mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
Merge branch 'maint' into maint_1.8
This commit is contained in:
commit
119bcd7686
18 changed files with 136 additions and 97 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -3,6 +3,7 @@
|
|||
*.suo
|
||||
*.pdb
|
||||
*.ilk
|
||||
*.aps
|
||||
/Release
|
||||
/wadsrc_wad
|
||||
*.user
|
||||
|
|
|
@ -505,7 +505,7 @@ endif( BACKPATCH )
|
|||
get_target_property( UPDATEREVISION_EXE updaterevision LOCATION )
|
||||
|
||||
add_custom_target( revision_check ALL
|
||||
COMMAND ${UPDATEREVISION_EXE} . src/gitinfo.h
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||||
COMMAND ${UPDATEREVISION_EXE} src/gitinfo.h
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||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
DEPENDS updaterevision )
|
||||
|
||||
|
|
|
@ -265,7 +265,7 @@ enum
|
|||
|
||||
// --- mobj.flags5 ---
|
||||
|
||||
/* = 0x00000001, */
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||||
MF5_DONTDRAIN = 0x00000001, // cannot be drained health from.
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||||
/* = 0x00000002, */
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||||
MF5_NODROPOFF = 0x00000004, // cannot drop off under any circumstances.
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||||
/* = 0x00000008, */
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||||
|
|
|
@ -80,6 +80,7 @@ enum
|
|||
CP_SETACTIVATION,
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||||
CP_SECTORFLOOROFFSET,
|
||||
CP_SETWALLYSCALE,
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||||
CP_SETTHINGZ,
|
||||
};
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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||||
|
@ -89,6 +90,7 @@ enum
|
|||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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||||
extern TArray<FMapThing> MapThingsConverted;
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||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
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||||
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||||
|
@ -294,6 +296,15 @@ void ParseCompatibility()
|
|||
sc.MustGetFloat();
|
||||
CompatParams.Push(FLOAT2FIXED(sc.Float));
|
||||
}
|
||||
else if (sc.Compare("setthingz"))
|
||||
{
|
||||
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
|
||||
CompatParams.Push(CP_SETTHINGZ);
|
||||
sc.MustGetNumber();
|
||||
CompatParams.Push(sc.Number);
|
||||
sc.MustGetFloat();
|
||||
CompatParams.Push(FLOAT2FIXED(sc.Float));
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||||
}
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||||
else
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||||
{
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||||
sc.UnGet();
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||||
|
@ -497,6 +508,16 @@ void SetCompatibilityParams()
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|||
i += 5;
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||||
break;
|
||||
}
|
||||
case CP_SETTHINGZ:
|
||||
{
|
||||
// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
|
||||
if ((unsigned)CompatParams[i+1] < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[CompatParams[i+1]].z = CompatParams[i+2];
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
|
|||
angle_t slope;
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||||
player_t *player;
|
||||
AActor *linetarget;
|
||||
int actualdamage;
|
||||
|
||||
ACTION_PARAM_START(9);
|
||||
ACTION_PARAM_SOUND(fullsound, 0);
|
||||
|
@ -151,7 +152,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
|
|||
return;
|
||||
}
|
||||
|
||||
P_LineAttack (self, angle, Range, slope, damage, NAME_Melee, pufftype, false, &linetarget);
|
||||
P_LineAttack (self, angle, Range, slope, damage, NAME_Melee, pufftype, false, &linetarget, &actualdamage);
|
||||
|
||||
if (!linetarget)
|
||||
{
|
||||
|
@ -180,8 +181,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
|
|||
}
|
||||
}
|
||||
|
||||
if (LifeSteal)
|
||||
P_GiveBody (self, (damage * LifeSteal) >> FRACBITS);
|
||||
if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN))
|
||||
P_GiveBody (self, (actualdamage * LifeSteal) >> FRACBITS);
|
||||
|
||||
S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
