELLOW key.,GOTYELWSKUL,,,,Sebrán ŽLUTÝ klíč.,GELBEN Schlüssel erhalten,,,Obtenida la llave AMARILLA.,,Clé JAUNE obtenue.,,,획득: 노란색 열쇠.,,Pegou a chave AMARELA.,,,, -Obtained the PURPLE key.,GOTREDSKUL,,,,Sebrán FIALOVÝ klíč.,VIOLETTEN Schlüssel erhalten,,,Obtenida la llave VIOLETA.,,Clé VIOLETTE obtenue.,,,획득: 보라색 열쇠.,,Pegou a chave ROXA.,,,, -Healing mushroom,GOTSTIM,,,,Léčivka,Heilpilz,,,Seta medicinal,,Champignon médicinal,,,사용: 체력회복 버섯.,,Cogumelo medicinal,,,, -Acquired: medical kit.,GOTMEDIKIT,,,,Získána lékárnička.,Erhalten: Medikit,,,Adquirido: kit medicinal.,,Acquis: Kit médical.,,,사용: 의료 키트.,,Pegou um kit médico.,,,, -Acquired: medical kit that you REALLY need.,GOTMEDINEED,,,,"Získána lékárnička, kterou OPRAVDU potřebuješ.","Erhalten: Medikit, das du WIRKLICH brauchst",,,Adquirido: kit medicinal que REALMENTE necesitabas.,,Acquis: Kit médical. Besoin critique.,,,사용: 당신을 살려줄 의료 키트.,,Pegou um kit médico que você REALMENTE precisa.,,,, -Map,GOTMAP,,,,Mapa,Karte,,,Mapa,,Carte,,,획득: 지도.,,Mapa,,,, -Acquired: case of bullets.,GOTCLIPBOX,,,,Získána krabice nábojů.,Erhalten: Munitionskiste,,,Adquirido: Caja de balas.,Pegou uma caixa de balas.,Acquis: Boîte de balles.,,,획득: 회전포 탄약.,,,,,, -Acquired: Grenade.,GOTROCKET,,,,Ziskán granát.,Erhalten: Granate,,,Adquirido: Granada.,,Acquis: Grenade.,,,획득: 세열탄.,,Pegou uma granada.,,,, -Acquired: Grenades.,GOTROCKBOX,,,,Ziskány granáty.,Erhalten: Granaten,,,Adquirido: Granadas.,,Acquis: Grenades.,,,획득: 세열탄 여러 개.,,Pegou granadas.,,,, -Acquired: box of shotgun shells.,GOTSHELLBOX,,,,Získána krabice broků.,Erhalten: Schrotpatronen,,,Adquirido: Caja de cartuchos de escopeta.,,Acquis: Boîte de cartouches.,,,획득: 산탄총 탄약.,,Pegou uma caixa de cartuchos de espingarda.,,,, -Acquired: ammo backpack.,GOTBACKPACK,,,,Ziskán batoh s municí.,Erhalten: Munitionsrucksack,,,Adquirido: Mochila de municiones.,,Acquis: Sac de munitions.,,,획득: 탄약 가방.,,Pegou uma mochila de munição.,,,, -Acquired: Grenade.,GOTBFG9000,,,,Získán granát.,Erhalten: Granate,,,Adquirido: Granada.,,Acquis: Grenade.,,,획득: 세열탄.,,Pegou uma granada.,,,, -Acquired: Minigun.,GOTCHAINGUN,,,,Získán kulomet.,Erhalten: Minigun,,,Adquirido: Miniarma.,,Acquis: Minigun.,,,획득: 회전포.,,Pegou uma metralhadora giratória.,,,, -Acquired: Grenade launcher.,GOTLAUNCHER,,,,Získán granátomet.,Erhalten: Granatwerfer,,,Adquirido: Lanzagranadas.,,Acquis: Lance-Grenades,,,획득: 세열탄 추진기.,,Pegou um lança-granadas.,,,, -Entropy thrower!,GOTPLASMA,,,,Vrhač entropie!,Entropiewerfer,,,¡Lanzador de Entropía!,,Acquis: Lanceur d'Entropie!,,,획득: 엔트로피 방사기!,,Lançador de entropia!,,,, -Acquired: Shotgun.,GOTSHOTGUN,,,,Získána brokovnice.,Erhalten: Schrotflinte,,,Adquirido: Escopeta.,,Acquis: Fusil à pompe.,,,획득: 산탄총.,,Pegou uma espingarda.,,,, -God Mode ON,STSTR_DQDON,,,,Nesmrtelnost ZAP,Gott-Modus AN,,,Modo Dios ACTIVADO,,Mode invulnérable ON,,,무적 치트: ON,,Modo Deus LIGADO,,,, -God Mode OFF,STSTR_DQDOFF,,,,Nesmrtelnost VYP,Gott-Modus AUS,,,Modo Dios DESACTIVADO,,Mode invulnérable OFF,,,무적 치트: OFF,,Modo Deus DESLIGADO,,,, -All weapons/ ammo/ keys,STSTR_KFAADDED,,,,Všechny zbraně/munice/klíče,"Alle Waffen, Munition und Schlüssel",,,Todas las armas/municiones/llaves,,Toutes les armes/munitions/clés,,,추가: 모든 무기/탄약/열쇠 치트,,Todas as armas/munição/chaves,,,, -All weapons and ammo,STSTR_FAADDED,,,,Všechny zbraně a munice,Alle Waffen und Munition,,,Todas las armas y municiones,,Toutes les armes et munitions,,,추가: 모든 무기/탄약 치트,,Todas as armas e munição completa,,,, -Abduction,MAP01,,,,Únos,Entführung,,,Abducción,,Enlèvement,,,ACT 1: 유괴,,Abdução,,,, -Harm's Way,MAP02,,,,Nebezpečí,In Gefahr,,,En