mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 00:21:35 +00:00
- system backend cleanup.
This is mainly for running CI on Linux and macOS. Windws is already working.
This commit is contained in:
parent
a40578a0a4
commit
12e69adec3
44 changed files with 384 additions and 381 deletions
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@ -203,9 +203,9 @@ if( MSVC )
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# Function-level linking
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# Disable run-time type information
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if ( HAVE_VULKAN )
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set( ALL_C_FLAGS "/GF /Gy /permissive- /DHAVE_VULKAN" )
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set( ALL_C_FLAGS "/GF /Gy /permissive- /DHAVE_VULKAN /D_HAVE_SOFTPOLY" )
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else()
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set( ALL_C_FLAGS "/GF /Gy /permissive-" )
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set( ALL_C_FLAGS "/GF /Gy /permissive- /D_HAVE_SOFTPOLY" )
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endif()
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# Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall
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@ -241,9 +241,9 @@ if( MSVC )
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else()
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set( REL_LINKER_FLAGS "" )
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if ( HAVE_VULKAN )
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set( ALL_C_FLAGS "-ffp-contract=off -DHAVE_VULKAN" )
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set( ALL_C_FLAGS "-ffp-contract=off -DHAVE_VULKAN -D_HAVE_SOFTPOLY" )
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else()
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set( ALL_C_FLAGS "-ffp-contract=off" )
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set( ALL_C_FLAGS "-ffp-contract=off -D_HAVE_SOFTPOLY" )
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endif()
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if ( UNIX )
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@ -486,3 +486,4 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
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if (data) delete[] data;
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return retval;
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}
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@ -144,7 +144,6 @@ struct FISoundChannel
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class SoundStream;
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void S_SetSoundPaused(int state);
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#endif
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@ -8,6 +8,8 @@ struct SystemCallbacks
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bool (*NetGame)();
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bool (*WantNativeMouse)();
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bool (*CaptureModeInGame)();
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void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
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};
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extern SystemCallbacks *sysCallbacks;
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22
src/common/engine/i_specialpaths.h
Normal file
22
src/common/engine/i_specialpaths.h
Normal file
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@ -0,0 +1,22 @@
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#pragma once
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#include "zstring.h"
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#ifdef __unix__
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FString GetUserFile (const char *path);
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#endif
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FString M_GetAppDataPath(bool create);
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FString M_GetCachePath(bool create);
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FString M_GetAutoexecPath();
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FString M_GetConfigPath(bool for_reading);
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FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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FString M_GetDocumentsPath();
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FString M_GetDemoPath();
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FString M_GetNormalizedPath(const char* path);
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#ifdef __APPLE__
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FString M_GetMacAppSupportPath(const bool create = true);
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void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
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#endif // __APPLE__
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24
src/common/engine/startupinfo.h
Normal file
24
src/common/engine/startupinfo.h
Normal file
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@ -0,0 +1,24 @@
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#pragma once
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struct FStartupInfo
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{
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FString Name;
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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FString Song;
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int Type;
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int LoadLights = -1;
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int LoadBrightmaps = -1;
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enum
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{
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DefaultStartup,
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DoomStartup,
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HereticStartup,
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HexenStartup,
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StrifeStartup,
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};
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};
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extern FStartupInfo GameStartupInfo;
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@ -791,14 +791,14 @@ const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *i
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if (iwadType == -1) return nullptr;
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//gameiwad = iwadType;
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const FIWADInfo *iwad_info = &mIWadInfos[iwadType];
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if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name;
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if (DoomStartupInfo.BkColor == 0 && DoomStartupInfo.FgColor == 0)
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if (GameStartupInfo.Name.IsEmpty()) GameStartupInfo.Name = iwad_info->Name;
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if (GameStartupInfo.BkColor == 0 && GameStartupInfo.FgColor == 0)
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{
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DoomStartupInfo.BkColor = iwad_info->BkColor;
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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GameStartupInfo.BkColor = iwad_info->BkColor;
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GameStartupInfo.FgColor = iwad_info->FgColor;
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}
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if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
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if (DoomStartupInfo.Song.IsEmpty()) DoomStartupInfo.Song = iwad_info->Song;
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if (GameStartupInfo.Type == 0) GameStartupInfo.Type = iwad_info->StartupType;
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if (GameStartupInfo.Song.IsEmpty()) GameStartupInfo.Song = iwad_info->Song;
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I_SetIWADInfo();
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return iwad_info;
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}
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@ -279,7 +279,7 @@ FGameTexture *Advisory;
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FTextureID Page;
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const char *Subtitle;
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bool nospriterename;
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FStartupInfo DoomStartupInfo;
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FStartupInfo GameStartupInfo;
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FString lastIWAD;
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int restart = 0;
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bool batchrun; // just run the startup and collect all error messages in a logfile, then quit without any interaction
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@ -1795,44 +1795,44 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
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else if (!nextKey.CompareNoCase("STARTUPTITLE"))
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{
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sc.MustGetString();
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DoomStartupInfo.Name = sc.String;
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GameStartupInfo.Name = sc.String;
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}
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else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
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{
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sc.MustGetString();
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DoomStartupInfo.FgColor = V_GetColor(NULL, sc);
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GameStartupInfo.FgColor = V_GetColor(NULL, sc);
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sc.MustGetStringName(",");
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sc.MustGetString();
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DoomStartupInfo.BkColor = V_GetColor(NULL, sc);
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GameStartupInfo.BkColor = V_GetColor(NULL, sc);
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}
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else if (!nextKey.CompareNoCase("STARTUPTYPE"))
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{
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sc.MustGetString();
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FString sttype = sc.String;
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if (!sttype.CompareNoCase("DOOM"))
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DoomStartupInfo.Type = FStartupInfo::DoomStartup;
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GameStartupInfo.Type = FStartupInfo::DoomStartup;
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else if (!sttype.CompareNoCase("HERETIC"))
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DoomStartupInfo.Type = FStartupInfo::HereticStartup;
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GameStartupInfo.Type = FStartupInfo::HereticStartup;
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else if (!sttype.CompareNoCase("HEXEN"))
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DoomStartupInfo.Type = FStartupInfo::HexenStartup;
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GameStartupInfo.Type = FStartupInfo::HexenStartup;
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else if (!sttype.CompareNoCase("STRIFE"))
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DoomStartupInfo.Type = FStartupInfo::StrifeStartup;
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else DoomStartupInfo.Type = FStartupInfo::DefaultStartup;
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GameStartupInfo.Type = FStartupInfo::StrifeStartup;
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else GameStartupInfo.Type = FStartupInfo::DefaultStartup;
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}
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else if (!nextKey.CompareNoCase("STARTUPSONG"))
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{
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sc.MustGetString();
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DoomStartupInfo.Song = sc.String;
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GameStartupInfo.Song = sc.String;
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}
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else if (!nextKey.CompareNoCase("LOADLIGHTS"))
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{
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sc.MustGetNumber();
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DoomStartupInfo.LoadLights = !!sc.Number;
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GameStartupInfo.LoadLights = !!sc.Number;
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}
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else if (!nextKey.CompareNoCase("LOADBRIGHTMAPS"))
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{
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sc.MustGetNumber();
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DoomStartupInfo.LoadBrightmaps = !!sc.Number;
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GameStartupInfo.LoadBrightmaps = !!sc.Number;
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}
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else
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{
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@ -1956,13 +1956,13 @@ static void AddAutoloadFiles(const char *autoname)
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// [SP] Dialog reaction - load lights.pk3 and brightmaps.pk3 based on user choices
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if (!(gameinfo.flags & GI_SHAREWARE))
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{
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if (DoomStartupInfo.LoadLights == 1 || (DoomStartupInfo.LoadLights != 0 && autoloadlights))
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if (GameStartupInfo.LoadLights == 1 || (GameStartupInfo.LoadLights != 0 && autoloadlights))
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{
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const char *lightswad = BaseFileSearch ("lights.pk3", NULL, false, GameConfig);
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if (lightswad)
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D_AddFile (allwads, lightswad, true, -1, GameConfig);
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}
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if (DoomStartupInfo.LoadBrightmaps == 1 || (DoomStartupInfo.LoadBrightmaps != 0 && autoloadbrightmaps))
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if (GameStartupInfo.LoadBrightmaps == 1 || (GameStartupInfo.LoadBrightmaps != 0 && autoloadbrightmaps))
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{
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const char *bmwad = BaseFileSearch ("brightmaps.pk3", NULL, false, GameConfig);
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if (bmwad)
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@ -2627,6 +2627,7 @@ bool System_WantNativeMouse()
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static bool System_CaptureModeInGame()
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{
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if (demoplayback || paused) return false;
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switch (mouse_capturemode)
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{
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default:
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@ -2639,6 +2640,59 @@ static bool System_CaptureModeInGame()
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}
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}
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//==========================================================================
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//
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// DoomSpecificInfo
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//
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// Called by the crash logger to get application-specific information.
