Fixed handling of default value in Actor.Vec3Angle()

This commit is contained in:
alexey.lysiuk 2018-03-31 11:46:06 +03:00
parent fb263a0fe5
commit 17bc9c3f69
1 changed files with 3 additions and 3 deletions

View File

@ -8317,15 +8317,15 @@ DEFINE_ACTION_FUNCTION(AActor, Vec2To)
{ {
PARAM_SELF_PROLOGUE(AActor); PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT_NOT_NULL(t, AActor) PARAM_OBJECT_NOT_NULL(t, AActor)
ACTION_RETURN_VEC2(self->Vec2To(t)); ACTION_RETURN_VEC2(self->Vec2To(t));
} }
DEFINE_ACTION_FUNCTION(AActor, Vec3Angle) DEFINE_ACTION_FUNCTION(AActor, Vec3Angle)
{ {
PARAM_SELF_PROLOGUE(AActor); PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(length) PARAM_FLOAT(length)
PARAM_ANGLE(angle); PARAM_ANGLE(angle);
PARAM_FLOAT(z); PARAM_FLOAT_DEF(z);
PARAM_BOOL_DEF(absolute); PARAM_BOOL_DEF(absolute);
ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute)); ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute));
} }