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Avoid redundantly setting DistanceScale
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1 changed files with 0 additions and 2 deletions
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@ -1326,7 +1326,6 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
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chan->Rolloff.RolloffType = ROLLOFF_Log;
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chan->Rolloff.RolloffFactor = 0.f;
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chan->Rolloff.MinDistance = 1.f;
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chan->DistanceScale = 1.f;
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chan->DistanceSqr = 0.f;
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chan->ManualRolloff = false;
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@ -1510,7 +1509,6 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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else chan->SysChannel = MAKE_PTRID(source);
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chan->Rolloff = *rolloff;
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chan->DistanceScale = distscale;
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chan->DistanceSqr = dist_sqr;
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chan->ManualRolloff = manualRolloff;
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