From 10078f519ab860b51185a2e693f17f923f158b5a Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 26 Oct 2019 11:32:27 +0300 Subject: [PATCH] - fixed missing frames for axe attack without mana The target state to jump is S_FAXEATK_5 in the original Hexen, but we were jumping to S_FAXEATK_7 https://github.com/chocolate-doom/chocolate-doom/blob/5329fb5d75971138b20abf940ed63635bd2861e0/src/hexen/info.c#L1298-L1299 https://forum.zdoom.org/viewtopic.php?t=66216 --- wadsrc/static/zscript/actors/hexen/fighteraxe.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/hexen/fighteraxe.zs b/wadsrc/static/zscript/actors/hexen/fighteraxe.zs index 8217d87e9..26c7e2922 100644 --- a/wadsrc/static/zscript/actors/hexen/fighteraxe.zs +++ b/wadsrc/static/zscript/actors/hexen/fighteraxe.zs @@ -38,9 +38,9 @@ class FWeapAxe : FighterWeapon FAXE C 3 Offset (15, 32); FAXE D 2 Offset (15, 32); FAXE D 1 Offset (-5, 70) A_FAxeAttack; + EndAttack: FAXE D 2 Offset (-25, 90); FAXE E 1 Offset (15, 32); - EndAttack: FAXE E 2 Offset (10, 54); FAXE E 7 Offset (10, 150); FAXE A 1 Offset (0, 60) A_ReFire;