- Fixed: When note_on() is called and another copy of the same note is

already playing on the channel, it should stop it with finish_note(), not
  kill_note(). This can be clearly heard in the final cymbal crashes of
  D_DM2TTL where TiMidity cuts them off because the final cymbals are played
  with a velocity of 1 before the preceding cymbals have finished. (I wonder
  if I should be setting the self_nonexclusive flag for GUS patches to
  disable even this behavior, though, since gf1note.c doesn't turn off
  duplicate notes.)
- Changed envelope handling to hopefully match the GUS player's. The most
  egregious mistake TiMidity makes is to treat bit 6 as an envelope enable
  bit. This is not what it does; every sample has an envelope. Rather, this
  is a "no sampled release" flag. Also, despite fiddling with the
  PATCH_SUSTAIN flag during instrument loading, TiMidity never actually
  used it. Nor did it do anything at all with the PATCH_FAST_REL flag.


SVN r934 (trunk)
This commit is contained in:
Randy Heit 2008-04-24 04:18:49 +00:00
parent b129ed3948
commit 16d18c707a
8 changed files with 176 additions and 143 deletions

View file

@ -1,3 +1,20 @@
April 23, 2008
(Note to self: xplasma.mid sounds really bad. Find out why.)
- Fixed: When note_on() is called and another copy of the same note is
already playing on the channel, it should stop it with finish_note(), not
kill_note(). This can be clearly heard in the final cymbal crashes of
D_DM2TTL where TiMidity cuts them off because the final cymbals are played
with a velocity of 1 before the preceding cymbals have finished. (I wonder
if I should be setting the self_nonexclusive flag for GUS patches to
disable even this behavior, though, since gf1note.c doesn't turn off
duplicate notes.)
- Changed envelope handling to hopefully match the GUS player's. The most
egregious mistake TiMidity makes is to treat bit 6 as an envelope enable
bit. This is not what it does; every sample has an envelope. Rather, this
is a "no sampled release" flag. Also, despite fiddling with the
PATCH_SUSTAIN flag during instrument loading, TiMidity never actually
used it. Nor did it do anything at all with the PATCH_FAST_REL flag.
April 23, 2008 (Changes by Graf Zahl) April 23, 2008 (Changes by Graf Zahl)
- Fixed: wbstartstruct's lump name fields were only 8 characters long - Fixed: wbstartstruct's lump name fields were only 8 characters long
and not properly zero-terminated when all 8 characters were used. and not properly zero-terminated when all 8 characters were used.

View file

@ -598,38 +598,38 @@ FString TimidityMIDIDevice::GetStats()
CritSec.Enter(); CritSec.Enter();
for (i = used = 0; i < Renderer->voices; ++i) for (i = used = 0; i < Renderer->voices; ++i)
{ {
switch (Renderer->voice[i].status) int status = Renderer->voice[i].status;
if (!(status & Timidity::VOICE_RUNNING))
{ {
case Timidity::VOICE_FREE:
dots << TEXTCOLOR_PURPLE"."; dots << TEXTCOLOR_PURPLE".";
break;
case Timidity::VOICE_ON:
dots << TEXTCOLOR_GREEN;
break;
case Timidity::VOICE_SUSTAINED:
dots << TEXTCOLOR_BLUE;
break;
case Timidity::VOICE_OFF:
dots << TEXTCOLOR_ORANGE;
break;
case Timidity::VOICE_DIE:
dots << TEXTCOLOR_RED;
break;
} }
if (Renderer->voice[i].status != Timidity::VOICE_FREE) else
{ {
used++; used++;
if (Renderer->voice[i].envelope_increment == 0) if (status & Timidity::VOICE_SUSTAINING)
{ {
dots << TEXTCOLOR_BLUE"+"; dots << TEXTCOLOR_BLUE;
}
else if (status & Timidity::VOICE_RELEASING)
{
dots << TEXTCOLOR_ORANGE;
}
else if (status & Timidity::VOICE_STOPPING)
{
dots << TEXTCOLOR_RED;
} }
else else
{ {
dots << ('1' + Renderer->voice[i].envelope_stage); dots << TEXTCOLOR_GREEN;
}
if (Renderer->voice[i].envelope_increment == 0)
{
dots << "+";
}
else
{
dots << ('0' + Renderer->voice[i].envelope_stage);
} }
} }
} }

View file

@ -359,6 +359,7 @@ fail:
} }
} }
#if 0
/* seashore.pat in the Midia patch set has no Sustain. I don't /* seashore.pat in the Midia patch set has no Sustain. I don't
understand why, and fixing it by adding the Sustain flag to understand why, and fixing it by adding the Sustain flag to
all looped patches probably breaks something else. We do it all looped patches probably breaks something else. We do it
@ -411,6 +412,7 @@ fail:
cmsg(CMSG_INFO, VERB_DEBUG, " - No sustain, removing envelope\n"); cmsg(CMSG_INFO, VERB_DEBUG, " - No sustain, removing envelope\n");
} }
} }
#endif
for (j = 0; j < 6; j++) for (j = 0; j < 6; j++)
{ {

View file

@ -38,35 +38,35 @@ int recompute_envelope(Voice *v)
stage = v->envelope_stage; stage = v->envelope_stage;
if (stage > RELEASEC) if (stage >= ENVELOPES)
{ {
/* Envelope ran out. */ /* Envelope ran out. */
v->status = VOICE_FREE; /* play sampled release */
v->status &= ~(VOICE_SUSTAINING | VOICE_LPE);
v->status |= VOICE_RELEASING | VOICE_STOPPING;
return 1; return 1;
} }
if (v->sample->modes & PATCH_NO_SRELEASE) if (stage == RELEASE && !(v->status & VOICE_RELEASING) && (v->sample->modes & PATCH_SUSTAIN))
{ {
if (v->status == VOICE_ON || v->status == VOICE_SUSTAINED) v->status |= VOICE_SUSTAINING;
{ /* Freeze envelope until note turns off. Trumpets want this. */
if (stage > DECAY) v->envelope_increment = 0;
{
/* Freeze envelope until note turns off. Trumpets want this. */
v->envelope_increment = 0;
return 0;
}
}
} }
v->envelope_stage = stage + 1; else
{
v->envelope_stage = stage + 1;
if (v->envelope_volume == v->sample->envelope_offset[stage]) if (v->envelope_volume == v->sample->envelope_offset[stage])
{ {
return recompute_envelope(v); return recompute_envelope(v);
}
v->envelope_target = v->sample->envelope_offset[stage];
v->envelope_increment = v->sample->envelope_rate[stage];
if (v->envelope_target < v->envelope_volume)
v->envelope_increment = -v->envelope_increment;
} }
v->envelope_target = v->sample->envelope_offset[stage];
v->envelope_increment = v->sample->envelope_rate[stage];
if (v->envelope_target < v->envelope_volume)
v->envelope_increment = -v->envelope_increment;
return 0; return 0;
} }
@ -78,10 +78,7 @@ void apply_envelope_to_amp(Voice *v)
{ {
env_vol *= v->tremolo_volume; env_vol *= v->tremolo_volume;
} }
if (v->sample->modes & PATCH_NO_SRELEASE) env_vol *= v->envelope_volume / float(1 << 30);
{
env_vol *= v->envelope_volume / float(1 << 30);
}
// Note: The pan offsets are negative. // Note: The pan offsets are negative.
v->left_mix = MAX(0.f, (float)calc_gf1_amp(env_vol + v->left_offset) * final_amp); v->left_mix = MAX(0.f, (float)calc_gf1_amp(env_vol + v->left_offset) * final_amp);
v->right_mix = MAX(0.f, (float)calc_gf1_amp(env_vol + v->right_offset) * final_amp); v->right_mix = MAX(0.f, (float)calc_gf1_amp(env_vol + v->right_offset) * final_amp);
@ -426,13 +423,13 @@ void mix_voice(Renderer *song, float *buf, Voice *v, int c)
{ {
return; return;
} }
if (v->status == VOICE_DIE) if (v->status & VOICE_STOPPING)
{ {
if (count >= MAX_DIE_TIME) if (count >= MAX_DIE_TIME)
count = MAX_DIE_TIME; count = MAX_DIE_TIME;
sp = resample_voice(song, v, &count); sp = resample_voice(song, v, &count);
ramp_out(sp, buf, v, count); ramp_out(sp, buf, v, count);
v->status = VOICE_FREE; v->status = 0;
} }
else else
{ {