Peligro,,Mise en Danger,,,ACT 2: 해함의 길,,No Caminho do Perigo,,,, -Owt Mood,MAP03,,,,Špatný pocit,Missstimmung,,,Buen humor,,,,,ACT 3: 이상한 분위기,,Atrito,,,, -Megalapolis,MAP04,,,,Megalopole,Megalopolis,,,Megalópolis,,Mégalopole,,,ACT 4: 거대 도시,,Megalópole,,,, -The Hospital,MAP05,,,,Nemocnice,Das Hospital,,,El Hospital,,L'Hôpital,,,ACT 5: 병동,,O Hospital,,,, -The Weapons Factory,MAP06,,,,Továrna na zbraně,Die Waffenfabrik,,,La Fábrica de Armas,,L'Usine d'Armes,,,ACT 6: 무기 공장,,A Fábrica de Armamento,,,, -The Underwater Lab,MAP07,,,,Podvodní laboratoř,Das Unterwasserlabor,,,El Laboratorio Submarino,,Le Laboratoire Sous-marin,,,ACT 7: 해저 연구소,,O Laboratório Submarino,,,, -Airstrip One,MAP08,,,,Přistávací dráha jedna,Flugplatz Eins,,,Pista de Aterrizaje Uno,,Piste D'Atterrisage Un,,,ACT 8: 활주로 1호,,Base Aérea Um,,,, -The Launch Base,MAP09,,,,Vzletová základna,Die Startbasis,,,La Base de Despegue,,La Base de Lancement,,,ACT 9: 발진기지,,A Base de Lançamento,,,, -The Radioactive Zone,MAP10,,,,Radioaktivní zóna,Die radioaktive Zone,,,La Zona Radioactiva,,La Zone Radioactive,,,ACT 10: 방사능 처리소,,A Zona Radioativa,,,, -Echidna,MAP11,,,,,,,,,,,,,ACT 11: 에키드나,,Equidna,,,, -YOU FEEL SICK IN YOU STOMACH...,CLUSTEREXIT1_CHECK,This is for checking only and must not be translated!,,,,,,,,,,,,,,,,,, +Spot marked,AMSTR_MARKEDSPOT,,,,Bod označen,Punkt markiert,,,Punto marcado,,,Repère marqué.,Hely Megjelölve,Posizione segnata,마커 표시함,,Posição marcada,,,Отметка,Означено место +Requires the GREEN keycard,PD_BLUEO,,,,Vyžaduje ZELENOU kartu,Benötigt die GRÜNE Schlüsselkarte,,,Requiere la tarjeta llave VERDE,,,Carte VERTE demandée.,,,필요함: 초록색 키카드,,Você precisa do cartão de passe VERDE,,,, +Requires the PURPLE keycard,PD_REDO,,,,Vyžaduje FIALOVOU kartu,Benötigt die VIOLETTE Schlüsselkarte,,,Requiere la tarjeta llave VIOLETA,,,Carte VIOLETTE demandée.,,,필요함: 보라색 키카드,,Você precisa do cartão de passe ROXO,,,, +Requires the YELLOW keycard,PD_YELLOWO,,,,Vyžaduje ŽLUTOU kartu,Benötigt die GELBE Schlüsselkarte,,,Requiere la tarjeta llave AMARILLA,,,Carte JAUNE demandée.,,,필요함: 노란색 키카드,,Você precisa do cartão de passe AMARELO,,,, +Requires the GREEN key,PD_BLUEK,,,,Vyžaduje ZELENÝ klíč,Benötigt den GRÜNEN Schlüssel,,,Requiere la llave VERDE,,,Clé VERTE demandée.,,,필요함: 초록색 열쇠,,Você precisa da chave VERDE,,,, +Requires the YELLOW key,PD_YELLOWK,,,,Vyžaduje ŽLUTÝ klíč,Benötigt den GELBEN Schlüssel,,,Requiere la llave AMARILLA,,,Clé VIOLETTE demandée.,,,필요함: 노란색 열쇠,,Você precisa da chave AMARELA,,,, +Requires the PURPLE key,PD_REDK,,,,Vyžaduje FIALOVÝ klíč,Benötigt den VIOLETTEN Schlüssel,,,Requiere la llave VIOLETA,,,Clé JAUNE demandée.,,,필요함: 보라색 열쇠,,Você precisa da chave ROXA,,,, +Picked up armor.,GOTARMOR,,,Picked up armour.,Sebráno brnění.,Panzer genommen.,,,Recogiste la armadura.,,,Armure récupérée.,Felvettél egy páncélt.,Raccolto un'armatura.,획득: 전투복.,,Pegou uma armadura.,,,Получена броня.,Покупили сте панцир. +Picked up Combat Armor.,GOTMEGAARMOR,"de: ""Kampfpanzer"" is a tank so the literal translation is out.",,Picked up Combat Armour.,Sebráno bojové brnění.,Super-Panzer genommen.,,,Recogiste la Armadura de Combate.,,,Armure de combat récupérée.,,,획득: 강화된 전투복.,,Pegou uma Armadura de Combate.,,,, +Superhealth,GOTMSPHERE,,,,Superzdraví,Super-Gesundheit,,,Supersalud,,,Super-Santé,,,사용: 체력강화 버섯.,,Supersaúde,,,, +Obtained the GREEN keycard.,GOTBLUECARD,,,,Sebrána ZELENÁ karta.,GRÜNE Schlüsselkarte erhalten,,,Obtenida la tarjeta llave VERDE.,,,Carte VERTE obtenue.,,,획득: 초록색 키카드.,,Pegou o cartão de passe VERDE.,,,, +Obtained the YELLOW keycard.,GOTYELWCARD,,,,Sebrána