mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
Fixed handling of default value in Actor.Vec3Angle()
This commit is contained in:
parent
fb263a0fe5
commit
17bc9c3f69
1 changed files with 3 additions and 3 deletions
|
@ -8325,7 +8325,7 @@ DEFINE_ACTION_FUNCTION(AActor, Vec3Angle)
|
||||||
PARAM_SELF_PROLOGUE(AActor);
|
PARAM_SELF_PROLOGUE(AActor);
|
||||||
PARAM_FLOAT(length)
|
PARAM_FLOAT(length)
|
||||||
PARAM_ANGLE(angle);
|
PARAM_ANGLE(angle);
|
||||||
PARAM_FLOAT(z);
|
PARAM_FLOAT_DEF(z);
|
||||||
PARAM_BOOL_DEF(absolute);
|
PARAM_BOOL_DEF(absolute);
|
||||||
ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute));
|
ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue