mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- fix handling of the global script in FraggleScript.
Depending on serialization order is not a good idea here, so now it's no longer stored as a parent in the main level script but explicitly checked for when looking for a variable.
This commit is contained in:
parent
4d98c10ea3
commit
11c453a71f
5 changed files with 25 additions and 22 deletions
|
@ -31,6 +31,7 @@
|
|||
|
||||
/* includes ************************/
|
||||
#include "t_script.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
|
||||
#define evaluate_leftnright(a, b, c) {\
|
||||
|
@ -84,7 +85,7 @@ void FParser::OPequals(svalue_t &result, int start, int n, int stop)
|
|||
{
|
||||
DFsVariable *var;
|
||||
|
||||
var = Script->FindVariable(Tokens[start]);
|
||||
var = Script->FindVariable(Tokens[start], Level->FraggleScriptThinker->GlobalScript);
|
||||
|
||||
if(var)
|
||||
{
|
||||
|
@ -478,7 +479,7 @@ void FParser::OPincrement(svalue_t &result, int start, int n, int stop)
|
|||
{
|
||||
DFsVariable *var;
|
||||
|
||||
var = Script->FindVariable(Tokens[stop]);
|
||||
var = Script->FindVariable(Tokens[stop], Level->FraggleScriptThinker->GlobalScript);
|
||||
if(!var)
|
||||
{
|
||||
script_error("unknown variable '%s'\n", Tokens[stop]);
|
||||
|
@ -503,7 +504,7 @@ void FParser::OPincrement(svalue_t &result, int start, int n, int stop)
|
|||
svalue_t newvalue;
|
||||
DFsVariable *var;
|
||||
|
||||
var = Script->FindVariable(Tokens[start]);
|
||||
var = Script->FindVariable(Tokens[start], Level->FraggleScriptThinker->GlobalScript);
|
||||
if(!var)
|
||||
{
|
||||
script_error("unknown variable '%s'\n", Tokens[start]);
|
||||
|
@ -541,7 +542,7 @@ void FParser::OPdecrement(svalue_t &result, int start, int n, int stop)
|
|||
{
|
||||
DFsVariable *var;
|
||||
|
||||
var = Script->FindVariable(Tokens[stop]);
|
||||
var = Script->FindVariable(Tokens[stop], Level->FraggleScriptThinker->GlobalScript);
|
||||
if(!var)
|
||||
{
|
||||
script_error("unknown variable '%s'\n", Tokens[stop]);
|
||||
|
@ -567,7 +568,7 @@ void FParser::OPdecrement(svalue_t &result, int start, int n, int stop)
|
|||
svalue_t newvalue;
|
||||
DFsVariable *var;
|
||||
|
||||
var = Script->FindVariable(Tokens[start]);
|
||||
var = Script->FindVariable(Tokens[start], Level->FraggleScriptThinker->GlobalScript);
|
||||
if(!var)
|
||||
{
|
||||
script_error("unknown variable '%s'\n", Tokens[start]);
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include <stdarg.h>
|
||||
#include "t_script.h"
|
||||
#include "v_text.h"
|
||||
|
||||
#include "g_levellocals.h"""
|
||||
|
||||
CVAR(Bool, script_debug, false, 0)
|
||||
|
||||
|
@ -561,7 +561,7 @@ void FParser::SimpleEvaluate(svalue_t &returnvar, int n)
|
|||
break;
|
||||
|
||||
case name_:
|
||||
var = Script->FindVariable(Tokens[n]);
|
||||
var = Script->FindVariable(Tokens[n], Level->FraggleScriptThinker->GlobalScript);
|
||||
if(!var)
|
||||
{
|
||||
script_error("unknown variable '%s'\n", Tokens[n]);
|
||||
|
|
|
@ -176,8 +176,6 @@ void DFsScript::OnDestroy()
|
|||
void DFsScript::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
// don't save a reference to the global script, which contains unserializable data.
|
||||
if (parent == level.FraggleScriptThinker->GlobalScript) parent = nullptr;
|
||||
|
||||
arc("data", data)
|
||||
("scriptnum", scriptnum)
|
||||
|
@ -188,8 +186,6 @@ void DFsScript::Serialize(FSerializer &arc)
|
|||
.Array("sections", sections, SECTIONSLOTS)
|
||||
.Array("variables", variables, VARIABLESLOTS)
|
||||
.Array("children", children, MAXSCRIPTS);
|
||||
|
||||
if (parent == nullptr) parent = level.FraggleScriptThinker->GlobalScript;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -200,7 +196,7 @@ void DFsScript::Serialize(FSerializer &arc)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DFsScript::ParseScript(char *position)
|
||||
void DFsScript::ParseScript(char *position, AActor **pTrigger)
|
||||
{
|
||||
if (position == nullptr)
|
||||
{
|
||||
|
@ -215,7 +211,7 @@ void DFsScript::ParseScript(char *position)
|
|||
return;
|
||||
}
|
||||
|
||||
level.FraggleScriptThinker->trigger_obj = trigger; // set trigger
|
||||
*pTrigger = trigger; // set trigger variable.
