From 1423d5f42a987e13d6e94eacd2f3db903ebc3f1d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 22 Mar 2017 17:29:13 +0100 Subject: [PATCH] - scriptified the SBARINFO wrapper. This serves no purpose in itself but it removes a native side class from the status bar class hierarchy which allows for better editing options later. --- src/b_game.cpp | 2 +- src/d_main.cpp | 2 +- src/d_netinfo.cpp | 4 +- src/g_game.cpp | 6 +- src/g_level.cpp | 10 +- src/g_statusbar/sbar.h | 16 +-- src/g_statusbar/sbarinfo.cpp | 127 ++++++++++-------- src/g_statusbar/sbarinfo.h | 23 ---- src/g_statusbar/shared_sbar.cpp | 76 ++++------- src/p_mobj.cpp | 2 +- wadsrc/static/zscript.txt | 1 + .../zscript/statusbar/sbarinfowrapper.txt | 99 ++++++++++++++ wadsrc/static/zscript/statusbar/statusbar.txt | 15 ++- .../static/zscript/statusbar/strife_sbar.txt | 1 + 14 files changed, 232 insertions(+), 152 deletions(-) create mode 100644 wadsrc/static/zscript/statusbar/sbarinfowrapper.txt diff --git a/src/b_game.cpp b/src/b_game.cpp index f8c15b1a0..1c4230d56 100644 --- a/src/b_game.cpp +++ b/src/b_game.cpp @@ -409,7 +409,7 @@ void FCajunMaster::RemoveAllBots (bool fromlist) players[j].camera = players[j].mo; if (j == consoleplayer) { - StatusBar->CallAttachToPlayer (players + j); + StatusBar->AttachToPlayer (players + j); } } } diff --git a/src/d_main.cpp b/src/d_main.cpp index 3dd1a4238..69d980932 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -473,7 +473,7 @@ CUSTOM_CVAR (Int, dmflags2, 0, CVAR_SERVERINFO) p->camera = p->mo; S_UpdateSounds (p->camera); - StatusBar->CallAttachToPlayer (p); + StatusBar->AttachToPlayer (p); if (demoplayback || multiplayer) StatusBar->ShowPlayerName (); diff --git a/src/d_netinfo.cpp b/src/d_netinfo.cpp index 99e5eb128..70413496c 100644 --- a/src/d_netinfo.cpp +++ b/src/d_netinfo.cpp @@ -342,7 +342,7 @@ static void UpdateTeam (int pnum, int team, bool update) R_BuildPlayerTranslation (pnum); if (StatusBar != NULL && StatusBar->GetPlayer() == pnum) { - StatusBar->CallAttachToPlayer (&players[pnum]); + StatusBar->AttachToPlayer (&players[pnum]); } // Double-check if (!TeamLibrary.IsValidTeam (team)) @@ -884,7 +884,7 @@ void D_ReadUserInfoStrings (int pnum, uint8_t **stream, bool update) R_BuildPlayerTranslation(pnum); if (StatusBar != NULL && pnum == StatusBar->GetPlayer()) { - StatusBar->CallAttachToPlayer(&players[pnum]); + StatusBar->AttachToPlayer(&players[pnum]); } } } diff --git a/src/g_game.cpp b/src/g_game.cpp index deee68862..92ccc6555 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -923,7 +923,7 @@ static void ChangeSpy (int changespy) players[consoleplayer].camera = players[pnum].mo; S_UpdateSounds(players[consoleplayer].camera); - StatusBar->CallAttachToPlayer (&players[pnum]); + StatusBar->AttachToPlayer (&players[pnum]); if (demoplayback || multiplayer) { StatusBar->ShowPlayerName (); @@ -1823,7 +1823,7 @@ void G_DoPlayerPop(int playernum) players[ii].camera = players[ii].mo; if (ii == consoleplayer && StatusBar != NULL) { - StatusBar->CallAttachToPlayer(&players[ii]); + StatusBar->AttachToPlayer(&players[ii]); } } } @@ -2909,7 +2909,7 @@ bool G_CheckDemoStatus (void) players[0].camera = NULL; if (StatusBar != NULL) { - StatusBar->CallAttachToPlayer (&players[0]); + StatusBar->AttachToPlayer (&players[0]); } if (singledemo || timingdemo) { diff --git a/src/g_level.cpp b/src/g_level.cpp index c77c10fe9..a6a81840a 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -444,7 +444,8 @@ void G_InitNew (const char *mapname, bool bTitleLevel) if (bTitleLevel) { - StatusBar = new DBaseStatusBar (0); + StatusBar = new DBaseStatusBar (); + StatusBar->SetSize(0); } else if (cls && gameinfo.gametype == GAME_Doom) { @@ -480,11 +481,12 @@ void G_InitNew (const char *mapname, bool bTitleLevel) } else { - StatusBar = new DBaseStatusBar (0); + StatusBar = new DBaseStatusBar(); + StatusBar->SetSize(0); } } GC::WriteBarrier(StatusBar); - StatusBar->CallAttachToPlayer (&players[consoleplayer]); + StatusBar->AttachToPlayer (&players[consoleplayer]); StatusBar->NewGame (); setsizeneeded = true; @@ -1090,7 +1092,7 @@ void G_DoLoadLevel (int position, bool autosave) FBehavior::StaticStartTypedScripts(SCRIPT_Reopen, NULL, false); } - StatusBar->CallAttachToPlayer (&players[consoleplayer]); + StatusBar->AttachToPlayer (&players[consoleplayer]); // unsafe world load E_WorldLoadedUnsafe(); // regular world load (savegames are handled internally) diff --git a/src/g_statusbar/sbar.h b/src/g_statusbar/sbar.h index fc8aec70b..c41a0ef76 100644 --- a/src/g_statusbar/sbar.h +++ b/src/g_statusbar/sbar.h @@ -337,7 +337,8 @@ public: ST_DEADFACE = ST_GODFACE + 1 }; - DBaseStatusBar (int reltop = 32, int hres=320, int vres=200); + DBaseStatusBar (); + void SetSize(int reltop = 32, int hres = 320, int vres = 200); void OnDestroy() override; void AttachMessage (DHUDMessage *msg, uint32_t id=0, int layer=HUDMSGLayer_Default); @@ -361,17 +362,14 @@ public: void CallDraw(EHudState state); void DrawBottomStuff (EHudState state); void DrawTopStuff (EHudState state); - virtual void FlashItem (const PClass *itemtype); - virtual void AttachToPlayer (player_t *player); - void CallAttachToPlayer(player_t *player); + void FlashItem (const PClass *itemtype); + void AttachToPlayer(player_t *player); virtual void FlashCrosshair (); virtual void BlendView (float blend[4]); - virtual void NewGame (); + void NewGame (); virtual void ScreenSizeChanged (); void CallScreenSizeChanged(); - virtual void ShowPop (int popnum); - void CallShowPop(int popnum); - virtual void ReceivedWeapon (AWeapon *weapon); + void ShowPop (int popnum); virtual bool MustDrawLog(EHudState state); virtual void SetMugShotState (const char *state_name, bool wait_till_done=false, bool reset=false); void DrawLog(); @@ -404,6 +402,7 @@ public: bool CompleteBorder; double CrosshairSize; double Displacement; + bool ShowLog; FImageCollection Images; @@ -416,7 +415,6 @@ private: void DrawWaiting () const; TObjPtr Messages[NUM_HUDMSGLAYERS]; - bool ShowLog; }; extern DBaseStatusBar *StatusBar; diff --git a/src/g_statusbar/sbarinfo.cpp b/src/g_statusbar/sbarinfo.cpp index 32cdc5713..c5d4c4a3e 100644 --- a/src/g_statusbar/sbarinfo.cpp +++ b/src/g_statusbar/sbarinfo.cpp @@ -1033,7 +1033,7 @@ public: { if (script->cleanX <= 0) { // Calculate cleanX and cleanY - wrapper->ScreenSizeChanged(); + wrapper->CallScreenSizeChanged(); } int hud = STBAR_NORMAL; if(state == HUD_StatusBar) @@ -1572,102 +1572,117 @@ void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statu //========================================================================== // -// SBarinfoWrapper -// -// This class abstracts SBARINFO from the rest of the engine. -// The idea is, when status bars are moved to ZScript that only -// this small wrapper class needs to be dealt with and the implementation -// can be left alone. +// This routes all access through a scripted class because a native +// side class of an entire scripted hierarchy would be a major obstacle. // //========================================================================== - -DSBarInfoWrapper::DSBarInfoWrapper(SBarInfo *script) - : DBaseStatusBar(script->height, script->resW, script->resH) +DEFINE_ACTION_FUNCTION(DSBarInfo, Destroy) { - core = new DSBarInfo(this, script); - core->_SetScaled(Scaled); - CompleteBorder = script->completeBorder; + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + delete self; + return 0; } -void DSBarInfoWrapper::OnDestroy() +DEFINE_ACTION_FUNCTION(DSBarInfo, SetScaled) { - if (core != nullptr) delete core; - Super::OnDestroy(); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_BOOL(scale); + self->_SetScaled(scale); + return 0; } -void DSBarInfoWrapper::SetScaled(bool scale, bool force) +DEFINE_ACTION_FUNCTION(DSBarInfo, AttachToPlayer) { - Super::SetScaled(scale, force); - core->_SetScaled(Scaled); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_POINTER(player, player_t); + self->_AttachToPlayer(player); + return 0; } -void DSBarInfoWrapper::AttachToPlayer(player_t *player) +DEFINE_ACTION_FUNCTION(DSBarInfo, ScreenSizeChanged) { - Super::AttachToPlayer(player); - core->_AttachToPlayer(player); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + self->_ScreenSizeChanged(); + return 0; } -void DSBarInfoWrapper::ScreenSizeChanged() +DEFINE_ACTION_FUNCTION(DSBarInfo, Draw) { - Super::ScreenSizeChanged(); - core->_ScreenSizeChanged(); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_INT(State); + self->_Draw((EHudState)State); + return 0; } -void DSBarInfoWrapper::Draw(EHudState state) +DEFINE_ACTION_FUNCTION(DSBarInfo, NewGame) { - Super::Draw(state); - core->_Draw(state); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + self->_NewGame(); + return 0; } -void DSBarInfoWrapper::NewGame() +DEFINE_ACTION_FUNCTION(DSBarInfo, MustDrawLog) { - Super::NewGame(); - if (CPlayer != NULL) - { - AttachToPlayer(CPlayer); - core->_NewGame(); - } + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_INT(State); + ACTION_RETURN_BOOL(self->_MustDrawLog((EHudState)State)); } -bool DSBarInfoWrapper::MustDrawLog(EHudState state) +DEFINE_ACTION_FUNCTION(DSBarInfo, SetMugshotState) { - return core->_MustDrawLog(state); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_STRING(name); + PARAM_BOOL(wait); + PARAM_BOOL(reset); + self->_SetMugShotState(name, wait, reset); + return 0; } -void DSBarInfoWrapper::SetMugShotState(const char *state_name, bool wait_till_done, bool reset) +DEFINE_ACTION_FUNCTION(DSBarInfo, Tick) { - core->_SetMugShotState(state_name, wait_till_done, reset); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + self->_Tick(); + return 0; } -void DSBarInfoWrapper::Tick() +DEFINE_ACTION_FUNCTION(DSBarInfo, ReceivedWeapon) { - DBaseStatusBar::Tick(); - core->_Tick(); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_OBJECT(w, AWeapon); + self->_ReceivedWeapon(w); + return 0; } -void DSBarInfoWrapper::ReceivedWeapon(AWeapon *weapon) +DEFINE_ACTION_FUNCTION(DSBarInfo, FlashItem) { - core->_ReceivedWeapon(weapon); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_CLASS(w, AInventory); + self->_FlashItem(w); + return 0; } -void DSBarInfoWrapper::FlashItem(const PClass *itemtype) +DEFINE_ACTION_FUNCTION(DSBarInfo, ShowPop) { - core->_FlashItem(itemtype); + PARAM_SELF_STRUCT_PROLOGUE(DSBarInfo); + PARAM_INT(State); + self->_ShowPop(State); + return 0; } -void DSBarInfoWrapper::ShowPop(int popnum) -{ - DBaseStatusBar::ShowPop(popnum); //DBaseStatusBar supercall - core->_ShowPop(popnum); -} -IMPLEMENT_CLASS(DSBarInfoWrapper, false, false) - -DBaseStatusBar *CreateCustomStatusBar(int script) +DBaseStatusBar *CreateCustomStatusBar(int scriptno) { - if (SBarInfoScript[script] == NULL) + auto script = SBarInfoScript[scriptno]; + if (script == NULL) I_FatalError("Tried to create a status bar with no script!"); - return new DSBarInfoWrapper(SBarInfoScript[script]); + + auto sbar = (DBaseStatusBar*)PClass::FindClass("SBarInfoWrapper")->CreateNew(); + auto core = new DSBarInfo(sbar, script); + sbar->PointerVar("core") = core; + sbar->SetSize(script->height, script->resW, script->resH); + core->_SetScaled(sbar->Scaled); + sbar->CompleteBorder = script->completeBorder; + return sbar; } diff --git a/src/g_statusbar/sbarinfo.h b/src/g_statusbar/sbarinfo.h index 638bfb96a..06e426773 100644 --- a/src/g_statusbar/sbarinfo.h +++ b/src/g_statusbar/sbarinfo.h @@ -129,27 +129,4 @@ struct SBarInfo #define SCRIPT_DEFAULT 1 extern SBarInfo *SBarInfoScript[2]; -class DSBarInfoWrapper : public DBaseStatusBar -{ - DSBarInfo *core; - DECLARE_CLASS(DSBarInfoWrapper, DBaseStatusBar) -public: - DSBarInfoWrapper() : DBaseStatusBar(10, 10, 10) { core = nullptr; } - DSBarInfoWrapper(SBarInfo *script); - void OnDestroy() override; - void SetScaled(bool scale, bool force); - void AttachToPlayer(player_t *player) override; - - void ScreenSizeChanged() override; - void Draw(EHudState state) override; - void NewGame() override; - bool MustDrawLog(EHudState state) override; - void SetMugShotState(const char *state_name, bool wait_till_done, bool reset) override; - void Tick() override; - void ReceivedWeapon(AWeapon *weapon) override; - void FlashItem(const PClass *itemtype) override; - void ShowPop(int popnum) override; -}; - - #endif //__SBarInfo_SBAR_H__ diff --git a/src/g_statusbar/shared_sbar.cpp b/src/g_statusbar/shared_sbar.cpp index f8e6087b4..dab6e4e36 100644 --- a/src/g_statusbar/shared_sbar.cpp +++ b/src/g_statusbar/shared_sbar.cpp @@ -224,23 +224,38 @@ void ST_Clear() // //--------------------------------------------------------------------------- -DBaseStatusBar::DBaseStatusBar (int reltop, int hres, int vres) +DBaseStatusBar::DBaseStatusBar () { CompleteBorder = false; Centering = false; FixedOrigin = false; CrosshairSize = 1.; - RelTop = reltop; memset(Messages, 0, sizeof(Messages)); Displacement = 0; CPlayer = NULL; ShowLog = false; +} + +void DBaseStatusBar::SetSize(int reltop, int hres, int vres) +{ + RelTop = reltop; HorizontalResolution = hres; VerticalResolution = vres; - CallSetScaled (st_scale); + CallSetScaled(st_scale); } +DEFINE_ACTION_FUNCTION(DBaseStatusBar, SetSize) +{ + PARAM_SELF_PROLOGUE(DBaseStatusBar); + PARAM_INT_DEF(rt); + PARAM_INT_DEF(vw); + PARAM_INT_DEF(vh); + self->SetSize(rt, vw, vh); + return 0; +} + + //--------------------------------------------------------------------------- // // PROP Destroy @@ -334,27 +349,13 @@ void DBaseStatusBar::CallSetScaled(bool scale, bool force) // //--------------------------------------------------------------------------- -void DBaseStatusBar::AttachToPlayer (player_t *player) -{ - CPlayer = player; -} - -DEFINE_ACTION_FUNCTION(DBaseStatusBar, AttachToPlayer) -{ - PARAM_SELF_PROLOGUE(DBaseStatusBar); - PARAM_POINTER(player, player_t); - self->AttachToPlayer(player); - return 0; -} - -void DBaseStatusBar::CallAttachToPlayer(player_t *player) +void DBaseStatusBar::AttachToPlayer(player_t *player) { IFVIRTUAL(DBaseStatusBar, AttachToPlayer) { VMValue params[] = { (DObject*)this, player }; GlobalVMStack.Call(func, params, countof(params), nullptr, 0); } - else AttachToPlayer(player); } //--------------------------------------------------------------------------- @@ -1019,6 +1020,12 @@ bool DBaseStatusBar::MustDrawLog(EHudState state) void DBaseStatusBar::SetMugShotState(const char *stateName, bool waitTillDone, bool reset) { + IFVIRTUAL(DBaseStatusBar, SetMugShotState) + { + FString statestring = stateName; + VMValue params[] = { (DObject*)this, &statestring, waitTillDone, reset }; + GlobalVMStack.Call(func, params, countof(params), nullptr, 0); + } } //--------------------------------------------------------------------------- @@ -1223,44 +1230,17 @@ void DBaseStatusBar::NewGame () } } -void DBaseStatusBar::ShowPop (int popnum) -{ - ShowLog = (popnum == POP_Log && !ShowLog); -} - -DEFINE_ACTION_FUNCTION(DBaseStatusBar, ShowPop) -{ - PARAM_SELF_PROLOGUE(DBaseStatusBar); - PARAM_INT(state); - self->ShowPop(state); - return 0; -} - -void DBaseStatusBar::CallShowPop(int pop) +void DBaseStatusBar::ShowPop(int pop) { IFVIRTUAL(DBaseStatusBar, ShowPop) { VMValue params[] = { (DObject*)this, pop }; GlobalVMStack.Call(func, params, countof(params), nullptr, 0); } - else ShowPop(pop); } -void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon) -{ -} - -DEFINE_ACTION_FUNCTION(DBaseStatusBar, ReceivedWeapon) -{ - PARAM_SELF_PROLOGUE(DBaseStatusBar); - PARAM_POINTER(w, AWeapon); - self->ReceivedWeapon(w); - return 0; -} - - void DBaseStatusBar::SerializeMessages(FSerializer &arc) { arc.Array("hudmessages", Messages, 3, true); @@ -1461,7 +1441,7 @@ CCMD (showpop) { popnum = 0; } - StatusBar->CallShowPop (popnum); + StatusBar->ShowPop (popnum); } } @@ -1477,6 +1457,8 @@ DEFINE_FIELD(DBaseStatusBar, CompleteBorder); DEFINE_FIELD(DBaseStatusBar, CrosshairSize); DEFINE_FIELD(DBaseStatusBar, Displacement); DEFINE_FIELD(DBaseStatusBar, CPlayer); +DEFINE_FIELD(DBaseStatusBar, ShowLog); + DEFINE_GLOBAL(StatusBar); diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 83150c9e3..c175858de 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -5584,7 +5584,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) if (StatusBar != NULL && (playernum == consoleplayer || StatusBar->GetPlayer() == playernum)) { - StatusBar->CallAttachToPlayer (p); + StatusBar->AttachToPlayer (p); } if (multiplayer) diff --git a/wadsrc/static/zscript.txt b/wadsrc/static/zscript.txt index fddfd1378..82987b55f 100644 --- a/wadsrc/static/zscript.txt +++ b/wadsrc/static/zscript.txt @@ -34,6 +34,7 @@ version "2.5" #include "zscript/statusbar/statusbar.txt" #include "zscript/statusbar/strife_sbar.txt" +#include "zscript/statusbar/sbarinfowrapper.txt" #include "zscript/inventory/inventory.txt" #include "zscript/inventory/inv_misc.txt" diff --git a/wadsrc/static/zscript/statusbar/sbarinfowrapper.txt b/wadsrc/static/zscript/statusbar/sbarinfowrapper.txt new file mode 100644 index 000000000..e785abdb9 --- /dev/null +++ b/wadsrc/static/zscript/statusbar/sbarinfowrapper.txt @@ -0,0 +1,99 @@ + +struct SBarInfo native ui +{ + native void SetScaled(bool scaled); + native void Destroy(); + native void AttachToPlayer(PlayerInfo player); + native void ScreenSizeChanged(); + native void Draw(int state); + native void NewGame(); + native bool MustDrawLog(int state); + native void SetMugShotState(String state_name, bool wait_till_done, bool reset); + native void Tick(); + native clearscope void ReceivedWeapon(Weapon weapon); + native void FlashItem(class itemtype); + native void ShowPop(int popnum); +} + + +// The sole purpose of this wrapper is to elimintate the native dependencies of the status bar object +// because those would seriously impede the script conversion