ŽLUTÁ karta.,GELBE Schlüsselkarte erhalten,,,Obtenida la tarjeta llave AMARILLA.,,,Carte JAUNE obtenue.,,,획득: 노란색 키카드.,,Pegou o cartão de passe AMARELO.,,,, +Obtained the PURPLE keycard.,GOTREDCARD,,,,Sebrána FIALOVÁ karta.,VIOLETTE Schlüsselkarte erhalten,,,Obtenida la tarjeta llave VIOLETA.,,,Carte VIOLETTE obtenue.,,,획득: 보라색 키카드.,,Pegou o cartão de passe ROXO.,,,, +Obtained the GREEN key.,GOTBLUESKUL,,,,Sebrán ZELENÝ klíč.,GRÜNEN Schlüssel erhalten,,,Obtenida la llave VERDE.,,,Clé VERTE obtenue.,,,획득: 초록색 열쇠.,,Pegou a chave VERDE.,,,, +Obtained the YELLOW key.,GOTYELWSKUL,,,,Sebrán ŽLUTÝ klíč.,GELBEN Schlüssel erhalten,,,Obtenida la llave AMARILLA.,,,Clé JAUNE obtenue.,,,획득: 노란색 열쇠.,,Pegou a chave AMARELA.,,,, +Obtained the PURPLE key.,GOTREDSKUL,,,,Sebrán FIALOVÝ klíč.,VIOLETTEN Schlüssel erhalten,,,Obtenida la llave VIOLETA.,,,Clé VIOLETTE obtenue.,,,획득: 보라색 열쇠.,,Pegou a chave ROXA.,,,, +Healing mushroom,GOTSTIM,,,,Léčivka,Heilpilz,,,Seta medicinal,,,Champignon médicinal,,,사용: 체력회복 버섯.,,Cogumelo medicinal,,,, +Acquired: medical kit.,GOTMEDIKIT,,,,Získána lékárnička.,Erhalten: Medikit,,,Adquirido: kit medicinal.,,,Acquis: Kit médical.,,,사용: 의료 키트.,,Pegou um kit médico.,,,, +Acquired: medical kit that you REALLY need.,GOTMEDINEED,,,,"Získána lékárnička, kterou OPRAVDU potřebuješ.","Erhalten: Medikit, das du WIRKLICH brauchst",,,Adquirido: kit medicinal que REALMENTE necesitabas.,,,Acquis: Kit médical. Besoin critique.,,,사용: 당신을 살려줄 의료 키트.,,Pegou um kit médico que você REALMENTE precisa.,,,, +Map,GOTMAP,,,,Mapa,Karte,,,Mapa,,,Carte,,,획득: 지도.,,Mapa,,,, +Acquired: case of bullets.,GOTCLIPBOX,,,,Získána krabice nábojů.,Erhalten: Munitionskiste,,,Adquirido: Caja de balas.,Pegou uma caixa de balas.,,Acquis: Boîte de balles.,,,획득: 회전포 탄약.,,,,,, +Acquired: Grenade.,GOTROCKET,,,,Ziskán granát.,Erhalten: Granate,,,Adquirido: Granada.,,,Acquis: Grenade.,,,획득: 세열탄.,,Pegou uma granada.,,,, +Acquired: Grenades.,GOTROCKBOX,,,,Ziskány granáty.,Erhalten: Granaten,,,Adquirido: Granadas.,,,Acquis: Grenades.,,,획득: 세열탄 여러 개.,,Pegou granadas.,,,, +Acquired: box of shotgun shells.,GOTSHELLBOX,,,,Získána krabice broků.,Erhalten: Schrotpatronen,,,Adquirido: Caja de cartuchos de escopeta.,,,Acquis: Boîte de cartouches.,,,획득: 산탄총 탄약.,,Pegou uma caixa de cartuchos de espingarda.,,,, +Acquired: ammo backpack.,GOTBACKPACK,,,,Ziskán batoh s municí.,Erhalten: Munitionsrucksack,,,Adquirido: Mochila de municiones.,,,Acquis: Sac de munitions.,,,획득: 탄약 가방.,,Pegou uma mochila de munição.,,,, +Acquired: Grenade.,GOTBFG9000,,,,Získán granát.,Erhalten: Granate,,,Adquirido: Granada.,,,Acquis: Grenade.,,,획득: 세열탄.,,Pegou uma granada.,,,, +Acquired: Minigun.,GOTCHAINGUN,,,,Získán kulomet.,Erhalten: Minigun,,,Adquirido: Miniarma.,,,Acquis: Minigun.,,,획득: 회전포.,,Pegou uma metralhadora giratória.,,,, +Acquired: Grenade launcher.,GOTLAUNCHER,,,,Získán granátomet.,Erhalten: Granatwerfer,,,Adquirido: Lanzagranadas.,,,Acquis: Lance-Grenades,,,획득: 세열탄 추진기.,,Pegou um lança-granadas.,,,, +Entropy thrower!,GOTPLASMA,,,,Vrhač entropie!,Entropiewerfer,,,¡Lanzador de Entropía!,,,Acquis: Lanceur d'Entropie!,,,획득: 엔트로피 방사기!,,Lançador de entropia!,,,, +Acquired: Shotgun.,GOTSHOTGUN,,,,Získána brokovnice.,Erhalten: Schrotflinte,,,Adquirido: Escopeta.,,,Acquis: Fusil à pompe.,,,획득: 산탄총.,,Pegou uma espingarda.,,,, +God Mode ON,STSTR_DQDON,,,,Nesmrtelnost ZAP,Gott-Modus AN,,,Modo Dios ACTIVADO,,,Mode invulnérable ON,,,무적 치트: ON,,Modo Deus LIGADO,,,, +God Mode OFF,STSTR_DQDOFF,,,,Nesmrtelnost VYP,Gott-Modus AUS,,,Modo Dios DESACTIVADO,,,Mode invulnérable OFF,,,무적 치트: OFF,,Modo Deus