- Deactivate the master DSP unit when pausing the sound on title maps as well as on regular maps.

SVN r3857 (trunk)
This commit is contained in:
Randy Heit 2012-08-28 04:08:48 +00:00
parent 40cefe6107
commit 11a0298f33

View file

@ -1784,7 +1784,7 @@ void S_SetSoundPaused (int state)
S_PauseSound(false, true); S_PauseSound(false, true);
if (GSnd != NULL) if (GSnd != NULL)
{ {
GSnd->SetInactive(gamestate == GS_LEVEL ? GSnd->SetInactive(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL ?
SoundRenderer::INACTIVE_Complete : SoundRenderer::INACTIVE_Complete :
SoundRenderer::INACTIVE_Mute); SoundRenderer::INACTIVE_Mute);
} }