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -387,7 +383,7 @@ void DFraggleThinker::Construct()
|
|||
RunningScripts = Create<DRunningScript>();
|
||||
GC::WriteBarrier(this, RunningScripts);
|
||||
LevelScript = Create<DFsScript>();
|
||||
LevelScript->parent = GlobalScript;
|
||||
LevelScript->parent = nullptr;
|
||||
GC::WriteBarrier(this, LevelScript);
|
||||
}
|
||||
|
||||
|
@ -465,10 +461,10 @@ bool DFraggleThinker::wait_finished(DRunningScript *script)
|
|||
case wt_tagwait:
|
||||
{
|
||||
int secnum;
|
||||
auto itr = level.GetSectorTagIterator(script->wait_data);
|
||||
auto itr = Level->GetSectorTagIterator(script->wait_data);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
{
|
||||
sector_t *sec = &level.sectors[secnum];
|
||||
sector_t *sec = &Level->sectors[secnum];
|
||||
if(sec->floordata || sec->ceilingdata || sec->lightingdata)
|
||||
return false; // not finished
|
||||
}
|
||||
|
@ -532,7 +528,7 @@ void DFraggleThinker::Tick()
|
|||
next = current->next; // save before freeing
|
||||
|
||||
// continue the script
|
||||
current->script->ParseScript (current->script->data + current->save_point);
|
||||
current->script->ParseScript (current->script->data + current->save_point, &trigger_obj);
|
||||
|
||||
// free
|
||||
current->Destroy();
|
||||
|
@ -623,7 +619,7 @@ void T_PreprocessScripts(FLevelLocals *Level)
|
|||
th->LevelScript->trigger = players[0].mo;
|
||||
|
||||
th->LevelScript->Preprocess();
|
||||
th->LevelScript->ParseScript();
|
||||
th->LevelScript->ParseScript(nullptr, &th->trigger_obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -341,7 +341,7 @@ public:
|
|||
void NewFunction(const char *name, void (FParser::*handler)());
|
||||
|
||||
DFsVariable *VariableForName(const char *name);
|
||||
DFsVariable *FindVariable(const char *name);
|
||||
DFsVariable *FindVariable(const char *name, DFsScript *global);
|
||||
void ClearVariables(bool complete= false);
|
||||
DFsVariable *NewLabel(char *labelptr);
|
||||
char *LabelValue(const svalue_t &v);
|
||||
|
@ -363,7 +363,7 @@ public:
|
|||
void DryRunScript();
|
||||
void Preprocess();
|
||||
void ParseInclude(char *lumpname);
|
||||
void ParseScript(char *rover = NULL);
|
||||
void ParseScript(char *rover, AActor **pTrigger);
|
||||
void ParseData(char *rover, char *data, char *end);
|
||||
};
|
||||
|
||||
|
|
|
@ -364,7 +364,7 @@ DFsVariable *DFsScript::VariableForName(const char *name)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
DFsVariable *DFsScript::FindVariable(const char *name)
|
||||
DFsVariable *DFsScript::FindVariable(const char *name, DFsScript *GlobalScript)
|
||||
{
|
||||
DFsVariable *var;
|
||||
DFsScript *current = this;
|
||||
|
@ -374,7 +374,13 @@ DFsVariable *DFsScript::FindVariable(const char *name)
|
|||
// check this script
|
||||
if ((var = current->VariableForName(name)))
|
||||
return var;
|
||||
current = current->parent; // try the parent of this one
|
||||
|
||||
// Since the global script cannot be serialized, we cannot store a pointer to it, because this cannot be safely restored during deserialization.
|
||||
// To compensate we need to check the relationship explicitly here.
|
||||
if (current->parent == nullptr && current != GlobalScript)
|
||||
current = GlobalScript;
|
||||
else
|
||||
current = current->parent; // try the parent of this one
|
||||
}
|
||||
|
||||
return NULL; // no variable
|
||||
|
|
Loading…
Reference in a new issue