View file

@ -37,7 +37,7 @@ void Renderer::reset_voices()
{ {
for (int i = 0; i < voices; i++) for (int i = 0; i < voices; i++)
{ {
voice[i].status = VOICE_FREE; voice[i].status = 0;
} }
} }
@ -254,7 +254,7 @@ void Renderer::kill_key_group(int i)
} }
while (j--) while (j--)
{ {
if (voice[j].status != VOICE_ON && voice[j].status != VOICE_SUSTAINED) continue; if ((voice[j].status & VOICE_RUNNING) && !(voice[j].status & (VOICE_RELEASING | VOICE_STOPPING))) continue;
if (i == j) continue; if (i == j) continue;
if (voice[i].channel != voice[j].channel) continue; if (voice[i].channel != voice[j].channel) continue;
if (voice[j].sample->key_group != voice[i].sample->key_group) continue; if (voice[j].sample->key_group != voice[i].sample->key_group) continue;
@ -273,6 +273,7 @@ void Renderer::start_note(int chan, int note, int vel, int i)
Instrument *ip; Instrument *ip;
int bank = channel[chan].bank; int bank = channel[chan].bank;
int prog = channel[chan].program; int prog = channel[chan].program;
Voice *v = &voice[i];
if (ISDRUMCHANNEL(chan)) if (ISDRUMCHANNEL(chan))
{ {
@ -301,66 +302,71 @@ void Renderer::start_note(int chan, int note, int vel, int i)
} }
if (ip->sample->scale_factor != 1024) if (ip->sample->scale_factor != 1024)
{ {
voice[i].orig_frequency = calculate_scaled_frequency(ip->sample, note & 0x7F); v->orig_frequency = calculate_scaled_frequency(ip->sample, note & 0x7F);
} }
else else
{ {
voice[i].orig_frequency = note_to_freq(note & 0x7F); v->orig_frequency = note_to_freq(note & 0x7F);
} }
select_sample(i, ip, vel); select_sample(i, ip, vel);
voice[i].status = VOICE_ON; v->status = VOICE_RUNNING;
voice[i].channel = chan; v->channel = chan;
voice[i].note = note; v->note = note;
voice[i].velocity = vel; v->velocity = vel;
voice[i].sample_offset = 0; v->sample_offset = 0;
voice[i].sample_increment = 0; /* make sure it isn't negative */ v->sample_increment = 0; /* make sure it isn't negative */
voice[i].tremolo_phase = 0; v->tremolo_phase = 0;
voice[i].tremolo_phase_increment = voice[i].sample->tremolo_phase_increment; v->tremolo_phase_increment = voice[i].sample->tremolo_phase_increment;
voice[i].tremolo_sweep = voice[i].sample->tremolo_sweep_increment; v->tremolo_sweep = voice[i].sample->tremolo_sweep_increment;
voice[i].tremolo_sweep_position = 0; v->tremolo_sweep_position = 0;
voice[i].vibrato_sweep = voice[i].sample->vibrato_sweep_increment; v->vibrato_sweep = voice[i].sample->vibrato_sweep_increment;
voice[i].vibrato_sweep_position = 0; v->vibrato_sweep_position = 0;
voice[i].vibrato_control_ratio = voice[i].sample->vibrato_control_ratio; v->vibrato_control_ratio = voice[i].sample->vibrato_control_ratio;
voice[i].vibrato_control_counter = voice[i].vibrato_phase = 0; v->vibrato_control_counter = voice[i].vibrato_phase = 0;
kill_key_group(i); kill_key_group(i);
memset(voice[i].vibrato_sample_increment, 0, sizeof(voice[i].vibrato_sample_increment)); memset(v->vibrato_sample_increment, 0, sizeof(v->vibrato_sample_increment));
if (channel[chan].panning != NO_PANNING) if (channel[chan].panning != NO_PANNING)
{ {
voice[i].left_offset = channel[chan].left_offset; v->left_offset = channel[chan].left_offset;
voice[i].right_offset = channel[chan].right_offset; v->right_offset = channel[chan].right_offset;
} }
else else
{ {
voice[i].left_offset = voice[i].sample->left_offset; v->left_offset = v->sample->left_offset;
voice[i].right_offset = voice[i].sample->right_offset; v->right_offset = v->sample->right_offset;