DESLIGADO,,,, +All weapons/ ammo/ keys,STSTR_KFAADDED,,,,Všechny zbraně/munice/klíče,"Alle Waffen, Munition und Schlüssel",,,Todas las armas/municiones/llaves,,,Toutes les armes/munitions/clés,,,추가: 모든 무기/탄약/열쇠 치트,,Todas as armas/munição/chaves,,,, +All weapons and ammo,STSTR_FAADDED,,,,Všechny zbraně a munice,Alle Waffen und Munition,,,Todas las armas y municiones,,,Toutes les armes et munitions,,,추가: 모든 무기/탄약 치트,,Todas as armas e munição completa,,,, +Abduction,TXT_HARMMAP01,,,,Únos,Entführung,,,Abducción,,,Enlèvement,,,ACT 1: 유괴,,Abdução,,,, +Harm's Way,TXT_HARMMAP02,,,,Nebezpečí,In Gefahr,,,En Peligro,,,Mise en Danger,,,ACT 2: 해함의 길,,No Caminho do Perigo,,,, +Owt Mood,TXT_HARMMAP03,,,,Špatný pocit,Missstimmung,,,Buen humor,,,,,,ACT 3: 이상한 분위기,,Atrito,,,, +Megalapolis,TXT_HARMMAP04,,,,Megalopole,Megalopolis,,,Megalópolis,,,Mégalopole,,,ACT 4: 거대 도시,,Megalópole,,,, +The Hospital,TXT_HARMMAP05,,,,Nemocnice,Das Hospital,,,El Hospital,,,L'Hôpital,,,ACT 5: 병동,,O Hospital,,,, +The Weapons Factory,TXT_HARMMAP06,,,,Továrna na zbraně,Die Waffenfabrik,,,La Fábrica de Armas,,,L'Usine d'Armes,,,ACT 6: 무기 공장,,A Fábrica de Armamento,,,, +The Underwater Lab,TXT_HARMMAP07,,,,Podvodní laboratoř,Das Unterwasserlabor,,,El Laboratorio Submarino,,,Le Laboratoire Sous-marin,,,ACT 7: 해저 연구소,,O Laboratório Submarino,,,, +Airstrip One,TXT_HARMMAP08,,,,Přistávací dráha jedna,Flugplatz Eins,,,Pista de Aterrizaje Uno,,,Piste D'Atterrisage Un,,,ACT 8: 활주로 1호,,Base Aérea Um,,,, +The Launch Base,TXT_HARMMAP09,,,,Vzletová základna,Die Startbasis,,,La Base de Despegue,,,La Base de Lancement,,,ACT 9: 발진기지,,A Base de Lançamento,,,, +The Radioactive Zone,TXT_HARMMAP10,,,,Radioaktivní zóna,Die radioaktive Zone,,,La Zona Radioactiva,,,La Zone Radioactive,,,ACT 10: 방사능 처리소,,A Zona Radioativa,,,, +Echidna,TXT_HARMMAP11,,,,,,,,,,,,,,ACT 11: 에키드나,,Equidna,,,, "You feel sick to your stomach... Looking in the face of the mutant queen... That thing... That used to be... @@ -127,7 +126,7 @@ a tu amiga... ""¡No hay mayor furia en el Infierno que la de una mujer desdeñada!"" - = F I N =",,"La nausée vous envahit.. + = F I N =",,,"La nausée vous envahit.. En regardant le visage de la reine des mutants.. cette chose.. devait être.. votre amie.. Amira! @@ -177,4 +176,11 @@ a sua própria amiga... ""Não há no inferno ferocidade como a de uma mulher desprezada!"" - = F I M =",,,, \ No newline at end of file + = F I M =",,,, +,WI_FINISHED,This text is deliberately empty,,,,,,,,,,,,,,,,,,, +Loading,WI_ENTERING,Yellow needs retranslation,,,Vstupujete do,Lade,,Eniras,Entrando a:,,Seuraava kohde,Niveau Suivant,Következik,Prossimo livello,입장,Wchodzisz,Próxima fase,Próximo nível,,Следующий уровень, +Very Easy,SKILL_BABY,,,,,Sehr einfach,,,Muy facil,,,Trés facile,,Molto facile,,,Muito facil,,,, +Easy,SKILL_EASY,,,,,Einfach,,,Facil,,,Facile,,Facile,,,Fácil,,,, +Medium,SKILL_NORMAL,,,,,Mittel,,,Medio,,,Moyen,,Medio,,,Médio,,,, +Hard,SKILL_HARD,,,,,Schwer,,,Difícil,,,Difficile,,Difficile,,,Difícil,,,, +Very Hard,SKILL_NIGHTMARE,,,,,Sehr schwer,,,Muy difícil,,,Très difficile,,Molto difficile,,,Muito difícil,,,, \ No newline at end of file diff --git a/wadsrc_extra/static/filter/harmony/lockdefs.txt b/wadsrc_extra/static/filter/harmony/lockdefs.txt new file mode 100644 index 000000000..f06ad0ee4 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/lockdefs.txt @@ -0,0 +1,143 @@ +ClearLocks + +Lock 1 Doom +{ + PurpleKeycard + Message "$PD_REDC" + RemoteMessage "$PD_REDCO" + Mapcolor 255 0 0 +} + + +Lock 2 Doom +{ + GreenKeycard + Message "$PD_BLUEC" + RemoteMessage "$PD_BLUECO" + Mapcolor 