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- correct checks for HasDynamicLights
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2 changed files with 2 additions and 1 deletions
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@ -786,7 +786,7 @@ void D_Display ()
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//
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// Check for the presence of dynamic lights at the start of the frame once.
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if (gl_lights)
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if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4))
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{
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TThinkerIterator<ADynamicLight> it(STAT_DLIGHT);
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level.HasDynamicLights = !!it.Next();
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@ -3,6 +3,7 @@
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#include "actor.h"
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#include "cycler.h"
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EXTERN_CVAR(Bool, r_dynlights)
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EXTERN_CVAR(Bool, gl_lights)
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EXTERN_CVAR(Bool, gl_attachedlights)
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