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//
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//==========================================================================
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void System_CrashInfo(char* buffer, size_t bufflen, const char *lfstr)
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{
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const char* arg;
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char* const buffend = buffer + bufflen - 2; // -2 for CRLF at end
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int i;
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buffer += mysnprintf(buffer, buffend - buffer, GAMENAME " version %s (%s)", GetVersionString(), GetGitHash());
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buffer += snprintf(buffer, buffend - buffer, "%sCommand line:", lfstr);
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for (i = 0; i < Args->NumArgs(); ++i)
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{
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buffer += snprintf(buffer, buffend - buffer, " %s", Args->GetArg(i));
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}
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for (i = 0; (arg = fileSystem.GetResourceFileName(i)) != NULL; ++i)
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{
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buffer += mysnprintf(buffer, buffend - buffer, "%sWad %d: %s", lfstr, i, arg);
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}
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if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
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{
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buffer += mysnprintf(buffer, buffend - buffer, "%s%sNot in a level.", lfstr, lfstr);
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}
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else
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{
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buffer += mysnprintf(buffer, buffend - buffer, "%s%sCurrent map: %s", lfstr, lfstr, primaryLevel->MapName.GetChars());
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if (!viewactive)
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{
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buffer += mysnprintf(buffer, buffend - buffer, "%s%sView not active.", lfstr, lfstr);
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}
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else
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{
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auto& vp = r_viewpoint;
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buffer += mysnprintf(buffer, buffend - buffer, "%s%sviewx = %f", lfstr, lfstr, vp.Pos.X);
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buffer += mysnprintf(buffer, buffend - buffer, "%sviewy = %f", lfstr, vp.Pos.Y);
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buffer += mysnprintf(buffer, buffend - buffer, "%sviewz = %f", lfstr, vp.Pos.Z);
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buffer += mysnprintf(buffer, buffend - buffer, "%sviewangle = %f", lfstr, vp.Angles.Yaw);
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}
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}
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buffer += mysnprintf(buffer, buffend - buffer, "%s", lfstr);
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*buffer = 0;
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}
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static void PatchTextures()
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{
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@ -2788,6 +2842,7 @@ static int D_DoomMain_Internal (void)
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System_NetGame,
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System_WantNativeMouse,
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System_CaptureModeInGame,
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System_CrashInfo,
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};
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sysCallbacks = &syscb;
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@ -3323,7 +3378,7 @@ static int D_DoomMain_Internal (void)
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void I_ShowFatalError(const char* message);
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int D_DoomMain()
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int GameMain()
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{
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int ret = 0;
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GameTicRate = TICRATE;
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@ -3406,10 +3461,10 @@ void D_Cleanup()
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TexAnim.DeleteAll();
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TexMan.DeleteAll();
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// delete DoomStartupInfo data
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DoomStartupInfo.Name = "";
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DoomStartupInfo.BkColor = DoomStartupInfo.FgColor = DoomStartupInfo.Type = 0;
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DoomStartupInfo.LoadLights = DoomStartupInfo.LoadBrightmaps = -1;
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// delete GameStartupInfo data
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GameStartupInfo.Name = "";
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GameStartupInfo.BkColor = GameStartupInfo.FgColor = GameStartupInfo.Type = 0;
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GameStartupInfo.LoadLights = GameStartupInfo.LoadBrightmaps = -1;
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GC::FullGC(); // clean up before taking down the object list.
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@ -3566,12 +3621,12 @@ void I_UpdateWindowTitle()
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if (level.LevelName && level.LevelName.GetChars()[0])
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{
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FString titlestr;
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titlestr.Format("%s - %s", level.LevelName.GetChars(), DoomStartupInfo.Name.GetChars());
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titlestr.Format("%s - %s", level.LevelName.GetChars(), GameStartupInfo.Name.GetChars());
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I_SetWindowTitle(titlestr.GetChars());
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break;
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}
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case 2:
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I_SetWindowTitle(DoomStartupInfo.Name.GetChars());
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I_SetWindowTitle(GameStartupInfo.Name.GetChars());
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break;
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default:
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I_SetWindowTitle(NULL);
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24
src/d_main.h
24
src/d_main.h
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@ -30,6 +30,7 @@
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#include "doomtype.h"
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#include "gametype.h"
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#include "startupinfo.h"
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struct event_t;
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@ -45,8 +46,6 @@ struct CRestartException
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char dummy;
