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- added an option to always display the log and the subtitles with the generic font.

If this is on it will disable the status bar's pop screen for the log and always use the HUD overlay instead.
This commit is contained in:
Christoph Oelckers 2019-07-31 17:02:39 +02:00
parent 045025f4cf
commit 154af34cd9
5 changed files with 6 additions and 13 deletions
src
console
g_statusbar
gamedata/fonts
intermission
wadsrc/static/zscript/ui/statusbar

View file

@ -581,11 +581,6 @@ CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
setmsgcolor (PRINTLEVELS+1, self); setmsgcolor (PRINTLEVELS+1, self);
} }
FFont * C_GetDefaultHUDFont()
{
return generic_ui? NewSmallFont : SmallFont;
}
void C_InitConback() void C_InitConback()
{ {
conback = TexMan.CheckForTexture ("CONBACK", ETextureType::MiscPatch); conback = TexMan.CheckForTexture ("CONBACK", ETextureType::MiscPatch);

View file

@ -86,7 +86,7 @@ EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR(Bool, vid_fps) EXTERN_CVAR(Bool, vid_fps)
EXTERN_CVAR(Bool, inter_subtitles) EXTERN_CVAR(Bool, inter_subtitles)
CVAR(Int, hud_scale, 0, CVAR_ARCHIVE); CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
CVAR(Bool, log_vgafont, false, CVAR_ARCHIVE)
DBaseStatusBar *StatusBar; DBaseStatusBar *StatusBar;
@ -1231,10 +1231,10 @@ void DBaseStatusBar::DrawLog ()
if (text.IsNotEmpty()) if (text.IsNotEmpty())
{ {
// This uses the same scaling as regular HUD messages // This uses the same scaling as regular HUD messages
auto scale = active_con_scaletext(generic_ui); auto scale = active_con_scaletext(generic_ui || log_vgafont);
hudwidth = SCREENWIDTH / scale; hudwidth = SCREENWIDTH / scale;
hudheight = SCREENHEIGHT / scale; hudheight = SCREENHEIGHT / scale;
FFont *font = C_GetDefaultHUDFont(); FFont *font = (generic_ui || log_vgafont)? NewSmallFont : SmallFont;
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560; int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
auto lines = V_BreakLines (font, linelen, text[0] == '$'? GStrings(text.GetChars()+1) : text.GetChars()); auto lines = V_BreakLines (font, linelen, text[0] == '$'? GStrings(text.GetChars()+1) : text.GetChars());

View file

@ -191,7 +191,5 @@ EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int
FFont *V_GetFont(const char *fontname, const char *fontlumpname = nullptr); FFont *V_GetFont(const char *fontname, const char *fontlumpname = nullptr);
void V_InitFontColors(); void V_InitFontColors();
FFont * C_GetDefaultHUDFont();
#endif //__V_FONT_H__ #endif //__V_FONT_H__

View file

@ -84,7 +84,7 @@ void DrawFullscreenSubtitle(const char *text)
auto scale = active_con_scaletext(generic_ui); auto scale = active_con_scaletext(generic_ui);
int hudwidth = SCREENWIDTH / scale; int hudwidth = SCREENWIDTH / scale;
int hudheight = SCREENHEIGHT / scale; int hudheight = SCREENHEIGHT / scale;
FFont *font = C_GetDefaultHUDFont(); FFont *font = generic_ui? NewSmallFont : SmallFont;
int linelen = hudwidth < 640 ? Scale(hudwidth, 9, 10) - 40 : 560; int linelen = hudwidth < 640 ? Scale(hudwidth, 9, 10) - 40 : 560;
auto lines = V_BreakLines(font, linelen, text); auto lines = V_BreakLines(font, linelen, text);

View file

@ -109,7 +109,7 @@ class StrifeStatusBar : BaseStatusBar
override void ShowPop (int popnum) override void ShowPop (int popnum)
{ {
Super.ShowPop(popnum); Super.ShowPop(popnum);
if (popnum == CurrentPop || (popnum == POP_LOG && generic_ui)) if (popnum == CurrentPop || (popnum == POP_LOG && MustDrawLog(0)))
{ {
if (popnum == POP_Keys) if (popnum == POP_Keys)
{ {
@ -146,7 +146,7 @@ class StrifeStatusBar : BaseStatusBar
override bool MustDrawLog(int state) override bool MustDrawLog(int state)
{ {
// Tell the base class to draw the log if the pop screen won't be displayed. // Tell the base class to draw the log if the pop screen won't be displayed.
return generic_ui; return generic_ui || log_vgafont;
} }
void Reset () void Reset ()