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- removed debug Printf.
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@ -341,7 +341,6 @@ bool OpenGLFrameBuffer::Wiper_Crossfade::Run(int ticks, OpenGLFrameBuffer *fb)
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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float a = clamp(Clock / 32.f, 0.f, 1.f);
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Printf("%f\n", a);
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gl_RenderState.SetColorAlpha(0xffffff, a);
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gl_RenderState.Apply();
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fb->wipeendscreen->Bind(0, 0, false);
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