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- Soundfont manager works for FluidSynth.
This commit is contained in:
parent
8b8a7e5e45
commit
1361956072
3 changed files with 24 additions and 14 deletions
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@ -86,7 +86,7 @@ FileReader *FSoundFontReader::OpenMainConfigFile()
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{
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if (mMainConfigForSF2.IsNotEmpty())
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{
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return new MemoryReader(mMainConfigForSF2.GetChars(), mMainConfigForSF2.Len());
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return new MemoryReader(mMainConfigForSF2.GetChars(), (long)mMainConfigForSF2.Len());
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}
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else
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{
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@ -208,7 +208,7 @@ FileReader *FSF2Reader::OpenFile(const char *name)
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FZipPatReader::FZipPatReader(const char *filename)
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{
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resf = FResourceFile::OpenResourceFile(filename, nullptr);
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resf = FResourceFile::OpenResourceFile(filename, nullptr, true);
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}
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FZipPatReader::~FZipPatReader()
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@ -308,6 +308,7 @@ FileReader *FPatchSetReader::OpenFile(const char *name)
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void FSoundFontManager::ProcessOneFile(const FString &fn, TArray<FString> &sffiles)
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{
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auto fb = ExtractFileBase(fn, false);
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auto fbe = ExtractFileBase(fn, true);
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for (auto &sfi : soundfonts)
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{
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// We already got a soundfont with this name. Do not add again.
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@ -323,12 +324,12 @@ void FSoundFontManager::ProcessOneFile(const FString &fn, TArray<FString> &sffil
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if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
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{
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sffiles.Push(fn);
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FSoundFontInfo sft = { fb, fn, SF_SF2 };
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FSoundFontInfo sft = { fb, fbe, fn, SF_SF2 };
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soundfonts.Push(sft);
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}
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else if (!memcmp(head, "PK", 2))
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{
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auto zip = FResourceFile::OpenResourceFile(fn, nullptr);
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auto zip = FResourceFile::OpenResourceFile(fn, nullptr, true);
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if (zip != nullptr)
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{
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if (zip->LumpCount() > 1) // Anything with just one lump cannot possibly be a packed GUS patch set so skip it right away and simplify the lookup code
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@ -338,7 +339,7 @@ void FSoundFontManager::ProcessOneFile(const FString &fn, TArray<FString> &sffil
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{
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// It seems like this is what we are looking for
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sffiles.Push(fn);
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FSoundFontInfo sft = { fb, fn, SF_GUS };
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FSoundFontInfo sft = { fb, fbe, fn, SF_GUS };
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soundfonts.Push(sft);
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}
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}
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@ -394,6 +395,8 @@ void FSoundFontManager::CollectSoundfonts()
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}
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}
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}
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if (sffiles.Size() > 0)
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soundfontcollection.InitMultipleFiles(sffiles);
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}
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@ -408,7 +411,8 @@ const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int all
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{
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for(auto &sfi : soundfonts)
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{
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if (allowed & sfi.type && !sfi.mFilename.CompareNoCase(name))
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// an empty name will pick the first one in a compatible format.
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if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name)))
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{
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return &sfi;
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}
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@ -440,7 +444,8 @@ FSoundFontReader *FSoundFontManager::OpenSoundFont(const char *name, int allowed
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fr.Read(head, 16);
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if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
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{
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FSoundFontInfo sft = { name, name, SF_SF2 };
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FString fname = name;
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FSoundFontInfo sft = { fname, fname, fname, SF_SF2 };
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soundfonts.Push(sft);
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}
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@ -13,7 +13,8 @@ enum
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struct FSoundFontInfo
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{
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FString mName; // This is what the sounfont is identified with. It's the extension-less base file name
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FString mFilename; // Full path to the backing file - this is needed by FluidSynth to load the sound font.
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FString mNameExt; // Same with extension. Used for comparing with input names so they can be done with or without extension.
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FString mFilename; // Full path to the backing file - this is needed by FluidSynth to load the sound font.
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int type;
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};
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@ -125,3 +126,4 @@ public:
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};
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extern FSoundFontManager sfmanager;
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@ -45,6 +45,7 @@
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#include "v_text.h"
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#include "version.h"
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#include "cmdlib.h"
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#include "i_soundfont.h"
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// MACROS ------------------------------------------------------------------
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@ -325,6 +326,11 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice(const char *args)
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{
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return;
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}
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if (LoadPatchSets(nullptr))
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{
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return;
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}
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// The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing.
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#ifdef __unix__
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// This is the standard location on Ubuntu.
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if (LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
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@ -352,12 +358,6 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice(const char *args)
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}
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#endif
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// Last try the base sound font which should be provided by the GZDoom binary package.
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auto wad = BaseFileSearch(BASESF, NULL, true);
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if (wad != NULL && LoadPatchSets(wad))
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{
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return;
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}
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Printf("Failed to load any MIDI patches.\n");
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delete_fluid_synth(FluidSynth);
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@ -495,6 +495,9 @@ void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
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int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
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{
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auto info = sfmanager.FindSoundFont(patches, SF_SF2);
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if (info != nullptr) patches = info->mFilename.GetChars();
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int count;
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char *wpatches = strdup(patches);
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char *tok;
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