mirror of https://github.com/ZDoom/gzdoom-gles.git
Fixed handling of default value in Actor.Vec3Angle()
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@ -8317,15 +8317,15 @@ DEFINE_ACTION_FUNCTION(AActor, Vec2To)
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{
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_OBJECT_NOT_NULL(t, AActor)
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PARAM_OBJECT_NOT_NULL(t, AActor)
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ACTION_RETURN_VEC2(self->Vec2To(t));
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ACTION_RETURN_VEC2(self->Vec2To(t));
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, Vec3Angle)
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DEFINE_ACTION_FUNCTION(AActor, Vec3Angle)
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{
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT(length)
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PARAM_FLOAT(length)
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PARAM_ANGLE(angle);
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PARAM_ANGLE(angle);
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PARAM_FLOAT(z);
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PARAM_FLOAT_DEF(z);
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PARAM_BOOL_DEF(absolute);
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PARAM_BOOL_DEF(absolute);
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ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute));
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ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute));
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}
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}
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