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- fixed: AActor::Massacre must return true only when it actually kills a monster.
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@ -1167,7 +1167,7 @@ bool AActor::Massacre ()
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P_DamageMobj (this, NULL, NULL, TELEFRAG_DAMAGE, NAME_Massacre);
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}
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while (health != prevhealth && health > 0); //abort if the actor wasn't hurt.
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return true;
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return health <= 0;
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}
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return false;
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}
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