This commit is contained in:
Christoph Oelckers 2014-09-08 22:55:37 +02:00
commit 0ff061b928
10 changed files with 70 additions and 25 deletions

View file

@ -723,7 +723,7 @@ void AddCommandString (char *cmd, int keynum)
// Note that deferred commands lose track of which key
// (if any) they were pressed from.
*brkpt = ';';
new DWaitingCommand (brkpt, tics+1);
new DWaitingCommand (brkpt, tics);
}
return;
}

View file

@ -81,6 +81,7 @@ enum
CP_SECTORFLOOROFFSET,
CP_SETWALLYSCALE,
CP_SETTHINGZ,
CP_SETTAG,
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@ -307,6 +308,15 @@ void ParseCompatibility()
sc.MustGetFloat();
CompatParams.Push(FLOAT2FIXED(sc.Float));
}
else if (sc.Compare("setsectortag"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SETTAG);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
}
else
{
sc.UnGet();
@ -520,6 +530,14 @@ void SetCompatibilityParams()
i += 3;
break;
}
case CP_SETTAG:
{
if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
{
sectors[CompatParams[i + 1]].tag = CompatParams[i + 2];
}
break;
}
}
}
}

View file

@ -107,6 +107,8 @@ enum SAW_Flags
SF_RANDOMLIGHTHIT = 4,
SF_NOUSEAMMOMISS = 8,
SF_NOUSEAMMO = 16,
SF_NOPULLIN = 32,
SF_NOTURN = 64,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
@ -187,23 +189,27 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
// turn to face target
angle = R_PointToAngle2 (self->x, self->y,
linetarget->x, linetarget->y);
if (angle - self->angle > ANG180)
if (!(Flags & SF_NOTURN))
{
if (angle - self->angle < (angle_t)(-ANG90/20))
self->angle = angle + ANG90/21;
angle = R_PointToAngle2(self->x, self->y,
linetarget->x, linetarget->y);
if (angle - self->angle > ANG180)
{
if (angle - self->angle < (angle_t)(-ANG90 / 20))
self->angle = angle + ANG90 / 21;
else
self->angle -= ANG90 / 20;
}
else
self->angle -= ANG90/20;
{
if (angle - self->angle > ANG90 / 20)
self->angle = angle - ANG90 / 21;
else
self->angle += ANG90 / 20;
}
}
else
{
if (angle - self->angle > ANG90/20)
self->angle = angle - ANG90/21;
else
self->angle += ANG90/20;
}
self->flags |= MF_JUSTATTACKED;
if (!(Flags & SF_NOPULLIN))
self->flags |= MF_JUSTATTACKED;
}
//

View file

@ -525,7 +525,7 @@ level_info_t *CheckLevelRedirect (level_info_t *info);
FString CalcMapName (int episode, int level);
void G_ParseMapInfo (const char *basemapinfo);
void G_ParseMapInfo (FString basemapinfo);
void G_ClearSnapshots (void);
void P_RemoveDefereds ();

View file

@ -1886,7 +1886,7 @@ static void ClearMapinfo()
//
//==========================================================================
void G_ParseMapInfo (const char *basemapinfo)
void G_ParseMapInfo (FString basemapinfo)
{
int lump, lastlump = 0;
level_info_t gamedefaults;
@ -1895,7 +1895,7 @@ void G_ParseMapInfo (const char *basemapinfo)
atterm(ClearMapinfo);
// Parse the default MAPINFO for the current game. This lump *MUST* come from zdoom.pk3.
if (basemapinfo != NULL)
if (basemapinfo.IsNotEmpty())
{
FMapInfoParser parse;
level_info_t defaultinfo;
@ -1903,7 +1903,7 @@ void G_ParseMapInfo (const char *basemapinfo)
if (Wads.GetLumpFile(baselump) > 0)
{
I_FatalError("File %s is overriding core lump %s.",
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo);
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars());
}
parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
}

View file

@ -3747,16 +3747,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
break;
case APROP_Friendly:
if (actor->CountsAsKill()) level.total_monsters--;
if (value)
{
if (actor->CountsAsKill()) level.total_monsters--;
actor->flags |= MF_FRIENDLY;
}
else
{
actor->flags &= ~MF_FRIENDLY;
if (actor->CountsAsKill()) level.total_monsters++;
}
if (actor->CountsAsKill()) level.total_monsters++;
break;

View file

@ -540,7 +540,7 @@ bool MIDIStreamer::IsPlaying()
void MIDIStreamer::MusicVolumeChanged()
{
if (MIDI->FakeVolume())
if (MIDI != NULL && MIDI->FakeVolume())
{
float realvolume = clamp<float>(snd_musicvolume * relative_volume, 0.f, 1.f);
Volume = clamp<DWORD>((DWORD)(realvolume * 65535.f), 0, 65535);
@ -622,7 +622,7 @@ void MIDIStreamer::FluidSettingStr(const char *setting, const char *value)
void MIDIStreamer::OutputVolume (DWORD volume)
{
if (MIDI->FakeVolume())
if (MIDI != NULL && MIDI->FakeVolume())
{
NewVolume = volume;
VolumeChanged = true;

View file

@ -14,6 +14,8 @@ const int SF_RANDOMLIGHTHIT = 4;
const int SF_RANDOMLIGHTBOTH = 6;
const int SF_NOUSEAMMOMISS = 8;
const int SF_NOUSEAMMO = 16;
const int SF_NOPULLIN = 32;
const int SF_NOTURN = 64;
// Flags for A_CustomMissile
const int CMF_AIMOFFSET = 1;

View file

@ -39,8 +39,8 @@ ACTOR Revenant 66
SKEL I 6 A_SkelFist
Goto See
Missile:
SKEL J 1 BRIGHT A_FaceTarget
SKEL J 9 BRIGHT A_FaceTarget
SKEL J 0 BRIGHT A_FaceTarget
SKEL J 10 BRIGHT A_FaceTarget
SKEL K 10 A_SkelMissile
SKEL K 10 A_FaceTarget
Goto See

View file

@ -1,5 +1,23 @@
// Must be sorted in identification order (easiest to recognize first!)
IWad
{
Name = "The Adventures of Square"
Game = "Doom"
Config = "Square"
MustContain = "SQU-IWAD", "E1A1"
BannerColors = "ff ff ff", "80 00 80"
}
IWad
{
Name = "The Adventures of Square (Square-ware)"
Game = "Doom"
Config = "Square"
MustContain = "SQU-SWE1", "E1A1"
BannerColors = "ff ff ff", "80 00 80"
}
IWad
{
Name = "Harmony"
@ -361,4 +379,5 @@ Names
"harm1.wad"
"hacx.wad"
"hacx2.wad"
"square1.pk3"
}