} }
recompute_freq(i); recompute_freq(i);
recompute_amp(&voice[i]); recompute_amp(v);
if (voice[i].sample->modes & PATCH_NO_SRELEASE)
/* Ramp up from 0 */
v->envelope_stage = ATTACK;
v->envelope_volume = 0;
v->control_counter = 0;
recompute_envelope(v);
apply_envelope_to_amp(v);
if (v->sample->modes & PATCH_LOOPEN)
{ {
/* Ramp up from 0 */ v->status |= VOICE_LPE;
voice[i].envelope_stage = ATTACK;
voice[i].envelope_volume = 0;
voice[i].control_counter = 0;
recompute_envelope(&voice[i]);
} }
else
{
voice[i].envelope_increment = 0;
}
apply_envelope_to_amp(&voice[i]);
} }
void Renderer::kill_note(int i) void Renderer::kill_note(int i)
{ {
voice[i].status = VOICE_DIE; Voice *v = &voice[i];
if (v->status & VOICE_RUNNING)
{
v->status &= ~VOICE_SUSTAINING;
v->status |= VOICE_RELEASING | VOICE_STOPPING;
}
} }
/* Only one instance of a note can be playing on a single channel. */ /* Only one instance of a note can be playing on a single channel. */
@ -377,13 +383,20 @@ void Renderer::note_on(int chan, int note, int vel)
while (i--) while (i--)
{ {
if (voice[i].status == VOICE_FREE) if (!(voice[i].status & VOICE_RUNNING))
{ {
lowest = i; /* Can't get a lower volume than silence */ lowest = i; /* Can't get a lower volume than silence */
} }
else if (voice[i].channel == chan && ((voice[i].note == note && !voice[i].sample->self_nonexclusive) || channel[chan].mono)) else if (voice[i].channel == chan && ((voice[i].note == note && !voice[i].sample->self_nonexclusive) || channel[chan].mono))
{ {
kill_note(i); if (channel[chan].mono)
{
kill_note(i);
}
else
{
finish_note(i);
}
} }
} }
@ -400,7 +413,7 @@ void Renderer::note_on(int chan, int note, int vel)
i = voices; i = voices;
while (i--) while (i--)
{ {
if (voice[i].status != VOICE_ON && voice[i].status != VOICE_DIE) if ((voice[i].status & VOICE_RELEASING) && !(voice[i].status & VOICE_STOPPING))
{ {
v = voice[i].attenuation; v = voice[i].attenuation;
if (v < lv) if (v < lv)
@ -420,7 +433,7 @@ void Renderer::note_on(int chan, int note, int vel)
we could use a reserve of voices to play dying notes only. */ we could use a reserve of voices to play dying notes only. */
cut_notes++; cut_notes++;
voice[lowest].status = VOICE_FREE; voice[lowest].status = 0;
start_note(chan, note, vel, lowest); start_note(chan, note, vel, lowest);
} }
else else
@ -431,44 +444,54 @@ void Renderer::note_on(int chan, int note, int vel)
void Renderer::finish_note(int i) void Renderer::finish_note(int i)
{ {
if (voice[i].sample->modes & PATCH_NO_SRELEASE) Voice *v = &voice[i];
if ((v->status & (VOICE_RUNNING | VOICE_RELEASING)) == VOICE_RUNNING)
{ {
/* We need to get the envelope out of Sustain stage */ v->status &= ~VOICE_SUSTAINING;
voice[i].envelope_stage = RELEASE; v->status |= VOICE_RELEASING;
voice[i].status = VOICE_OFF;
recompute_envelope(&voice[i]); if (!(v->sample->modes & PATCH_NO_SRELEASE))
apply_envelope_to_amp(&voice[i]); {
} v->status &= ~VOICE_LPE; /* sampled release */
else }
{ if (!(v->sample->modes & PATCH_NO_SRELEASE) || (v->sample->modes & PATCH_FAST_REL))
/* Set status to OFF so resample_voice() will let this voice out {
of its loop, if any. In any case, this voice dies when it /* ramp out to minimum volume with rate from final release stage */
hits the end of its data (ofs >= data_length). */ v->envelope_stage = RELEASEC;
voice[i].status = VOICE_OFF; recompute_envelope(v);
// Get rate from the final release ramp, but force the target to 0.
