mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-30 16:01:49 +00:00
- run the dynamic light recreation loop before calling the light ticker.
This was done afterward which performed some needed cleanup too late.
This commit is contained in:
parent
1097bd6c73
commit
139f501ec5
2 changed files with 21 additions and 16 deletions
|
@ -175,22 +175,6 @@ void P_Ticker (void)
|
|||
{
|
||||
P_UpdateSpecials(Level);
|
||||
}
|
||||
it = Level->GetThinkerIterator<AActor>();
|
||||
|
||||
// Set dynamic lights at the end of the tick, so that this catches all changes being made through the last frame.
|
||||
while ((ac = it.Next()))
|
||||
{
|
||||
if (ac->flags8 & MF8_RECREATELIGHTS)
|
||||
{
|
||||
ac->flags8 &= ~MF8_RECREATELIGHTS;
|
||||
ac->SetDynamicLights();
|
||||
}
|
||||
// This was merged from P_RunEffects to eliminate the costly duplicate ThinkerIterator loop.
|
||||
if ((ac->effects || ac->fountaincolor) && !Level->isFrozen())
|
||||
{
|
||||
P_RunEffect(ac, ac->effects);
|
||||
}
|
||||
}
|
||||
|
||||
// for par times
|
||||
Level->time++;
|
||||
|
|
|
@ -107,6 +107,25 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
|
|||
|
||||
ThinkCycles.Clock();
|
||||
|
||||
auto recreateLights = [=]() {
|
||||
auto it = Level->GetThinkerIterator<AActor>();
|
||||
|
||||
// Set dynamic lights at the end of the tick, so that this catches all changes being made through the last frame.
|
||||
while (auto ac = it.Next())
|
||||
{
|
||||
if (ac->flags8 & MF8_RECREATELIGHTS)
|
||||
{
|
||||
ac->flags8 &= ~MF8_RECREATELIGHTS;
|
||||
ac->SetDynamicLights();
|
||||
}
|
||||
// This was merged from P_RunEffects to eliminate the costly duplicate ThinkerIterator loop.
|
||||
if ((ac->effects || ac->fountaincolor) && !Level->isFrozen())
|
||||
{
|
||||
P_RunEffect(ac, ac->effects);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (!profilethinkers)
|
||||
{
|
||||
// Tick every thinker left from last time
|
||||
|
@ -127,6 +146,7 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
|
|||
|
||||
if (Level->HasDynamicLights)
|
||||
{
|
||||
recreateLights();
|
||||
for (auto light = Level->lights; light;)
|
||||
{
|
||||
auto next = light->next;
|
||||
|
@ -156,6 +176,7 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
|
|||
|
||||
if (Level->lights && Level->HasDynamicLights)
|
||||
{
|
||||
recreateLights();
|
||||
// Also profile the internal dynamic lights, even though they are not implemented as thinkers.
|
||||
auto &prof = Profiles[NAME_InternalDynamicLight];
|
||||
prof.timer.Clock();
|
||||
|
|
Loading…
Reference in a new issue