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- Fixed: An unspecified save_dir will now save to the program directory on
Windows. (Other operating systems already use the user's home directory instead.) SVN r1950 (trunk)
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2 changed files with 8 additions and 6 deletions
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@ -1,4 +1,7 @@
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October 29, 2009
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- Fixed: An unspecified save_dir will now save to the program directory on
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Windows. (Other operating systems already use the user's home directory
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instead.)
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- Fixed: S_EvictAllChannels() must replace the channel's start time with its
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position when evicting sounds, because restarting the sound system causes
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the DSP clock to restart at 0, so start times that were recorded before
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@ -1851,14 +1851,11 @@ FString G_BuildSaveName (const char *prefix, int slot)
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{
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leader = save_dir;
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}
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if (leader.IsEmpty())
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{
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#ifdef unix
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if (leader.IsEmpty())
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{
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leader = "~/" GAME_DIR;
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}
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#elif defined(__APPLE__)
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if (leader.IsEmpty())
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{
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char cpath[PATH_MAX];
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FSRef folder;
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@ -1867,8 +1864,10 @@ FString G_BuildSaveName (const char *prefix, int slot)
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{
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leader << cpath << "/" GAME_DIR "/Savegames/";
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}
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}
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#else
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leader = progdir;
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#endif
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}
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}
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size_t len = leader.Len();
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if (leader[0] != '\0' && leader[len-1] != '\\' && leader[len-1] != '/')
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