|
||||
|
||||
|
|
|
@ -240,6 +240,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack)
|
|||
player_t *player;
|
||||
const PClass *pufftype;
|
||||
AActor *linetarget;
|
||||
int actualdamage = 0;
|
||||
|
||||
if (NULL == (player = self->player))
|
||||
{
|
||||
|
@ -273,7 +274,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack)
|
|||
pufftype = PClass::FindClass("GauntletPuff1");
|
||||
}
|
||||
slope = P_AimLineAttack (self, angle, dist, &linetarget);
|
||||
P_LineAttack (self, angle, dist, slope, damage, NAME_Melee, pufftype, false, &linetarget);
|
||||
P_LineAttack (self, angle, dist, slope, damage, NAME_Melee, pufftype, false, &linetarget, &actualdamage);
|
||||
if (!linetarget)
|
||||
{
|
||||
if (pr_gatk() > 64)
|
||||
|
@ -298,7 +299,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack)
|
|||
}
|
||||
if (power)
|
||||
{
|
||||
P_GiveBody (self, damage>>1);
|
||||
if (!(linetarget->flags5 & MF5_DONTDRAIN)) P_GiveBody (self, actualdamage>>1);
|
||||
S_Sound (self, CHAN_AUTO, "weapons/gauntletspowhit", 1, ATTN_NORM);
|
||||
}
|
||||
else
|
||||
|
|
18
src/gi.cpp
18
src/gi.cpp
|
@ -96,10 +96,10 @@ const char* GameInfoBorders[] =
|
|||
strcpy(gameinfo.key, sc.String); \
|
||||
}
|
||||
|
||||
#define GAMEINFOKEY_STRINGARRAY(key, variable, length) \
|
||||
#define GAMEINFOKEY_STRINGARRAY(key, variable, length, clear) \
|
||||
else if(nextKey.CompareNoCase(variable) == 0) \
|
||||
{ \
|
||||
gameinfo.key.Clear(); \
|
||||
if (clear) gameinfo.key.Clear(); \
|
||||
do \
|
||||
{ \
|
||||
sc.MustGetToken(TK_StringConst); \
|
||||
|
@ -282,8 +282,10 @@ void FMapInfoParser::ParseGameInfo()
|
|||
}
|
||||
// Insert valid keys here.
|
||||
GAMEINFOKEY_CSTRING(titlePage, "titlePage", 8)
|
||||
GAMEINFOKEY_STRINGARRAY(creditPages, "creditPage", 8)
|
||||
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "playerclasses", 0)
|
||||
GAMEINFOKEY_STRINGARRAY(creditPages, "addcreditPage", 8, false)
|
||||
GAMEINFOKEY_STRINGARRAY(creditPages, "CreditPage", 8, true)
|
||||
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "addplayerclasses", 0, false)
|
||||
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "playerclasses", 0, true)
|
||||
GAMEINFOKEY_STRING(titleMusic, "titleMusic")
|
||||
GAMEINFOKEY_FLOAT(titleTime, "titleTime")
|
||||
GAMEINFOKEY_FLOAT(advisoryTime, "advisoryTime")
|
||||
|
@ -291,8 +293,9 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_STRING(chatSound, "chatSound")
|
||||
GAMEINFOKEY_STRING(finaleMusic, "finaleMusic")
|
||||
GAMEINFOKEY_CSTRING(finaleFlat, "finaleFlat", 8)
|
||||
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8)
|
||||
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8)
|
||||
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8, true)
|
||||
GAMEINFOKEY_STRINGARRAY(infoPages, "addinfoPage", 8, false)
|
||||
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8, true)
|
||||
GAMEINFOKEY_CSTRING(PauseSign, "pausesign", 8)
|
||||
GAMEINFOKEY_STRING(quitSound, "quitSound")
|
||||
GAMEINFOKEY_CSTRING(borderFlat, "borderFlat", 8)
|
||||
|
@ -321,7 +324,8 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_INT(defaultdropstyle, "defaultdropstyle")
|
||||
GAMEINFOKEY_CSTRING(Endoom, "endoom", 8)
|
||||
GAMEINFOKEY_INT(player5start, "player5start")
|
||||
GAMEINFOKEY_STRINGARRAY(quitmessages, "quitmessages", 0)
|
||||
GAMEINFOKEY_STRINGARRAY(quitmessages, "addquitmessages", 0, false)
|
||||
GAMEINFOKEY_STRINGARRAY(quitmessages, "quitmessages", 0, true)
|
||||
GAMEINFOKEY_STRING(mTitleColor, "menufontcolor_title")
|
||||
GAMEINFOKEY_STRING(mFontColor, "menufontcolor_label")
|
||||
GAMEINFOKEY_STRING(mFontColorValue, "menufontcolor_value")
|
||||
|
|
|
@ -657,14 +657,13 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
|
|||
|
||||
|
||||
FState *diestate = NULL;
|
||||
FName damagetype = (inflictor && inflictor->DeathType != NAME_None) ? inflictor->DeathType : DamageType;
|
||||
|
||||
if (damagetype != NAME_None)
|
||||
if (DamageType != NAME_None)
|
||||
{
|
||||
diestate = FindState (NAME_Death, damagetype, true);
|
||||
diestate = FindState (NAME_Death, DamageType, true);
|
||||
if (diestate == NULL)
|
||||
{
|
||||
if (damagetype == NAME_Ice)
|
||||
if (DamageType == NAME_Ice)
|
||||
{ // If an actor doesn't have an ice death, we can still give them a generic one.