0 0 255 +} + + +Lock 3 Doom +{ + YellowKeycard + Message "$PD_YELLOWC" + RemoteMessage "$PD_YELLOWCO" + Mapcolor 255 255 0 +} + + +Lock 4 Doom +{ + PurplePPKey + Message "$PD_REDS" + RemoteMessage "$PD_REDSO" + Mapcolor 255 0 0 +} + + +Lock 5 Doom +{ + GreenPPKey + Message "$PD_BLUES" + RemoteMessage "$PD_BLUESO" + Mapcolor 0 0 255 +} + + +Lock 6 Doom +{ + YellowPPKey + Message "$PD_YELLOWS" + RemoteMessage "$PD_YELLOWSO" + Mapcolor 255 255 0 +} + + +Lock 129 Doom +{ + Any { PurpleKeycard PurplePPKey } + Message "$PD_REDK" + RemoteMessage "$PD_REDO" + Mapcolor 255 0 0 +} + + +Lock 130 Doom +{ + Any { GreenKeycard GreenPPKey } + Message "$PD_BLUEK" + RemoteMessage "$PD_BLUEO" + Mapcolor 0 0 255 +} + + +Lock 131 Doom +{ + Any { YellowKeycard YellowPPKey } + Message "$PD_YELLOWK" + RemoteMessage "$PD_YELLOWO" + Mapcolor 255 255 0 +} + + +Lock 132 Doom +{ + Any { PurpleKeycard PurplePPKey } + Message "$PD_REDK" + RemoteMessage "$PD_REDO" + Mapcolor 255 0 0 +} + + +Lock 133 Doom +{ + Any { GreenKeycard GreenPPKey } + Message "$PD_BLUEK" + RemoteMessage "$PD_BLUEO" + Mapcolor 0 0 255 +} + + +Lock 134 Doom +{ + Any { YellowKeycard YellowPPKey } + Message "$PD_YELLOWK" + RemoteMessage "$PD_YELLOWO" + Mapcolor 255 255 0 +} + +Lock 100 +{ + Message "$PD_ANY" + RemoteMessage "$PD_ANYOBJ" + Mapcolor 128 128 255 +} + +Lock 228 +{ + Message "$PD_ANY" + RemoteMessage "$PD_ANYOBJ" + Mapcolor 128 128 255 +} + +Lock 229 Doom +{ + Any { GreenKeycard GreenPPKey } + Any { YellowKeycard YellowPPKey } + Any { PurpleKeycard PurplePPKey } + Message "$PD_ALL3" + RemoteMessage "$PD_ALL3O" +} + +Lock 101 Doom +{ + GreenKeycard + GreenPPKey + YellowKeycard + YellowPPKey + PurpleKeycard + PurplePPKey + Message "$PD_ALL6" + RemoteMessage "$PD_ALL6O" +} diff --git a/wadsrc_extra/static/filter/harmony/mapinfo.txt b/wadsrc_extra/static/filter/harmony/mapinfo.txt new file mode 100644 index 000000000..17b171045 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/mapinfo.txt @@ -0,0 +1,194 @@ + +gameinfo +{ + forcenogfxsubstitution = false + statscreen_finishedfont = "*SmallFont" + statscreen_enteringfont = "*SmallFont" + statscreen_contentfont = "*BigFont", "teal" + playerclasses = "HarmonyPlayer" +} + +defaultmap +{ + intermusic = "d_dm2ttl" +} + +map map01 lookup "TXT_HARMMAP01" +{ + levelnum = 1 + titlepatch = "CWILV00" + next = "map02" + sky1 = "SKY1", 0 + cluster = 1 + par = 110 + sucktime = 30 + music = "d_runnin" + nocrouch + nojump +} + +map map02 lookup "TXT_HARMMAP02" +{ + levelnum = 2 + titlepatch = "CWILV01" + next = "map03" + sky1 = "SKY1", 0 + cluster = 1 + par = 125 + sucktime = 30 + music = "d_stalks" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + + +map map03 lookup "TXT_HARMMAP03" +{ + levelnum = 3 + titlepatch = "CWILV02" + next = "map04" + sky1 = "SKY1", 0 + cluster = 1 + par = 345 + sucktime = 30 + music = "d_stalks" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map04 lookup "TXT_HARMMAP04" +{ + levelnum = 4 + titlepatch = "CWILV03" + next = "map05" + sky1 = "SKY1", 0 + cluster = 1 + par = 340 + sucktime = 30 + music = "d_runnin" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map05 lookup "TXT_HARMMAP05" +{ + levelnum = 5 + titlepatch = "CWILV04" + next = "map06" + sky1 = "SKY1", 0 + cluster = 1 + par = 145 + sucktime = 30 + music = "d_runnin" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map06 lookup "TXT_HARMMAP06" +{ + levelnum = 6 + titlepatch = "CWILV05" + next = "map07" + sky1 = "SKY1", 0 + cluster = 1 + par = 420 + sucktime = 30 + music = "d_dm2ttl" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map07 