v->envelope_target = 0;
v->envelope_increment = -v->sample->envelope_rate[RELEASEC];
}
else if (v->sample->modes & PATCH_SUSTAIN)
{
if (v->envelope_stage < RELEASE)
{
v->envelope_stage = RELEASE;
}
recompute_envelope(v);
}
} }
} }
void Renderer::note_off(int chan, int note, int vel) void Renderer::note_off(int chan, int note, int vel)
{ {
int i = voices; int i;
while (i--)
for (i = voices; i-- > 0; )
{ {
if (voice[i].status == VOICE_ON && if ((voice[i].status & VOICE_RUNNING) && !(voice[i].status & (VOICE_RELEASING | VOICE_STOPPING))
voice[i].channel == chan && && voice[i].channel == chan && voice[i].note == note)
voice[i].note == note)
{ {
if (channel[chan].sustain) if (channel[chan].sustain)
{ {
voice[i].status = VOICE_SUSTAINED; voice[i].status |= NOTE_SUSTAIN;
} }
else else
{ {
finish_note(i); finish_note(i);
} }
if (!voice[i].sample->self_nonexclusive)
{
return;
}
} }
} }
} }
@ -479,11 +502,11 @@ void Renderer::all_notes_off(int chan)
int i = voices; int i = voices;
while (i--) while (i--)
{ {
if (voice[i].status == VOICE_ON && voice[i].channel == chan) if ((voice[i].status & VOICE_RUNNING) && voice[i].channel == chan)
{ {
if (channel[chan].sustain) if (channel[chan].sustain)
{ {
voice[i].status = VOICE_SUSTAINED; voice[i].status |= NOTE_SUSTAIN;
} }
else else
{ {
@ -500,8 +523,8 @@ void Renderer::all_sounds_off(int chan)
while (i--) while (i--)
{ {
if (voice[i].channel == chan && if (voice[i].channel == chan &&
voice[i].status != VOICE_FREE && (voice[i].status & VOICE_RUNNING) &&
voice[i].status != VOICE_DIE) !(voice[i].status & VOICE_STOPPING))
{ {
kill_note(i); kill_note(i);
} }
@ -513,7 +536,7 @@ void Renderer::adjust_pressure(int chan, int note, int amount)
int i = voices; int i = voices;
while (i--) while (i--)
{ {
if (voice[i].status == VOICE_ON && if ((voice[i].status & VOICE_RUNNING) &&
voice[i].channel == chan && voice[i].channel == chan &&
voice[i].note == note) voice[i].note == note)
{ {
@ -535,8 +558,7 @@ void Renderer::adjust_panning(int chan)
int i = voices; int i = voices;
while (i--) while (i--)
{ {
if ((voice[i].channel == chan) && if ((voice[i].channel == chan) && (voice[i].status & VOICE_RUNNING))
(voice[i].status == VOICE_ON || voice[i].status == VOICE_SUSTAINED))
{ {
voice[i].left_offset = chanp->left_offset; voice[i].left_offset = chanp->left_offset;
voice[i].right_offset = chanp->right_offset; voice[i].right_offset = chanp->right_offset;
@ -550,7 +572,7 @@ void Renderer::drop_sustain(int chan)
int i = voices; int i = voices;
while (i--) while (i--)
{ {
if (voice[i].status == VOICE_SUSTAINED && voice[i].channel == chan) if (voice[i].channel == chan && (voice[i].status & NOTE_SUSTAIN))
{ {
finish_note(i); finish_note(i);
} }
@ -562,7 +584,7 @@ void Renderer::adjust_pitchbend(int chan)
int i = voices; int i = voices;
while (i--) while (i--)
{ {
if (voice[i].status != VOICE_FREE && voice[i].channel == chan) if ((voice[i].status & VOICE_RUNNING) && voice[i].channel == chan)
{ {
recompute_freq(i); recompute_freq(i);
} }
@ -574,8 +596,7 @@ void Renderer::adjust_volume(int chan)
int i = voices; int i = voices;
while (i--) while (i--)
{ {
if (voice[i].channel == chan && if (voice[i].channel == chan && (voice[i].status & VOICE_RUNNING))
(voice[i].status == VOICE_ON || voice[i].status == VOICE_SUSTAINED))
{ {
recompute_amp(&voice[i]); recompute_amp(&voice[i]);
apply_envelope_to_amp(&voice[i]); apply_envelope_to_amp(&voice[i]);