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};
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int D_DoomMain (void);
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void D_Display ();
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@ -73,25 +72,6 @@ struct WadStuff
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FString Name;
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};
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struct FStartupInfo
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{
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FString Name;
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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FString Song;
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int Type;
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int LoadLights = -1;
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int LoadBrightmaps = -1;
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enum
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{
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DefaultStartup,
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DoomStartup,
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HereticStartup,
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HexenStartup,
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StrifeStartup,
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};
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};
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struct FIWADInfo
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{
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FString Name; // Title banner text for this IWAD
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@ -126,8 +106,6 @@ struct FFoundWadInfo
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}
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};
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extern FStartupInfo DoomStartupInfo;
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//==========================================================================
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//
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// IWAD identifier class
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@ -196,7 +196,7 @@ void G_DeferedInitNew (const char *mapname, int newskill)
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gameaction = ga_newgame2;
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}
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void G_DeferedInitNew (FGameStartup *gs)
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void G_DeferedInitNew (FNewGameStartup *gs)
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{
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if (gs->PlayerClass != NULL) playerclass = gs->PlayerClass;
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d_mapname = AllEpisodes[gs->Episode].mEpisodeMap;
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@ -15,8 +15,8 @@ void G_InitNew (const char *mapname, bool bTitleLevel);
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// A normal game starts at map 1,
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// but a warp test can start elsewhere
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void G_DeferedInitNew (const char *mapname, int skill = -1);
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struct FGameStartup;
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void G_DeferedInitNew (FGameStartup *gs);
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struct FNewGameStartup;
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void G_DeferedInitNew (FNewGameStartup *gs);
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enum
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{
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|
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19
src/m_misc.h
19
src/m_misc.h
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@ -44,23 +44,6 @@ void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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// Get special directory paths (defined in m_specialpaths.cpp)
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#ifdef __unix__
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FString GetUserFile (const char *path); // Prepends ~/.zdoom to path
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#endif
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FString M_GetAppDataPath(bool create);
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FString M_GetCachePath(bool create);
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FString M_GetAutoexecPath();
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FString M_GetCajunPath(const char *filename);
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FString M_GetConfigPath(bool for_reading);
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FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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FString M_GetDocumentsPath();
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#ifdef __APPLE__
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FString M_GetMacAppSupportPath(const bool create = true);
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void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
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#endif // __APPLE__
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#include "i_specialpaths.h"
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#endif
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@ -107,7 +107,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DMenu, MenuTime, GetMenuTime)
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ACTION_RETURN_INT(MenuTime);
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}
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FGameStartup GameStartupInfo;
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FNewGameStartup NewGameStartupInfo;
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EMenuState menuactive;
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bool M_DemoNoPlay;
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FButtonStatus MenuButtons[NUM_MKEYS];
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@ -461,12 +461,12 @@ void M_SetMenu(FName menu, int param)
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break;
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case NAME_Episodemenu:
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// sent from the player class menu
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GameStartupInfo.Skill = -1;
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GameStartupInfo.Episode = -1;
|
||||
GameStartupInfo.PlayerClass =
|
||||
NewGameStartupInfo.Skill = -1;
|
||||
NewGameStartupInfo.Episode = -1;
|
||||
NewGameStartupInfo.PlayerClass =
|
||||
param == -1000? nullptr :
|
||||
param == -1? "Random" : GetPrintableDisplayName(PlayerClasses[param].Type).GetChars();
|
||||
M_StartupEpisodeMenu(&GameStartupInfo); // needs player class name from class menu (later)
|
||||
M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
|
||||
break;
|
||||
|
||||
case NAME_Skillmenu:
|
||||
|
@ -479,14 +479,14 @@ void M_SetMenu(FName menu, int param)
|
|||
return;
|
||||
}
|
||||
|
||||
GameStartupInfo.Episode = param;
|
||||
M_StartupSkillMenu(&GameStartupInfo); // needs player class name from class menu (later)
|
||||
NewGameStartupInfo.Episode = param;
|
||||
M_StartupSkillMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
|
||||
break;
|
||||
|
||||
case NAME_StartgameConfirm:
|
||||
{
|
||||
// sent from the skill menu for a skill that needs to be confirmed
|
||||
GameStartupInfo.Skill = param;
|
||||
NewGameStartupInfo.Skill = param;