lookup "TXT_HARMMAP07" +{ + levelnum = 7 + titlepatch = "CWILV06" + next = "map08" + sky1 = "SKY1", 0 + cluster = 1 + par = 335 + sucktime = 30 + music = "d_dm2ttl" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map08 lookup "TXT_HARMMAP08" +{ + levelnum = 8 + titlepatch = "CWILV07" + next = "map09" + sky1 = "SKY1", 0 + cluster = 1 + par = 315 + sucktime = 30 + music = "d_runnin" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map09 lookup "TXT_HARMMAP09" +{ + levelnum = 9 + titlepatch = "CWILV08" + next = "map10" + sky1 = "SKY1", 0 + cluster = 1 + par = 335 + sucktime = 30 + music = "d_runnin" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +map map10 lookup "TXT_HARMMAP10" +{ + levelnum = 10 + titlepatch = "CWILV09" + next = "map11" + sky1 = "SKY1", 0 + cluster = 1 + par = 350 + sucktime = 30 + music = "d_stalks" + intermusic = "d_dm2ttl" + nocrouch + nojump +} + +// After completing map11 the endsequence starts consisting of +// 1: score screen 2: story text 3: end picture with credits + +map map11 lookup "TXT_HARMMAP11" +{ + levelnum = 11 + titlepatch = "CWILV10" + sky1 = "SKY1", 0 + cluster = 1 + par = 255 + sucktime = 30 + music = "d_stalks" + intermusic = "d_dm2ttl" + nocrouch + nojump + next = "endgame" + { + pic = "BOSSBACK" + music = "d_dm2ttl", 1 + } +} + +clusterdef 1 +{ + // exittext, background flat is DEM1_1 and music is titletrack + flat = DEM1_1 + music = "d_dm2ttl" + exittext = "CLUSTEREXIT" +} diff --git a/wadsrc_extra/static/filter/harmony/menudef.txt b/wadsrc_extra/static/filter/harmony/menudef.txt new file mode 100644 index 000000000..64a982516 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/menudef.txt @@ -0,0 +1,65 @@ + +DEFAULTLISTMENU +{ + Selector "M_SKULL1", -32, -5 + Font "BigFont", "Teal" + LineSpacing 18 +} + +//------------------------------------------------------------------------------------------- +// +// Thes redefinitions are needed to pick up the new defaults from above. +// +//------------------------------------------------------------------------------------------- + +LISTMENU "MainMenuTextOnly" +{ + StaticPatch 94, 2, "M_DOOM" + Position 97, 72 + + TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu" + TextItem "$MNU_OPTIONS", "o", "OptionsMenu" + TextItem "$MNU_LOADGAME", "l", "LoadGameMenu" + TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" + TextItem "$MNU_QUITGAME", "q", "QuitMenu" +} + +ListMenu "PlayerclassMenu" +{ + NetgameMessage "$NEWGAME" + StaticTextCentered 160, 15, "$MNU_CHOOSECLASS" + Position 48, 63 + PlayerDisplay 220, 63, "20 00 00", "80 00 40" + MouseWindow 0, 220 + // The rest of this menu will be set up based on the actual player definitions. +} + +ListMenu "EpisodeMenu" +{ + NetgameMessage "$NEWGAME" + Position 48, 63 + StaticPatch 54, 38, "M_EPISOD", 0 , "$MNU_EPISODE" + // items will be filled in by MAPINFO +} + +ListMenu "SkillMenu" +{ + StaticPatch 96, 14, "M_NEWG", 0, "$MNU_NEWGAME" + StaticPatch 54, 38, "M_SKILL", 0, "$MNU_CHOOSESKILL" + Position 48, 63 +} + +//------------------------------------------------------------------------------------------- +// +// Base definition for load game menu. Only the configurable part is done here +// +//------------------------------------------------------------------------------------------- + +ListMenu "LoadGameMenu" +{ + NetgameMessage "$LOADNET" + StaticTextCentered 160, -10, "$MNU_LOADGAME" + Position 80,54 + Class "LoadMenu" // uses its own implementation +} + diff --git a/wadsrc_extra/static/filter/harmony/sbarinfo.txt b/wadsrc_extra/static/filter/harmony/sbarinfo.txt new file