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- added NULL pointer checks to AActor::RemoveInventory to prevent items that destroy their owner in their use state from crashing the engine.
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1 changed files with 12 additions and 9 deletions
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@ -579,6 +579,8 @@ void AActor::RemoveInventory (AInventory *item)
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{
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AInventory *inv, **invp;
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if (item != NULL && item->Owner != NULL) // can happen if the owner was destroyed by some action from an item's use state.
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{
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invp = &item->Owner->Inventory;
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for (inv = *invp; inv != NULL; invp = &inv->Inventory, inv = *invp)
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{
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@ -592,6 +594,7 @@ void AActor::RemoveInventory (AInventory *item)
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}
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}
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}
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}
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//============================================================================
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//
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