|
||||
|
||||
if (!deh.NoAutofreeze && !(flags4 & MF4_NOICEDEATH) && (player || (flags3 & MF3_ISMONSTER)))
|
||||
|
@ -683,9 +682,9 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
|
|||
// Don't pass on a damage type this actor cannot handle.
|
||||
// (most importantly, prevent barrels from passing on ice damage.)
|
||||
// Massacre must be preserved though.
|
||||
if (damagetype != NAME_Massacre)
|
||||
if (DamageType != NAME_Massacre)
|
||||
{
|
||||
damagetype = NAME_None;
|
||||
DamageType = NAME_None;
|
||||
}
|
||||
|
||||
if ((health < gibhealth || flags4 & MF4_EXTREMEDEATH) && !(flags4 & MF4_NOEXTREMEDEATH))
|
||||
|
@ -1263,7 +1262,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
|
||||
// If the damaging player has the power of drain, give the player 50% of the damage
|
||||
// done in health.
|
||||
if ( source && source->player && source->player->cheats & CF_DRAIN)
|
||||
if ( source && source->player && source->player->cheats & CF_DRAIN && !(target->flags5 & MF5_DONTDRAIN))
|
||||
{
|
||||
if (!target->player || target->player != source->player)
|
||||
{
|
||||
|
@ -1278,6 +1277,10 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
if (target->health <= 0)
|
||||
{ // Death
|
||||
target->special1 = damage;
|
||||
|
||||
// use inflictor's death type if it got one.
|
||||
if (inflictor && inflictor->DeathType != NAME_None) mod = inflictor->DeathType;
|
||||
|
||||
// check for special fire damage or ice damage deaths
|
||||
if (mod == NAME_Fire)
|
||||
{
|
||||
|
|
|
@ -460,8 +460,8 @@ enum // P_LineAttack flags
|
|||
LAF_NORANDOMPUFFZ = 2
|
||||
};
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL);
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL);
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL);
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL);
|
||||
void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch);
|
||||
void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
|
||||
void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version
|
||||
|
|
|
@ -3496,7 +3496,7 @@ static ETraceStatus CheckForSpectral (FTraceResults &res, void *userdata)
|
|||
//==========================================================================
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
||||
int pitch, int damage, FName damageType, const PClass *pufftype, int flags, AActor **victim)
|
||||
int pitch, int damage, FName damageType, const PClass *pufftype, int flags, AActor **victim, int *actualdamage)
|
||||
{
|
||||
fixed_t vx, vy, vz, shootz;
|
||||
FTraceResults trace;
|
||||
|
@ -3514,6 +3514,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
{
|
||||
*victim = NULL;
|
||||
}
|
||||
if (actualdamage != NULL)
|
||||
{
|
||||
*actualdamage = 0;
|
||||
}
|
||||
|
||||
angle >>= ANGLETOFINESHIFT;
|
||||
pitch = (angle_t)(pitch) >> ANGLETOFINESHIFT;
|
||||
|
@ -3684,6 +3688,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
killPuff = true;
|
||||
}
|
||||
newdam = P_DamageMobj (trace.Actor, puff ? puff : t1, t1, damage, damageType, dmgflags);
|
||||
if (actualdamage != NULL)
|
||||
{
|
||||
*actualdamage = newdam;
|
||||
}
|
||||
}
|
||||
if (!(puffDefaults != NULL && puffDefaults->flags3&MF3_BLOODLESSIMPACT))
|
||||
{
|
||||
|
@ -3741,7 +3749,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
}
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
||||
int pitch, int damage, FName damageType, FName pufftype, int flags, AActor **victim)
|
||||
int pitch, int damage, FName damageType, FName pufftype, int flags, AActor **victim, int *actualdamage)
|
||||
{
|
||||
const PClass * type = PClass::FindClass(pufftype);
|
||||
if (victim != NULL)
|
||||
|
@ -3754,7 +3762,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
}
|
||||
else
|
||||
{
|
||||
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim);
|
||||
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim, actualdamage);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -270,6 +270,10 @@ void AActor::Serialize (FArchive &arc)
|
|||
<< meleethreshold
|
||||
<< meleerange
|
||||
<< DamageType;
|
||||
if (SaveVersion >= 4501)
|
||||
{
|
||||
arc << DamageTypeReceived;
|
||||
}
|
||||
if (SaveVersion >= 3237)
|
||||
{
|
||||
arc
|
||||
|
|
|