mode 100644 index 000000000..6953bccd5 --- /dev/null +++ b/wadsrc_extra/static/filter/harmony/sbarinfo.txt @@ -0,0 +1,49 @@ +base doom; + +statusbar normal // Standard Doom Status bar (should probably be redone in ZScript later) +{ + drawimage "STBAR", 0, 168; + drawimage "STTPRCNT", 90, 171; + drawimage "STTPRCNT", 221, 171; + drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171; + drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171; + drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171; + + //keys + drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171; + drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181; + drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191; + + drawnumber 3, INDEXFONT_DOOM, untranslated, ammo MinigunAmmo, 288, 173; + drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Shells, 288, 179; + drawnumber 3, INDEXFONT_DOOM, untranslated, ammo TimeBombAmmo, 288, 185; + drawnumber 3, INDEXFONT_DOOM, untranslated, ammo ChaosBarsAmmo, 288, 191; + + drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity MinigunAmmo, 314, 173; + drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Shells, 314, 179; + drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity TimeBombAmmo, 314, 185; + drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity ChaosBarsAmmo, 314, 191; + gamemode deathmatch, teamgame + { + drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171; + } + gamemode cooperative, singleplayer + { + drawimage "STARMS", 104, 168; + drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; + drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172; + drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172; + drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182; + drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182; + drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182; + } + gamemode cooperative, deathmatch, teamgame + { + drawimage translatable "STFBANY", 144, 169; + } + drawselectedinventory alternateonempty, INDEXFONT, 143, 168 + { + drawmugshot "STF", 5, 143, 168; + } +} + diff --git a/wadsrc_extra/static/iwadinfo.txt b/wadsrc_extra/static/iwadinfo.txt index a80db2180..8ba0141fc 100644 --- a/wadsrc_extra/static/iwadinfo.txt +++ b/wadsrc_extra/static/iwadinfo.txt @@ -58,6 +58,8 @@ IWad Mapinfo = "mapinfo/harmony.txt" MustContain = "MAP01", "0HAWK01", "0CARA3", "0NOSE1" BannerColors = "6e b4 d6", "45 4f 7e" + DeleteLumps = "DEHACKED", "MAPINFO", "LANGUAGE", "DECALDEF", "DBIGFONT" // these get into the way of a clean setup. + IgnoreTitlePatches = 1 } IWad @@ -83,6 +85,7 @@ IWad MustContain = "MAP01", "HACX-R" BannerColors = "00 00 a8", "a8 a8 a8" DeleteLumps = "FONTDEFS" + IgnoreTitlePatches = 1 } IWad diff --git a/wadsrc_lights/static/filter/harmony/gldefs.txt b/wadsrc_lights/static/filter/harmony/gldefs.txt new file mode 100644 index 000000000..662bb3bc6 --- /dev/null +++ b/wadsrc_lights/static/filter/harmony/gldefs.txt @@ -0,0 +1,268 @@ +flickerlight2 ZOMBIEATK +{ + color 1.0 0.8 0.2 + size 72 + secondarySize 84 + interval 1 + offset 0 40 0 + attenuate 1 +} + +flickerlight ROCKET_X1 +{ + color 1.0 0.7 0.5 + size 96 + secondarySize 108 + chance 0.3 + attenuate 1 +} + +flickerlight ROCKET_X2 +{ + color 0.5 0.3 0.2 + size 120 + secondarySize 132 + chance 0.3 + attenuate 1 +} + +flickerlight ROCKET_X3 +{ + color 0.3 0.1 0.1 + size 144 + secondarySize 156 + chance 0.3 + attenuate 1 +} + +// Tall tech lamp +flickerlight Fire20C +{ + color 0.8 0.7 0.5 + size 40 + secondarySize 50 + chance 0.5 + offset 0 20 0 + attenuate 1 +} + +flickerlight