|
||||
|
||||
const char *msg = AllSkills[param].MustConfirmText;
|
||||
if (*msg==0) msg = GStrings("NIGHTMARE");
|
||||
|
@ -497,10 +497,10 @@ void M_SetMenu(FName menu, int param)
|
|||
case NAME_Startgame:
|
||||
// sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu
|
||||
// Now we can finally start the game. Ugh...
|
||||
GameStartupInfo.Skill = param;
|
||||
NewGameStartupInfo.Skill = param;
|
||||
case NAME_StartgameConfirmed:
|
||||
|
||||
G_DeferedInitNew (&GameStartupInfo);
|
||||
G_DeferedInitNew (&NewGameStartupInfo);
|
||||
if (gamestate == GS_FULLCONSOLE)
|
||||
{
|
||||
gamestate = GS_HIDECONSOLE;
|
||||
|
|
|
@ -47,14 +47,14 @@ enum EMenuKey
|
|||
};
|
||||
|
||||
|
||||
struct FGameStartup
|
||||
struct FNewGameStartup
|
||||
{
|
||||
const char *PlayerClass;
|
||||
int Episode;
|
||||
int Skill;
|
||||
};
|
||||
|
||||
extern FGameStartup GameStartupInfo;
|
||||
extern FNewGameStartup NewGameStartupInfo;
|
||||
|
||||
struct FSaveGameNode
|
||||
{
|
||||
|
@ -345,8 +345,8 @@ void M_ActivateMenu(DMenu *menu);
|
|||
void M_ClearMenus ();
|
||||
void M_PreviousMenu ();
|
||||
void M_ParseMenuDefs();
|
||||
void M_StartupEpisodeMenu(FGameStartup *gs);
|
||||
void M_StartupSkillMenu(FGameStartup *gs);
|
||||
void M_StartupEpisodeMenu(FNewGameStartup *gs);
|
||||
void M_StartupSkillMenu(FNewGameStartup *gs);
|
||||
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
|
||||
void M_SetMenu(FName menu, int param = -1);
|
||||
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
|
||||
|
|
|
@ -1113,7 +1113,7 @@ void M_ParseMenuDefs()
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void M_StartupEpisodeMenu(FGameStartup *gs)
|
||||
void M_StartupEpisodeMenu(FNewGameStartup *gs)
|
||||
{
|
||||
// Build episode menu
|
||||
bool success = false;
|
||||
|
@ -1670,7 +1670,7 @@ DEFINE_ACTION_FUNCTION(DMenu, UpdateSkinOptions)
|
|||
//=============================================================================
|
||||
extern int restart;
|
||||
|
||||
void M_StartupSkillMenu(FGameStartup *gs)
|
||||
void M_StartupSkillMenu(FNewGameStartup *gs)
|
||||
{
|
||||
static int done = -1;
|
||||
bool success = false;
|
||||
|
|
|
@ -35,19 +35,14 @@
|
|||
|
||||
#import <Carbon/Carbon.h>
|
||||
|
||||
#include "c_buttons.h"
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_event.h"
|
||||
#include "c_buttons.h"
|
||||
#include "d_gui.h"
|
||||
#include "dikeys.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "v_video.h"
|
||||
#include "events.h"
|
||||
#include "g_game.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "i_interface.h"
|
||||
|
||||
|
||||
|
@ -61,7 +56,7 @@ CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
|
||||
extern int paused, chatmodeon;
|
||||
extern constate_e ConsoleState;
|
||||
|
||||
extern bool ToggleFullscreen;
|
||||
bool GUICapture;
|
||||
|
||||
|
||||
|
@ -77,24 +72,19 @@ size_t s_skipMouseMoves;
|
|||
|
||||
void CheckGUICapture()
|
||||
{
|
||||
bool wantCapture = (MENU_Off == menuactive)
|
||||
? (c_down == ConsoleState || c_falling == ConsoleState || chatmodeon)
|
||||
: (MENU_On == menuactive || MENU_OnNoPause == menuactive);
|
||||
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
|
||||
|
||||
// [ZZ] check active event handlers that want the UI processing
|
||||
if (!wantCapture && primaryLevel->localEventManager->CheckUiProcessors())
|
||||
if (wantCapt != GUICapture)
|
||||
{
|
||||
wantCapture = true;
|
||||
}
|
||||
|
||||
if (wantCapture != GUICapture)
|
||||
GUICapture = wantCapt;
|
||||
if (wantCapt && Keyboard != NULL)
|
||||
{
|
||||
GUICapture = wantCapture;
|
||||
|
||||
buttonMap.ResetButtonStates();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SetCursorPosition(const NSPoint position)
|
||||
{
|
||||
NSWindow* window = [NSApp keyWindow];
|
||||
|
@ -160,7 +150,7 @@ void CheckNativeMouse()
|
|||
{
|
||||
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
|
||||
wantNative = (!m_use_mouse || MENU_WaitKey != menuactive)
|
||||
&& (!captureModeInGame || GUICapture || paused || demoplayback);
|
||||
&& (!captureModeInGame || GUICapture);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -36,12 +36,13 @@
|
|||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "d_event.h"
|
||||
#include "doomdef.h"
|
||||
#include "i_system.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_joy.h"
|
||||
#include "templates.h"
|
||||
#include "v_text.h"
|
||||
#include "printf.h"
|
||||
#include "keydef.h"
|
||||
|
||||
|
||||
EXTERN_CVAR(Bool, joy_axespolling)
|
||||
|
|
|
@ -32,19 +32,18 @@
|
|||
*/
|
||||
|
||||
#include "i_common.h"
|
||||
#include "s_sound.h"
|
||||
#include "s_soundinternal.h"
|
||||
|
||||
#include <sys/sysctl.h>
|
||||
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_main.h"
|
||||
#include "i_system.h"
|
||||
#include "m_argv.h"
|
||||
#include "st_console.h"
|
||||
#include "version.h"
|
||||
#include "engineerrors.h"
|
||||
#include "printf.h"
|
||||
#include "s_music.h"
|
||||
|
||||
|
||||
|
@ -59,7 +58,7 @@ EXTERN_CVAR(Int, vid_defwidth )
|
|||
EXTERN_CVAR(Int, vid_defheight)
|
||||
EXTERN_CVAR(Bool, vid_vsync )
|
||||
|
||||
|
||||
int GameMain();
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
@ -169,7 +168,7 @@ int DoMain(int argc, char** argv)
|
|||
progdir = [[exePath stringByDeletingLastPathComponent] UTF8String];
|
||||
progdir += "/";
|
||||
|
||||
auto ret = D_DoomMain();
|
||||
auto ret = GameMain();
|
||||
FConsoleWindow::DeleteInstance();
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
|
||||
#include "i_common.h"
|
||||
|
||||
#include <fnmatch.h>
|
||||
#include <sys/sysctl.h>
|
||||
|
||||
#include "i_system.h"
|
||||
|
|
|
@ -44,21 +44,24 @@
|
|||
#include "v_video.h"
|
||||
#include "bitmap.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "doomstat.h"
|
||||
#include "hardware.h"
|
||||
#include "i_system.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_png.h"
|
||||
#include "swrenderer/r_swrenderer.h"
|
||||
#include "st_console.h"
|
||||
#include "v_text.h"
|
||||
#include "version.h"
|
||||
#include "engineerrors.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#ifdef HAVE_VULKAN
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#endif
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
|
||||
#endif
|
||||
|
||||
extern bool ToggleFullscreen;
|
||||
|
||||
@implementation NSWindow(ExitAppOnClose)
|
||||
|
||||
|
@ -441,6 +444,8 @@ public:
|
|||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (vid_preferbackend == 2)
|
||||
{
|
||||
SetupOpenGLView(ms_window, OpenGLProfile::Legacy);
|
||||
|
@ -448,6 +453,7 @@ public:
|
|||
fb = new PolyFrameBuffer(nullptr, vid_fullscreen);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
SetupOpenGLView(ms_window, OpenGLProfile::Core);
|
||||
}
|
||||
|
@ -461,6 +467,7 @@ public:
|
|||
fb->SetMode(vid_fullscreen, vid_hidpi);
|
||||
fb->SetSize(fb->GetClientWidth(), fb->GetClientHeight());
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
// This lame hack is a temporary workaround for strange performance issues
|
||||
// with fullscreen window and Core Animation's Metal layer
|
||||
// It is somehow related to initial window level and flags
|
||||
|
@ -470,6 +477,7 @@ public:
|
|||
fb->SetMode(false, vid_hidpi);
|
||||
fb->SetMode(true, vid_hidpi);
|
||||
}
|
||||
#endif
|
||||
|
||||
return fb;
|
||||
}
|
||||
|
@ -480,8 +488,9 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
#ifdef HAVE_VULKAN
|
||||
VulkanDevice *m_vulkanDevice = nullptr;
|
||||
|
||||
#endif
|
||||
static CocoaWindow* ms_window;
|
||||
|
||||
static bool ms_isVulkanEnabled;
|
||||
|
|
|
@ -32,12 +32,13 @@
|
|||
*/
|
||||
|
||||
#include "i_common.h"
|
||||
|
||||
#include "d_main.h"
|
||||
#include "startupinfo.h"
|
||||
#include "st_console.h"
|
||||
#include "v_text.h"
|
||||
#include "version.h"
|
||||
|
||||
#include "palentry.h"
|
||||
#include "v_video.h"
|
||||
#include "v_font.h"
|
||||
|
||||
