- added NULL pointer checks to AActor::RemoveInventory to prevent items that destroy their owner in their use state from crashing the engine.

This commit is contained in:
Christoph Oelckers 2015-02-26 12:13:17 +01:00
parent 84f8c299ce
commit 13e98c301a

View file

@ -579,6 +579,8 @@ void AActor::RemoveInventory (AInventory *item)
{
AInventory *inv, **invp;
if (item != NULL && item->Owner != NULL) // can happen if the owner was destroyed by some action from an item's use state.
{
invp = &item->Owner->Inventory;
for (inv = *invp; inv != NULL; invp = &inv->Inventory, inv = *invp)
{
@ -592,6 +594,7 @@ void AActor::RemoveInventory (AInventory *item)
}
}
}
}
//============================================================================
//