Fire20 +{ + color 0.8 0.7 0.5 + size 96 + secondarySize 99 + chance 0.5 + offset 0 20 0 + attenuate 1 +} + +flickerlight Fire30 +{ + color 0.8 0.7 0.5 + size 96 + secondarySize 99 + chance 0.5 + offset 0 30 0 + attenuate 1 +} + +flickerlight Fire40 +{ + color 0.8 0.7 0.5 + size 96 + secondarySize 99 + chance 0.5 + offset 0 40 0 + attenuate 1 +} + +pointlight Purple +{ + color 0.8 0.5 1.0 + size 85 + attenuate 1 +} + +flickerlight PURPLE_X1 +{ + color 0.8 0.5 1.0 + size 96 + secondarySize 108 + chance 0.3 + attenuate 1 +} + +flickerlight PURPLE_X2 +{ + color 0.4 0.25 0.5 + size 120 + secondarySize 132 + chance 0.3 + attenuate 1 +} + +flickerlight PURPLE_X3 +{ + color 0.24 0.15 0.3 + size 144 + secondarySize 156 + chance 0.3 + attenuate 1 +} + + +object HarmonyPlayer +{ + frame PLAYF { light ZOMBIEATK } +} + +object Follower +{ + frame SPOSF { light ZOMBIEATK } +} + +object FallingFollower +{ + frame SPOSF { light ZOMBIEATK } +} + +object Soldier +{ + frame CPOSF { light ZOMBIEATK } +} + +object Echida +{ + frame SPIDG { light ZOMBIEATK } +} + +object WalkingPhage2 +{ + frame SSWVG { light ZOMBIEATK } +} + +object GuidedChaos +{ + frame FATB { light Purple } + frame FBXBA { light Purple_X1 } + frame FBXBB { light Purple_X2 } + frame FBXBC { light Purple_X3 } +} + +object Mine +{ + frame MISLB { Light Rocket_X1 } + frame MISLC { Light Rocket_X1 } + frame MISLD { Light Rocket_X2 } + frame BAL2D { Light Rocket_X2 } + frame BAL2E { Light Rocket_X3 } +} + +object SecurityBeams +{ + frame MISLA { light Purple } + frame PLSEA { light Purple_X1 } + frame PLSEB { light Purple_X1 } + frame PLSEC { light Purple_X2 } + frame PLSED { light Purple_X3 } +} + +object RedBarrel +{ + frame MISLB { Light Rocket_X1 } + frame MISLC { Light Rocket_X1 } + frame MISLD { Light Rocket_X2 } + frame BAL2D { Light Rocket_X2 } + frame BAL2E { Light Rocket_X3 } +} + +object GrenadeExplosion +{ + frame BAL2A { Light Rocket_X1 } + frame BAL2B { Light Rocket_X1 } + frame BAL2C { Light Rocket_X3 } +} + +object Neutron +{ + frame PLSS { Light Purple } + frame MISLB { Light Rocket_X1 } + frame MISLC { Light Rocket_X1 } + frame MISLD { Light Rocket_X2 } + frame BAL2D { Light Rocket_X2 } + frame BAL2E { Light Rocket_X3 } +} + +object HarmonyGrenade +{ + frame MISLA { light Purple } + frame PLSEA { light Purple_X1 } + frame PLSEB { light Purple_X1 } + frame PLSEC { light Purple_X2 } + frame PLSED { light Purple_X3 } +} + +object TimeBomb +{ + frame PLSS { Light Purple } + frame MISLB { Light Rocket_X1 } + frame MISLC { Light Rocket_X1 } + frame MISLD { Light Rocket_X2 } + frame BAL2D { Light Rocket_X2 } + frame BAL2E { Light Rocket_X3 } +} + +object PhageNeutron +{ + frame TROO { Light Purple } + frame APBX { Light Purple_X1 } + frame APBX { Light Purple_X1 } + frame APBX { Light Purple_X2 } + frame APBX { Light Purple_X3 } +} + +object LoopingExplosion +{ + frame MISLB { Light Rocket_X1 } + frame MISLC { Light Rocket_X1 } + frame MISLD { Light Rocket_X2 } + frame BAL2D { Light Rocket_X2 } + frame BAL2E { Light Rocket_X3 } +} + +object Fire +{ + frame SMBT { Light Fire20 } +} + +object FireBox +{ + frame SMRT { Light Fire40 } +} + +object WhiteCandle +{ + frame CANDA { Light Fire20c } + frame CBRAA { Light Fire20c } +} + +object WhiteCandle2 +{ + frame CANDA { Light Fire20c } + frame CBRAA { Light Fire20c } +} + +object HangingFire +{ + frame GOR1 { Light Fire30 } +} + +object CrateExplosion +{ + frame MISLB { Light Rocket_X1 } + frame MISLC { Light Rocket_X1 } + frame MISLD { Light Rocket_X2 } + frame BAL2D { Light Rocket_X2 } + frame BAL2E { Light Rocket_X3 } +} +