mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
This commit is contained in:
parent
23cc7da268
commit
143a4c78a9
2 changed files with 24 additions and 1 deletions
|
@ -5071,7 +5071,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DropItem)
|
||||||
// A_SetSpeed
|
// A_SetSpeed
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
|
||||||
{
|
{
|
||||||
ACTION_PARAM_START(2);
|
ACTION_PARAM_START(2);
|
||||||
|
@ -5089,6 +5088,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
|
||||||
ref->Speed = speed;
|
ref->Speed = speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// A_SetFloatSpeed
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetFloatSpeed)
|
||||||
|
{
|
||||||
|
ACTION_PARAM_START(2);
|
||||||
|
ACTION_PARAM_FIXED(speed, 0);
|
||||||
|
ACTION_PARAM_INT(ptr, 1);
|
||||||
|
|
||||||
|
AActor *ref = COPY_AAPTR(self, ptr);
|
||||||
|
|
||||||
|
if (!ref)
|
||||||
|
{
|
||||||
|
ACTION_SET_RESULT(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ref->FloatSpeed = speed;
|
||||||
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// Common A_Damage handler
|
// Common A_Damage handler
|
||||||
|
@ -5823,3 +5844,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
|
||||||
ACTION_PARAM_INT(max, 0);
|
ACTION_PARAM_INT(max, 0);
|
||||||
self->RipLevelMax = max;
|
self->RipLevelMax = max;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -304,6 +304,7 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_SetDamageType(name damagetype);
|
action native A_SetDamageType(name damagetype);
|
||||||
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
|
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
|
||||||
action native A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
action native A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
||||||
|
action native A_SetFloatSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
||||||
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||||
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||||
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||||
|
|
Loading…
Reference in a new issue