static NSColor* RGB(const uint8_t red, const uint8_t green, const uint8_t blue)
|
||||
{
|
||||
|
@ -339,17 +340,17 @@ void FConsoleWindow::SetTitleText()
|
|||
// It's used in graphical startup screen, with Hexen style in particular
|
||||
// Native OS X backend doesn't implement this yet
|
||||
|
||||
if (DoomStartupInfo.FgColor == DoomStartupInfo.BkColor)
|
||||
if (GameStartupInfo.FgColor == GameStartupInfo.BkColor)
|
||||
{
|
||||
DoomStartupInfo.FgColor = ~DoomStartupInfo.FgColor;
|
||||
GameStartupInfo.FgColor = ~GameStartupInfo.FgColor;
|
||||
}
|
||||
|
||||
NSTextField* titleText = [[NSTextField alloc] initWithFrame:titleTextRect];
|
||||
[titleText setStringValue:[NSString stringWithCString:DoomStartupInfo.Name
|
||||
[titleText setStringValue:[NSString stringWithCString:GameStartupInfo.Name
|
||||
encoding:NSISOLatin1StringEncoding]];
|
||||
[titleText setAlignment:NSCenterTextAlignment];
|
||||
[titleText setTextColor:RGB(DoomStartupInfo.FgColor)];
|
||||
[titleText setBackgroundColor:RGB(DoomStartupInfo.BkColor)];
|
||||
[titleText setTextColor:RGB(GameStartupInfo.FgColor)];
|
||||
[titleText setBackgroundColor:RGB(GameStartupInfo.BkColor)];
|
||||
[titleText setFont:[NSFont fontWithName:@"Trebuchet MS Bold" size:18.0f]];
|
||||
[titleText setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin];
|
||||
[titleText setSelectable:NO];
|
||||
|
|
|
@ -36,10 +36,9 @@
|
|||
#import <Foundation/NSRunLoop.h>
|
||||
|
||||
#include "c_cvars.h"
|
||||
#include "doomtype.h"
|
||||
#include "st_console.h"
|
||||
#include "st_start.h"
|
||||
#include "engineerrors.h"
|
||||
#include "printf.h"
|
||||
|
||||
|
||||
FStartupScreen *StartScreen;
|
||||
|
|
|
@ -36,9 +36,10 @@
|
|||
#import <Foundation/NSFileManager.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "m_misc.h"
|
||||
#include "version.h" // for GAMENAME
|
||||
#include "i_specialpaths.h"
|
||||
|
||||
FString M_GetMacAppSupportPath(const bool create);
|
||||
|
||||
static FString GetSpecialPath(const NSSearchPathDirectory kind, const BOOL create = YES, const NSSearchPathDomainMask domain = NSUserDomainMask)
|
||||
{
|
||||
|
@ -199,7 +200,7 @@ FString M_GetScreenshotsPath()
|
|||
{
|
||||
path += "/" GAME_DIR "/Screenshots/";
|
||||
}
|
||||
|
||||
CreatePath(path);
|
||||
return path;
|
||||
}
|
||||
|
||||
|
@ -240,5 +241,45 @@ FString M_GetDocumentsPath()
|
|||
path += "/" GAME_DIR "/";
|
||||
}
|
||||
|
||||
CreatePath(path);
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetDemoPath macOS
|
||||
//
|
||||
// Returns the path to the default demo directory.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetDemoPath()
|
||||
{
|
||||
FString path = GetSpecialPath(NSDocumentDirectory);
|
||||
|
||||
if (path.IsNotEmpty())
|
||||
{
|
||||
path += "/" GAME_DIR "/Demos/";
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_NormalizedPath
|
||||
//
|
||||
// Normalizes the given path and returns the result.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetNormalizedPath(const char* path)
|
||||
{
|
||||
NSString *str = [NSString stringWithUTF8String:path];
|
||||
NSString *out;
|
||||
if ([str completePathIntoString:&out caseSensitive:NO matchesIntoArray:nil filterTypes:nil])
|
||||
{
|
||||
return out.UTF8String;
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
|
|
@ -34,11 +34,9 @@
|
|||
*/
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "d_main.h"
|
||||
#include "version.h"
|
||||
#include "c_cvars.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_misc.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "engineerrors.h"
|
||||
|
||||
|
@ -385,8 +383,10 @@ static void RestartWithParameters(const WadStuff& wad, NSString* parameters)
|
|||
|
||||
defaultiwad = wad.Name;
|
||||
|
||||
GameConfig->DoGameSetup("Doom");
|
||||
M_SaveDefaults(NULL);
|
||||
GameConfig->ArchiveGlobalData();
|
||||
GameConfig->WriteConfigFile();
|
||||
delete GameConfig;
|
||||
GameConfig = nullptr;
|
||||
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
|
|
|
@ -39,10 +39,9 @@
|
|||
#include "hardware.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_text.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
#include "engineerrors.h"
|
||||
#include "swrenderer/r_swrenderer.h"
|
||||
#include "c_console.h"
|
||||
#include "printf.h"
|
||||
|
||||
IVideo *Video;
|
||||
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
#include <SDL.h>
|
||||
|
||||
#include "bitmap.h"
|
||||
#include "v_palette.h"
|
||||
#include "textures.h"
|
||||
|
||||
bool I_SetCursor(FGameTexture *cursorpic)
|
||||
|
|
|
@ -31,24 +31,17 @@
|
|||
**
|
||||
*/
|
||||
#include <SDL.h>
|
||||
#include "doomtype.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#include "d_main.h"
|
||||
#include "d_event.h"
|
||||
#include "d_gui.h"
|
||||
#include "c_buttons.h"
|
||||
#include "c_console.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "dikeys.h"
|
||||
#include "events.h"
|
||||
#include "g_game.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "utf8.h"
|
||||
#include "engineerrors.h"
|
||||
#include "keydef.h"
|
||||
#include "i_interface.h"
|
||||
|
||||
|
||||
|
@ -58,8 +51,6 @@ static void I_CheckNativeMouse ();
|
|||
bool GUICapture;
|
||||
static bool NativeMouse = true;
|
||||
|
||||
extern int paused;
|
||||
|
||||
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
@ -174,27 +165,17 @@ static const TMap<SDL_Scancode, uint8_t> KeyScanToDIK(InitKeyScanMap());
|
|||
|
||||
static void I_CheckGUICapture ()
|
||||
{
|
||||
bool wantCapt;
|
||||
|
||||
if (menuactive == MENU_Off)
|
||||
{
|
||||
wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
|
||||
}
|
||||
else
|
||||
{
|
||||
wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
|
||||
}
|
||||
|
||||
// [ZZ] check active event handlers that want the UI processing
|
||||
if (!wantCapt && primaryLevel->localEventManager->CheckUiProcessors())
|
||||
wantCapt = true;
|
||||
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
|
||||
|
||||
if (wantCapt != GUICapture)
|
||||
{
|
||||
GUICapture = wantCapt;
|
||||
if (wantCapt && Keyboard != NULL)
|
||||
{
|
||||
buttonMap.ResetButtonStates();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void I_SetMouseCapture()
|
||||
{
|
||||
|
@ -256,10 +237,9 @@ static void MouseRead ()
|
|||
static void I_CheckNativeMouse ()
|
||||
{
|
||||
bool focus = SDL_GetKeyboardFocus() != NULL;
|
||||
bool fs = screen->IsFullscreen();
|
||||
|
||||
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
|
||||
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !captureModeInGame);
|
||||
bool wantNative = !focus || (!use_mouse || GUICapture || !captureModeInGame);
|
||||
|
||||
if (wantNative != NativeMouse)
|
||||
{
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include <SDL.h>
|
||||
|
||||
#include "basics.h"
|
||||
#include "cmdlib.h"
|
||||
#include "templates.h"
|
||||
#include "m_joy.h"
|
||||
#include "keydef.h"
|
||||
|
|
|
@ -43,19 +43,11 @@
|
|||
|
||||
#include "engineerrors.h"
|
||||
#include "m_argv.h"
|
||||
#include "d_main.h"
|
||||
#include "c_console.h"
|
||||
#include "version.h"
|
||||
#include "filesystem.h"
|
||||
#include "g_level.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "cmdlib.h"
|
||||
#include "r_utility.h"
|
||||
#include "doomstat.h"
|
||||
#include "vm.h"
|
||||
#include "engineerrors.h"
|
||||
#include "i_system.h"
|
||||
#include "g_game.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -74,6 +66,7 @@ void Linux_I_FatalError(const char* errortext);
|
|||
#endif
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
int GameMain();
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
|
@ -91,62 +84,10 @@ FArgs *Args;
|
|||
|
||||
|
||||
|
||||
static int DoomSpecificInfo (char *buffer, char *end)
|
||||
static int GetCrashInfo (char *buffer, char *end)
|
||||
{
|
||||
const char *arg;
|
||||
int size = end-buffer-2;
|
||||
int i, p;
|
||||
|
||||
p = 0;
|
||||