@ -208,8 +208,6 @@ static cheatseq_t HereticCheats[] =
|
|||
{ CheatPonce, 0, 0, 0, {CHT_HEALTH,0}, Cht_Generic },
|
||||
{ CheatSkel, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
|
||||
{ CheatChicken, 0, 0, 0, {CHT_MORPH,0}, Cht_Generic },
|
||||
{ CheatAmmo, 0, 0, 0, {CHT_TAKEWEAPS,0}, Cht_Generic },
|
||||
{ CheatGod, 0, 0, 0, {CHT_NOWUDIE,0}, Cht_Generic },
|
||||
{ CheatMassacre, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
|
||||
{ CheatEngage, 0, 1, 0, {0,0}, Cht_ChangeLevel },
|
||||
{ CheatPowerup1[0], 0, 0, 0, {CHT_GIMMIEA,0}, Cht_Generic },
|
||||
|
@ -223,6 +221,8 @@ static cheatseq_t HereticCheats[] =
|
|||
{ CheatPowerup1[8], 0, 0, 0, {CHT_GIMMIEI,0}, Cht_Generic },
|
||||
{ CheatPowerup1[9], 0, 0, 0, {CHT_GIMMIEJ,0}, Cht_Generic },
|
||||
{ CheatPowerup1[10], 0, 0, 0, {CHT_GIMMIEZ,0}, Cht_Generic },
|
||||
{ CheatAmmo, 0, 0, 0, {CHT_TAKEWEAPS,0}, Cht_Generic },
|
||||
{ CheatGod, 0, 0, 0, {CHT_NOWUDIE,0}, Cht_Generic },
|
||||
};
|
||||
|
||||
static cheatseq_t HexenCheats[] =
|
||||
|
@ -270,7 +270,6 @@ static cheatseq_t StrifeCheats[] =
|
|||
|
||||
static cheatseq_t ChexCheats[] =
|
||||
{
|
||||
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
|
||||
{ CheatKimHyers, 0, 1, 0, {0,0}, Cht_MyPos },
|
||||
{ CheatShrrill, 0, 0, 0, {0,0}, Cht_AutoMap },
|
||||
{ CheatDavidBrus, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
|
||||
|
@ -284,7 +283,8 @@ static cheatseq_t ChexCheats[] =
|
|||
{ CheatDigitalCafe, 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
|
||||
{ CheatJoshuaStorms, 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
|
||||
{ CheatJoelKoenigs, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
|
||||
{ CheatLeeSnyder, 0, 1, 0, {0,0}, Cht_ChangeLevel }
|
||||
{ CheatLeeSnyder, 0, 1, 0, {0,0}, Cht_ChangeLevel },
|
||||
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
|
||||
};
|
||||
|
||||
static cheatseq_t SpecialCheats[] =
|
||||
|
@ -342,8 +342,8 @@ bool ST_Responder (event_t *ev)
|
|||
else
|
||||
{
|
||||
static cheatseq_t *cheatlists[] = { DoomCheats, HereticCheats, HexenCheats, StrifeCheats, ChexCheats, SpecialCheats };
|
||||
static int counts[] = { countof(DoomCheats), countof(HereticCheats), countof(HexenCheats),
|
||||
countof(StrifeCheats), countof(ChexCheats), countof(SpecialCheats) };
|
||||
static int counts[] = { countof(DoomCheats), countof(HereticCheats)-2, countof(HexenCheats),
|
||||
countof(StrifeCheats), countof(ChexCheats)-1, countof(SpecialCheats) };
|
||||
|
||||
for (size_t i=0; i<countof(cheatlists); i++)
|
||||
{
|
||||
|
|
|
@ -1388,6 +1388,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
|
|||
angle_t angle;
|
||||
int pitch;
|
||||
AActor * linetarget;
|
||||
int actualdamage;
|
||||
|
||||
if (!norandom) Damage *= (pr_cwpunch()%8+1);
|
||||
|
||||
|
@ -1404,13 +1405,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
|
|||
if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
|
||||
int puffFlags = LAF_ISMELEEATTACK | (flags & CPF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
|
||||
|
||||
P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget);
|
||||
P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget, &actualdamage);
|
||||
|
||||
// turn to face target
|
||||
if (linetarget)
|
||||
{
|
||||
if (LifeSteal)
|
||||
P_GiveBody (self, (Damage * LifeSteal) >> FRACBITS);
|
||||
if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN))
|
||||
P_GiveBody (self, (actualdamage * LifeSteal) >> FRACBITS);
|
||||
|
||||
if (weapon != NULL)
|
||||
{
|
||||
|
|
|
@ -182,6 +182,7 @@ static FFlagDef ActorFlags[]=
|
|||
DEFINE_FLAG(MF4, NOSKIN, AActor, flags4),
|
||||
DEFINE_FLAG(MF4, BOSSDEATH, AActor, flags4),
|
||||
|
||||
DEFINE_FLAG(MF5, DONTDRAIN, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, NODROPOFF, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, COUNTSECRET, AActor, flags5),
|
||||
DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
|
||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4500
|
||||
#define SAVEVER 4501
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -14,6 +14,11 @@
|
|||
#include <ctype.h>
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
#endif
|
||||
|
||||
// Used to strip newline characters from lines read by fgets.