of the base class. + +class SBarInfoWrapper : BaseStatusBar +{ + private clearscope SBarInfo core; + + override void OnDestroy() + { + if (core != null) core.Destroy(); // note that the core is not a GC'd object! + Super.OnDestroy(); + } + + override void SetScaled(bool scale, bool force) + { + Super.SetScaled(scale, force); + core.SetScaled(Scaled); + } + + override void AttachToPlayer(PlayerInfo player) + { + Super.AttachToPlayer(player); + core.AttachToPlayer(player); + } + + override void ScreenSizeChanged() + { + Super.ScreenSizeChanged(); + core.ScreenSizeChanged(); + } + + override void Draw(int state, double TicFrac) + { + Super.Draw(state, TicFrac); + core.Draw(state); + } + + override void NewGame() + { + Super.NewGame(); + if (CPlayer != NULL) + { + AttachToPlayer(CPlayer); + core.NewGame(); + } + } + + override bool MustDrawLog(int state) + { + return core.MustDrawLog(state); + } + + override void SetMugShotState(String state_name, bool wait_till_done, bool reset) + { + core.SetMugShotState(state_name, wait_till_done, reset); + } + + override void Tick() + { + Super.Tick(); + core.Tick(); + } + + override void ReceivedWeapon(Weapon weapon) + { + core.ReceivedWeapon(weapon); + } + + override void FlashItem(class itemtype) + { + core.FlashItem(itemtype); + } + + override void ShowPop(int popnum) + { + Super.ShowPop(popnum); + core.ShowPop(popnum); + } + + +} \ No newline at end of file diff --git a/wadsrc/static/zscript/statusbar/statusbar.txt b/wadsrc/static/zscript/statusbar/statusbar.txt index 3972a616c..9bdbb00e4 100644 --- a/wadsrc/static/zscript/statusbar/statusbar.txt +++ b/wadsrc/static/zscript/statusbar/statusbar.txt @@ -59,20 +59,25 @@ class BaseStatusBar native ui native double CrosshairSize; native double Displacement; native PlayerInfo CPlayer; + native bool ShowLog; + native void SetSize(int height, int vwidth, int vheight); virtual void Init() {} + native virtual void SetScaled(bool scale, bool force = false); native virtual void Tick (); native virtual void Draw (int state, double TicFrac); + native virtual void ScreenSizeChanged (); + virtual void FlashItem (class itemtype) {} - native virtual void AttachToPlayer (PlayerInfo player); + virtual void AttachToPlayer (PlayerInfo player) { CPlayer = player; } virtual void FlashCrosshair () { CrosshairSize = XHAIRPICKUPSIZE; } virtual void NewGame () {} - native virtual void ScreenSizeChanged (); - native virtual void ShowPop (int popnum); - native virtual clearscope void ReceivedWeapon (Weapon weapn); + virtual void ShowPop (int popnum) { ShowLog = (popnum == POP_Log && !ShowLog); } + virtual clearscope void ReceivedWeapon (Weapon weapn) {} virtual bool MustDrawLog(int state) { return true; } -// native virtual void SetMugShotState (String state_name, bool wait_till_done=false, bool reset=false); later - at the moment the backing code is not accessible from the script side. + virtual void SetMugShotState (String state_name, bool wait_till_done=false, bool reset=false) {} + native void RefreshBackground () const; native Inventory, Inventory, int, int GetCurrentAmmo () const; native Inventory ValidateInvFirst (int numVisible) const; diff --git a/wadsrc/static/zscript/statusbar/strife_sbar.txt b/wadsrc/static/zscript/statusbar/strife_sbar.txt index bcbe2c85d..0ec43e8de 100644 --- a/wadsrc/static/zscript/statusbar/strife_sbar.txt +++ b/wadsrc/static/zscript/statusbar/strife_sbar.txt @@ -59,6 +59,7 @@ class StrifeStatusBar : BaseStatusBar override void Init() { + SetSize(32, 320, 200); DoCommonInit(); }