p += snprintf (buffer+p, size-p, GAMENAME" version %s (%s)\n", GetVersionString(), GetGitHash());
|
||||
#ifdef __VERSION__
|
||||
p += snprintf (buffer+p, size-p, "Compiler version: %s\n", __VERSION__);
|
||||
#endif
|
||||
|
||||
// If Args is nullptr, then execution is at either
|
||||
// * early stage of initialization, additional info contains only default values
|
||||
// * late stage of shutdown, most likely main() was done, and accessing global variables is no longer safe
|
||||
if (Args)
|
||||
{
|
||||
p += snprintf(buffer + p, size - p, "\nCommand line:");
|
||||
for (i = 0; i < Args->NumArgs(); ++i)
|
||||
{
|
||||
p += snprintf(buffer + p, size - p, " %s", Args->GetArg(i));
|
||||
}
|
||||
p += snprintf(buffer + p, size - p, "\n");
|
||||
|
||||
for (i = 0; (arg = fileSystem.GetResourceFileName(i)) != NULL; ++i)
|
||||
{
|
||||
p += snprintf(buffer + p, size - p, "\nWad %d: %s", i, arg);
|
||||
}
|
||||
|
||||
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
|
||||
{
|
||||
p += snprintf(buffer + p, size - p, "\n\nNot in a level.");
|
||||
}
|
||||
else
|
||||
{
|
||||
p += snprintf(buffer + p, size - p, "\n\nCurrent map: %s", primaryLevel->MapName.GetChars());
|
||||
|
||||
if (!viewactive)
|
||||
{
|
||||
p += snprintf(buffer + p, size - p, "\n\nView not active.");
|
||||
}
|
||||
else
|
||||
{
|
||||
auto& vp = r_viewpoint;
|
||||
p += snprintf(buffer + p, size - p, "\n\nviewx = %f", vp.Pos.X);
|
||||
p += snprintf(buffer + p, size - p, "\nviewy = %f", vp.Pos.Y);
|
||||
p += snprintf(buffer + p, size - p, "\nviewz = %f", vp.Pos.Z);
|
||||
p += snprintf(buffer + p, size - p, "\nviewangle = %f", vp.Angles.Yaw.Degrees);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer[p++] = '\n';
|
||||
buffer[p++] = '\0';
|
||||
|
||||
return p;
|
||||
if (sysCallbacks && sysCallbacks->CrashInfo) sysCallbacks->CrashInfo(buffer, end - buffer, "\n");
|
||||
return strlen(buffer);
|
||||
}
|
||||
|
||||
void I_DetectOS()
|
||||
|
@ -161,7 +102,7 @@ int main (int argc, char **argv)
|
|||
#if !defined (__APPLE__)
|
||||
{
|
||||
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
|
||||
cc_install_handlers(argc, argv, 4, s, GAMENAMELOWERCASE "-crash.log", DoomSpecificInfo);
|
||||
cc_install_handlers(argc, argv, 4, s, GAMENAMELOWERCASE "-crash.log", GetCrashInfo);
|
||||
}
|
||||
#endif // !__APPLE__
|
||||
|
||||
|
@ -203,7 +144,7 @@ int main (int argc, char **argv)
|
|||
|
||||
I_StartupJoysticks();
|
||||
|
||||
const int result = D_DoomMain();
|
||||
const int result = GameMain();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
|
|
|
@ -1,35 +1,59 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1999-2016 Randy Heit
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
/*
|
||||
** i_system.cpp
|
||||
** Main startup code
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1999-2016 Randy Heit
|
||||
** Copyright 2019-2020 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <dirent.h>
|
||||
#include <sys/wait.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <fnmatch.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <fcntl.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "d_main.h"
|
||||
#include "i_system.h"
|
||||
#include "version.h"
|
||||
#include "x86.h"
|
||||
|
||||
#include "version.h"
|
||||
#include "cmdlib.h"
|
||||
#include "m_argv.h"
|
||||
#include "i_sound.h"
|
||||
|
||||
|
||||
#ifndef NO_GTK
|
||||
bool I_GtkAvailable ();
|
||||
|
|
|
@ -33,8 +33,6 @@
|
|||
|
||||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
#include "i_module.h"
|
||||
#include "i_system.h"
|
||||
#include "i_video.h"
|
||||
|
@ -43,22 +41,22 @@
|
|||
#include "version.h"
|
||||
#include "c_console.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "s_sound.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "hardware.h"
|
||||
#include "gl_sysfb.h"
|
||||
#include "gl_system.h"
|
||||
#include "r_defs.h"
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
#include "rendering/vulkan/system/vk_framebuffer.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
|
||||
#endif
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -76,7 +74,7 @@
|
|||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
extern double refreshfreq;
|
||||
extern IVideo *Video;
|
||||
|
||||
EXTERN_CVAR (Int, vid_adapter)
|
||||
|
@ -261,6 +259,7 @@ bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if HAVE_SOFTPOLY
|
||||
namespace
|
||||
{
|
||||
SDL_Renderer* polyrendertarget = nullptr;
|
||||
|
@ -409,7 +408,7 @@ void I_PolyPresentDeinit()
|
|||
polyrendertarget = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
SDLVideo::SDLVideo ()
|
||||
|
@ -428,7 +427,9 @@ SDLVideo::SDLVideo ()
|
|||
}
|
||||
#endif // !SDL2_STATIC_LIBRARY
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
Priv::softpolyEnabled = vid_preferbackend == 2;
|
||||
#endif
|
||||
#ifdef HAVE_VULKAN
|
||||
Priv::vulkanEnabled = vid_preferbackend == 1
|
||||
&& Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface;
|
||||
|
@ -443,10 +444,25 @@ SDLVideo::SDLVideo ()
|
|||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (Priv::softpolyEnabled)
|
||||
{
|
||||
Priv::CreateWindow(SDL_WINDOW_HIDDEN);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get refresh rate for current display.
|
||||
SDL_DisplayMode display;
|
||||
|
||||
if(SDL_GetCurrentDisplayMode(vid_adapter, &display) == 0)
|
||||
{
|
||||
refreshfreq = display.refresh_rate;
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "Failed to get refresh rate: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SDLVideo::~SDLVideo ()
|
||||
|
@ -482,11 +498,12 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (Priv::softpolyEnabled)
|
||||
{
|
||||
fb = new PolyFrameBuffer(nullptr, vid_fullscreen);
|
||||
}
|
||||
|
||||
#endif
|
||||
if (fb == nullptr)
|
||||
{
|
||||
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
|
||||
|
@ -518,6 +535,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
|
|||
{
|
||||
int width = 0;
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (Priv::softpolyEnabled)
|
||||
{
|
||||
if (polyrendertarget)
|
||||
|
@ -526,6 +544,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
|
|||
SDL_GetWindowSize(Priv::window, &width, nullptr);
|
||||
return width;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
assert(Priv::vulkanEnabled);
|
||||
|
@ -539,6 +558,7 @@ int SystemBaseFrameBuffer::GetClientHeight()
|
|||
{
|
||||
int height = 0;
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (Priv::softpolyEnabled)
|
||||
{
|
||||
if (polyrendertarget)
|
||||
|
@ -547,6 +567,7 @@ int SystemBaseFrameBuffer::GetClientHeight()
|
|||
SDL_GetWindowSize(Priv::window, nullptr, &height);
|
||||
return height;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
assert(Priv::vulkanEnabled);
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
#include <termios.h>
|
||||
|
||||
#include "st_start.h"
|
||||
#include "doomdef.h"
|
||||
#include "i_system.h"
|
||||
#include "c_cvars.h"
|
||||
#include "engineerrors.h"
|
||||
|
|
|
@ -55,10 +55,11 @@ typedef enum
|
|||
#endif
|
||||
|
||||
#include "c_cvars.h"
|
||||
#include "d_main.h"
|
||||
#include "i_module.h"
|
||||
#include "i_system.h"
|
||||
#include "version.h"
|
||||
#include "startupinfo.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
EXTERN_CVAR (Bool, queryiwad);
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@ void S_Start();
|
|||
void S_Shutdown();
|
||||
|
||||
void S_UpdateSounds(AActor* listenactor);
|
||||
void S_SetSoundPaused(int state);
|
||||
|
||||
void S_PrecacheLevel(FLevelLocals* l);
|
||||
|
||||
|
|
|
@ -44,7 +44,9 @@
|
|||
#include "version.h"
|
||||
#include "printf.h"
|
||||
#include "win32glvideo.h"
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
#include "win32polyvideo.h"
|
||||
#endif
|
||||
#ifdef HAVE_VULKAN
|
||||
#include "win32vulkanvideo.h"
|
||||
#endif
|
||||
|
@ -129,10 +131,13 @@ void I_InitGraphics ()
|
|||
// are the active app. Huh?