View file

@ -81,7 +81,7 @@ static sample_t *rs_plain(sample_t *resample_buffer, Voice *v, int *countptr)
if (ofs >= le) if (ofs >= le)
{ {
FINALINTERP; FINALINTERP;
v->status = VOICE_FREE; v->status = 0;
*countptr -= count + 1; *countptr -= count + 1;
} }
@ -309,7 +309,7 @@ static sample_t *rs_vib_plain(sample_t *resample_buffer, float rate, Voice *vp,
if (ofs >= le) if (ofs >= le)
{ {
FINALINTERP; FINALINTERP;
vp->status = VOICE_FREE; vp->status = 0;
*countptr -= count+1; *countptr -= count+1;
break; break;
} }
@ -494,7 +494,7 @@ sample_t *resample_voice(Renderer *song, Voice *vp, int *countptr)
if (*countptr >= (vp->sample->data_length >> FRACTION_BITS) - ofs) if (*countptr >= (vp->sample->data_length >> FRACTION_BITS) - ofs)
{ {
/* Note finished. Free the voice. */ /* Note finished. Free the voice. */
vp->status = VOICE_FREE; vp->status = 0;
/* Let the caller know how much data we had left */ /* Let the caller know how much data we had left */
*countptr = (vp->sample->data_length >> FRACTION_BITS) - ofs; *countptr = (vp->sample->data_length >> FRACTION_BITS) - ofs;
@ -511,9 +511,7 @@ sample_t *resample_voice(Renderer *song, Voice *vp, int *countptr)
if (vp->vibrato_control_ratio) if (vp->vibrato_control_ratio)
{ {
if ((modes & PATCH_LOOPEN) && if (vp->status & VOICE_LPE)
((modes & PATCH_NO_SRELEASE) ||
(vp->status == VOICE_ON || vp->status == VOICE_SUSTAINED)))
{ {
if (modes & PATCH_BIDIR) if (modes & PATCH_BIDIR)
return rs_vib_bidir(song->resample_buffer, song->rate, vp, *countptr); return rs_vib_bidir(song->resample_buffer, song->rate, vp, *countptr);
@ -527,9 +525,7 @@ sample_t *resample_voice(Renderer *song, Voice *vp, int *countptr)
} }
else else
{ {
if ((modes & PATCH_LOOPEN) && if (vp->status & VOICE_LPE)
((modes & PATCH_NO_SRELEASE) ||
(vp->status == VOICE_ON || vp->status == VOICE_SUSTAINED)))
{ {
if (modes & PATCH_BIDIR) if (modes & PATCH_BIDIR)
return rs_bidir(song->resample_buffer, vp, *countptr); return rs_bidir(song->resample_buffer, vp, *countptr);

View file

@ -500,7 +500,7 @@ void Renderer::ComputeOutput(float *buffer, int count)
} }
for (int i = 0; i < voices; i++, v++) for (int i = 0; i < voices; i++, v++)
{ {
if (v->status != VOICE_FREE) if (v->status & VOICE_RUNNING)
{ {
mix_voice(this, buffer, v, count); mix_voice(this, buffer, v, count);
} }

View file

@ -315,8 +315,8 @@ struct GF1PatchData
int RootFrequency; int RootFrequency;
SWORD Tune; SWORD Tune;
BYTE Balance; BYTE Balance;
BYTE EnvelopeRate[6]; BYTE EnvelopeRate[ENVELOPES];
BYTE EnvelopeOffset[6]; BYTE EnvelopeOffset[ENVELOPES];
BYTE TremoloSweep; BYTE TremoloSweep;
BYTE TremoloRate; BYTE TremoloRate;
BYTE TremoloDepth; BYTE TremoloDepth;
@ -444,7 +444,7 @@ struct Channel
{ {
int int
bank, program, sustain, pitchbend, bank, program, sustain, pitchbend,
mono, /* one note only on this channel -- not implemented yet */ mono, /* one note only on this channel */
pitchsens; pitchsens;
WORD WORD
volume, expression; volume, expression;
@ -462,8 +462,6 @@ struct Channel
/* Causes the instrument's default panning to be used. */ /* Causes the instrument's default panning to be used. */
#define NO_PANNING -1 #define NO_PANNING -1
/* envelope points */
#define MAXPOINT 6
struct Voice struct Voice
{ {
@ -496,11 +494,13 @@ struct Voice
/* Voice status options: */ /* Voice status options: */
enum enum
{ {
VOICE_FREE, VOICE_RUNNING = (1<<0),
VOICE_ON, VOICE_SUSTAINING = (1<<1),
VOICE_SUSTAINED, VOICE_RELEASING = (1<<2),
VOICE_OFF, VOICE_STOPPING = (1<<3),
VOICE_DIE
VOICE_LPE = (1<<4),
NOTE_SUSTAIN = (1<<5),
}; };
/* Envelope stages: */ /* Envelope stages: */