|
||||
void stripnl(char *str)
|
||||
{
|
||||
|
@ -29,17 +34,16 @@ void stripnl(char *str)
|
|||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
char *name;
|
||||
char vertag[64], lastlog[64], lasthash[64], run[256], *hash = NULL;
|
||||
char vertag[64], lastlog[64], lasthash[64], *hash = NULL;
|
||||
FILE *stream = NULL;
|
||||
int gotrev = 0, needupdate = 1;
|
||||
|
||||
vertag[0] = '\0';
|
||||
lastlog[0] = '\0';
|
||||
|
||||
if (argc != 3)
|
||||
if (argc != 2)
|
||||
{
|
||||
fprintf(stderr, "Usage: %s <repository directory> <path to gitinfo.h>\n", argv[0]);
|
||||
fprintf(stderr, "Usage: %s <path to gitinfo.h>\n", argv[0]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -47,33 +51,19 @@ int main(int argc, char **argv)
|
|||
// on a tag, it returns that tag. Otherwise it returns <most recent tag>-<number of
|
||||
// commits since the tag>-<short hash>.
|
||||
// Use git log to get the time of the latest commit in ISO 8601 format and its full hash.
|
||||
sprintf(run, "git describe --tags && git log -1 --format=%%ai*%%H", argv[1]);
|
||||
if ((name = tempnam(NULL, "gitout")) != NULL)
|
||||
stream = popen("git describe --tags && git log -1 --format=%ai*%H", "r");
|
||||
|
||||
if (NULL != stream)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
// tempnam will return errno of 2 even though it is successful for our purposes.
|
||||
errno = 0;
|
||||
#endif
|
||||
if((stream = freopen(name, "w+b", stdout)) != NULL &&
|
||||
system(run) == 0 &&
|
||||
errno == 0 &&
|
||||
fseek(stream, 0, SEEK_SET) == 0 &&
|
||||
fgets(vertag, sizeof vertag, stream) == vertag &&
|
||||
fgets(lastlog, sizeof lastlog, stream) == lastlog)
|
||||
if (fgets(vertag, sizeof vertag, stream) == vertag &&
|
||||
fgets(lastlog, sizeof lastlog, stream) == lastlog)
|
||||
{
|
||||
stripnl(vertag);
|
||||
stripnl(lastlog);
|
||||
gotrev = 1;
|
||||
}
|
||||
}
|
||||
if (stream != NULL)
|
||||
{
|
||||
fclose(stream);
|
||||
remove(name);
|
||||
}
|
||||
if (name != NULL)
|
||||
{
|
||||
free(name);
|
||||
|
||||
pclose(stream);
|
||||
}
|
||||
|
||||
if (gotrev)
|
||||
|
@ -95,7 +85,7 @@ int main(int argc, char **argv)
|
|||
hash = lastlog + 1;
|
||||
}
|
||||
|
||||
stream = fopen (argv[2], "r");
|
||||
stream = fopen (argv[1], "r");
|
||||
if (stream != NULL)
|
||||
{
|
||||
if (!gotrev)
|
||||
|
@ -119,7 +109,7 @@ int main(int argc, char **argv)
|
|||
|
||||
if (needupdate)
|
||||
{
|
||||
stream = fopen (argv[2], "w");
|
||||
stream = fopen (argv[1], "w");
|
||||
if (stream == NULL)
|
||||
{
|
||||
return 1;
|
||||
|
@ -135,11 +125,11 @@ int main(int argc, char **argv)
|
|||
"#define GIT_TIME \"%s\"\n",
|
||||
hash, vertag, hash, lastlog);
|
||||
fclose(stream);
|
||||
fprintf(stderr, "%s updated to commit %s.\n", argv[2], vertag);
|
||||
fprintf(stderr, "%s updated to commit %s.\n", argv[1], vertag);
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf (stderr, "%s is up to date at commit %s.\n", argv[2], vertag);
|
||||
fprintf (stderr, "%s is up to date at commit %s.\n", argv[1], vertag);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -1,5 +1,31 @@
|
|||
6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01
|
||||
{
|
||||
// Slightly squash the pillars in the starting room with "stimpacks"
|
||||
// floating on them so that they can be obtained.