|
||||
}
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (vid_preferbackend == 2)
|
||||
{
|
||||
Video = new Win32PolyVideo();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
#ifdef HAVE_VULKAN
|
||||
else if (vid_preferbackend == 1)
|
||||
{
|
||||
|
@ -147,15 +152,16 @@ void I_InitGraphics ()
|
|||
Video = new Win32GLVideo();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Video = new Win32GLVideo();
|
||||
}
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (Video == NULL)
|
||||
Video = new Win32PolyVideo();
|
||||
|
||||
#endif
|
||||
// we somehow STILL don't have a display!!
|
||||
if (Video == NULL)
|
||||
I_FatalError ("Failed to initialize display");
|
||||
|
|
|
@ -74,7 +74,7 @@
|
|||
#include "i_sound.h"
|
||||
#include "d_gui.h"
|
||||
#include "c_console.h"
|
||||
#include "s_sound.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "hardware.h"
|
||||
#include "d_event.h"
|
||||
|
@ -87,8 +87,6 @@
|
|||
#include "c_buttons.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
int32_t refreshfreq = -1;
|
||||
|
||||
// Compensate for w32api's lack
|
||||
#ifndef GET_XBUTTON_WPARAM
|
||||
#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))
|
||||
|
@ -138,6 +136,7 @@ extern bool AppActive;
|
|||
|
||||
int SessionState = 0;
|
||||
int BlockMouseMove;
|
||||
double refreshfreq;
|
||||
|
||||
static bool EventHandlerResultForNativeMouse;
|
||||
|
||||
|
|
|
@ -59,17 +59,13 @@
|
|||
#include "hardware.h"
|
||||
|
||||
#include "m_argv.h"
|
||||
#include "d_main.h"
|
||||
#include "i_module.h"
|
||||
#include "c_console.h"
|
||||
#include "version.h"
|
||||
#include "i_input.h"
|
||||
#include "filesystem.h"
|
||||
#include "cmdlib.h"
|
||||
#include "g_game.h"
|
||||
#include "r_utility.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "s_sound.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "vm.h"
|
||||
#include "i_system.h"
|
||||
#include "gstrings.h"
|
||||
|
@ -77,6 +73,8 @@
|
|||
|
||||
#include "stats.h"
|
||||
#include "st_start.h"
|
||||
#include "i_interface.h"
|
||||
#include "startupinfo.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -96,6 +94,7 @@ void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richedit);
|
|||
void DisplayCrashLog ();
|
||||
void I_FlushBufferedConsoleStuff();
|
||||
void DestroyCustomCursor();
|
||||
int GameMain();
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
||||
|
@ -268,7 +267,7 @@ void LayoutMainWindow (HWND hWnd, HWND pane)
|
|||
w = rect.right;
|
||||
h = rect.bottom;
|
||||
|
||||
if (DoomStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
|
||||
if (GameStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
|
||||
{
|
||||
bannerheight = GameTitleFontHeight + 5;
|
||||
MoveWindow (GameTitleWindow, 0, 0, w, bannerheight, TRUE);
|
||||
|
@ -426,7 +425,7 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
case WM_DRAWITEM:
|
||||
// Draw title banner.
|
||||
if (wParam == IDC_STATIC_TITLE && DoomStartupInfo.Name.IsNotEmpty())
|
||||
if (wParam == IDC_STATIC_TITLE && GameStartupInfo.Name.IsNotEmpty())
|
||||
{
|
||||
const PalEntry *c;
|
||||
|
||||
|
@ -436,7 +435,7 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
// Draw the background.
|
||||
rect = drawitem->rcItem;
|
||||
rect.bottom -= 1;
|
||||
c = (const PalEntry *)&DoomStartupInfo.BkColor;
|
||||
c = (const PalEntry *)&GameStartupInfo.BkColor;
|
||||
hbr = CreateSolidBrush (RGB(c->r,c->g,c->b));
|
||||
FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
|
||||
DeleteObject (hbr);
|
||||
|
@ -444,11 +443,11 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
// Calculate width of the title string.
|
||||
SetTextAlign (drawitem->hDC, TA_TOP);
|
||||
oldfont = SelectObject (drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT));
|
||||
auto widename = DoomStartupInfo.Name.WideString();
|
||||
auto widename = GameStartupInfo.Name.WideString();
|
||||
GetTextExtentPoint32W (drawitem->hDC, widename.c_str(), (int)widename.length(), &size);
|
||||
|
||||
// Draw the title.
|
||||
c = (const PalEntry *)&DoomStartupInfo.FgColor;
|
||||
c = (const PalEntry *)&GameStartupInfo.FgColor;
|
||||
SetTextColor (drawitem->hDC, RGB(c->r,c->g,c->b));
|
||||
SetBkMode (drawitem->hDC, TRANSPARENT);
|
||||
TextOutW (drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, widename.c_str(), (int)widename.length());
|
||||
|
@ -950,7 +949,7 @@ int DoMain (HINSTANCE hInstance)
|
|||
CoInitialize (NULL);
|
||||
atexit (UnCOM);
|
||||
|
||||
int ret = D_DoomMain ();
|
||||
int ret = GameMain ();
|
||||
DestroyCustomCursor();
|
||||
if (ret == 1337) // special exit code for 'norun'.
|
||||
{
|
||||
|
@ -998,55 +997,6 @@ void I_ShowFatalError(const char *msg)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DoomSpecificInfo
|
||||
//
|
||||
// Called by the crash logger to get application-specific information.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DoomSpecificInfo (char *buffer, size_t bufflen)
|
||||
{
|
||||
const char *arg;
|
||||
char *const buffend = buffer + bufflen - 2; // -2 for CRLF at end
|
||||
int i;
|
||||
|
||||
buffer += mysnprintf (buffer, buffend - buffer, GAMENAME " version %s (%s)", GetVersionString(), GetGitHash());
|
||||
FString cmdline(GetCommandLineW());
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nCommand line: %s\r\n", cmdline.GetChars() );
|
||||
|
||||
for (i = 0; (arg = fileSystem.GetResourceFileName (i)) != NULL; ++i)
|
||||
{
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nWad %d: %s", i, arg);
|
||||
}
|
||||
|
||||
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
|
||||
{
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nNot in a level.");
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nCurrent map: %s", primaryLevel->MapName.GetChars());
|
||||
|
||||
if (!viewactive)
|
||||
{
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nView not active.");
|
||||
}
|
||||
else
|
||||
{
|
||||
auto &vp = r_viewpoint;
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nviewx = %f", vp.Pos.X);
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewy = %f", vp.Pos.Y);
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewz = %f", vp.Pos.Z);
|
||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewangle = %f", vp.Angles.Yaw);
|
||||
}
|
||||
}
|
||||
*buffer++ = '\r';
|
||||
*buffer++ = '\n';
|
||||
*buffer++ = '\0';
|
||||
}
|
||||
|
||||
// Here is how the error logging system works.
|
||||
//
|
||||
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
|
||||
|
@ -1139,7 +1089,7 @@ LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
|
|||
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
|
||||
|
||||
CrashPointers = *info;
|
||||
DoomSpecificInfo (custominfo, 16384);
|
||||
if (sysCallbacks && sysCallbacks->CrashInfo && custominfo) sysCallbacks->CrashInfo(custominfo, 16384, "\r\n");
|
||||
CreateCrashLog (custominfo, (DWORD)strlen(custominfo), ConWindow);
|
||||
|
||||
// If the main thread crashed, then make it clean up after itself.
|
||||
|
|
|
@ -268,9 +268,10 @@ void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult)
|
|||
}
|
||||
else
|
||||
{
|
||||
bool pauseState = false;
|
||||
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
|
||||
want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) &&
|
||||
(!captureModeInGame || GUICapture ||paused || demoplayback));
|
||||
(!captureModeInGame || GUICapture));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include <shlobj.h>
|
||||
#include <Shlwapi.h>
|
||||
|
||||
#include "i_specialpaths.h"
|
||||
#include "printf.h"
|
||||
#include "cmdlib.h"
|
||||
#include "findfile.h"
|
||||
|
|
|
@ -59,16 +59,14 @@
|
|||
#include <mmsystem.h>
|
||||
#include <richedit.h>
|
||||
#include <wincrypt.h>
|
||||
#include <shlwapi.h>
|
||||
|
||||
#include "hardware.h"
|
||||
#include "engineerrors.h"
|
||||
#include "cmdlib.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "version.h"
|
||||
#include "m_misc.h"
|
||||
#include "i_sound.h"
|
||||
#include "resource.h"
|
||||
#include "x86.h"
|
||||
#include "stats.h"
|
||||
#include "v_text.h"
|
||||
#include "utf8.h"
|
||||
|
@ -85,6 +83,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "i_system.h"
|
||||
#include "bitmap.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -98,7 +97,6 @@
|
|||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
extern void CheckCPUID(CPUInfo *cpu);
|
||||
extern void LayoutMainWindow(HWND hWnd, HWND pane);
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
@ -549,7 +547,10 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
|
|||
filepart = WadList[i].Path;
|
||||
else
|
||||
filepart++;
|
||||
FStringf work("%s (%s)", WadList[i].Name.GetChars(), filepart);
|
||||
|
||||
FString work;
|
||||
if (*filepart) work.Format("%s (%s)", WadList[i].Name.GetChars(), filepart);
|
||||
else work = WadList[i].Name.GetChars();
|
||||
std::wstring wide = work.WideString();
|
||||
SendMessage(ctrl, LB_ADDSTRING, 0, (LPARAM)wide.c_str());
|
||||
SendMessage(ctrl, LB_SETITEMDATA, i, (LPARAM)i);
|
||||
|
@ -651,8 +652,8 @@ bool I_SetCursor(FGameTexture *cursorpic)
|
|||
return false;
|
||||
}
|
||||
// Fixme: This should get a raw image, not a texture. (Once raw images get implemented.)
|
||||
int lo = cursorpic->GetDisplayLeftOffset();
|
||||
int to = cursorpic->GetDisplayTopOffset();
|
||||
int lo = cursorpic->GetTexelLeftOffset();
|
||||
int to = cursorpic->GetTexelTopOffset();
|
||||
|
||||
cursor = CreateAlphaCursor(image, lo, to);
|
||||
if (cursor == NULL)
|
||||
|
|
|
@ -1,28 +1,3 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1999-2016 Randy Heit
|
||||
// Copyright 2002-2016 Christoph Oelckers
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// System specific interface stuff.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef __I_SYSTEM__
|
||||
|
|
|
@ -117,18 +117,18 @@ FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
|
|||
|
||||
if (!Args->CheckParm("-nostartup"))
|
||||
{
|
||||
if (DoomStartupInfo.Type == FStartupInfo::HexenStartup ||
|
||||
(gameinfo.gametype == GAME_Hexen && DoomStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||
if (GameStartupInfo.Type == FStartupInfo::HexenStartup ||
|
||||
(gameinfo.gametype == GAME_Hexen && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||
{
|
||||
scr = new FHexenStartupScreen(max_progress, hr);
|
||||
}
|
||||
else if (DoomStartupInfo.Type == FStartupInfo::HereticStartup ||
|
||||
(gameinfo.gametype == GAME_Heretic && DoomStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||
else if (GameStartupInfo.Type == FStartupInfo::HereticStartup ||
|
||||
(gameinfo.gametype == GAME_Heretic && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||
{
|
||||
scr = new FHereticStartupScreen(max_progress, hr);
|
||||
}
|
||||
else if (DoomStartupInfo.Type == FStartupInfo::StrifeStartup ||
|
||||
(gameinfo.gametype == GAME_Strife && DoomStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||
else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup ||
|
||||
(gameinfo.gametype == GAME_Strife && GameStartupInfo.Type == FStartupInfo::DefaultStartup))
|
||||
{
|
||||
scr = new FStrifeStartupScreen(max_progress, hr);
|
||||
}
|
||||
|
@ -354,7 +354,7 @@ void FBasicStartupScreen :: NetProgress(int count)
|
|||
|
||||
mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
|
||||
SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf);
|
||||
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, MIN(NetCurPos, NetMaxPos), 0);
|
||||
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, std::min(NetCurPos, NetMaxPos), 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -458,9 +458,9 @@ FHexenStartupScreen::FHexenStartupScreen(int max_progress, long& hr)
|
|||
|
||||
if (!batchrun)
|
||||
{
|
||||
if (DoomStartupInfo.Song.IsNotEmpty())
|
||||
if (GameStartupInfo.Song.IsNotEmpty())
|
||||
{
|
||||
S_ChangeMusic(DoomStartupInfo.Song.GetChars(), true, true);
|
||||
S_ChangeMusic(GameStartupInfo.Song.GetChars(), true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include <GL/gl.h>
|
||||
#include <vector>
|
||||
#include "wglext.h"
|
||||
#include <vector>
|
||||
|
||||
#include "gl_sysfb.h"
|
||||
#include "hardware.h"
|
||||
|
|
Loading…
Reference in a new issue