|
||||
sectorflooroffset 62 -8
|
||||
setwallyscale 286 front bot 1.090909
|
||||
setwallyscale 287 front bot 1.090909
|
||||
setwallyscale 288 front bot 1.090909
|
||||
setwallyscale 289 front bot 1.090909
|
||||
|
||||
sectorflooroffset 63 -8
|
||||
setwallyscale 290 front bot 1.090909
|
||||
setwallyscale 291 front bot 1.090909
|
||||
setwallyscale 292 front bot 1.090909
|
||||
setwallyscale 293 front bot 1.090909
|
||||
|
||||
sectorflooroffset 118 -8
|
||||
setwallyscale 710 front bot 1.090909
|
||||
setwallyscale 711 front bot 1.090909
|
||||
setwallyscale 712 front bot 1.090909
|
||||
setwallyscale 713 front bot 1.090909
|
||||
|
||||
sectorflooroffset 119 -8
|
||||
setwallyscale 714 front bot 1.090909
|
||||
setwallyscale 715 front bot 1.090909
|
||||
setwallyscale 716 front bot 1.090909
|
||||
setwallyscale 717 front bot 1.090909
|
||||
|
||||
setslopeoverflow
|
||||
}
|
||||
|
||||
|
@ -306,34 +332,6 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
|
|||
setactivation 455 16 // SPAC_Push
|
||||
}
|
||||
|
||||
6DC9F6CCEAE7A91AEC48EBE506F22BC4 // Void
|
||||
{
|
||||
// Slightly squash the pillars in the starting room with "stimpacks"
|
||||
// floating on them so that they can be obtained.
|
||||
sectorflooroffset 62 -8
|
||||
setwallyscale 286 front bot 1.090909
|
||||
setwallyscale 287 front bot 1.090909
|
||||
setwallyscale 288 front bot 1.090909
|
||||
setwallyscale 289 front bot 1.090909
|
||||
|
||||
sectorflooroffset 63 -8
|
||||
setwallyscale 290 front bot 1.090909
|
||||
setwallyscale 291 front bot 1.090909
|
||||
setwallyscale 292 front bot 1.090909
|
||||
setwallyscale 293 front bot 1.090909
|
||||
|
||||
sectorflooroffset 118 -8
|
||||
setwallyscale 710 front bot 1.090909
|
||||
setwallyscale 711 front bot 1.090909
|
||||
setwallyscale 712 front bot 1.090909
|
||||
setwallyscale 713 front bot 1.090909
|
||||
|
||||
sectorflooroffset 119 -8
|
||||
setwallyscale 714 front bot 1.090909
|
||||
setwallyscale 715 front bot 1.090909
|
||||
setwallyscale 716 front bot 1.090909
|
||||
setwallyscale 717 front bot 1.090909
|
||||
}
|
||||
|
||||
65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
|
||||
{
|
||||
|
@ -349,3 +347,9 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
|
|||
setlinespecial 397 NoiseAlert 0 0 0 0 0
|
||||
setlinespecial 411 NoiseAlert 0 0 0 0 0
|
||||
}
|
||||
|
||||
952CC8D03572E17BA550B01B366EFBB9 // Cheogsh map01
|
||||
{
|
||||
// make the blue key spawn above the 3D floor
|
||||
setthingz 918 296
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking gitinfo.h..."
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
@ -152,7 +152,7 @@
|
|||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking gitinfo.h..."
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
@ -265,7 +265,7 @@
|
|||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking gitinfo.h..."
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
@ -372,7 +372,7 @@
|
|||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking gitinfo.h..."
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
|
||||
CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
|
Loading…
Reference in a new issue