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- Fixed: FStateExpressions could copy unresolved default parameter expressions.
When these were resolved and changed later all copied pointers pointed to invalid data. SVN r1279 (trunk)
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2 changed files with 14 additions and 2 deletions
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@ -1,3 +1,8 @@
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October 28, 2008 (Changes by Graf Zahl)
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- Fixed: FStateExpressions could copy unresolved default parameter expressions.
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When these were resolved and changed later all copied pointers pointed to
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invalid data.
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October 26, 2008 (Changes by Graf Zahl)
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- Added read and write barriers to the actor pointer in the sound channel
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structure.
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@ -2763,7 +2763,8 @@ void FStateExpressions::Copy(int dest, int src, int cnt)
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{
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for(int i=0; i<cnt; i++)
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{
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expressions[dest+i].expr = expressions[src+i].expr;
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// For now set only a reference because these expressions may change when being resolved
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expressions[dest+i].expr = (FxExpression*)(src+i);
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expressions[dest+i].cloned = true;
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}
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}
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@ -2782,7 +2783,13 @@ int FStateExpressions::ResolveAll()
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ctx.lax = true;
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for(unsigned i=0; i<Size(); i++)
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{
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if (expressions[i].expr != NULL && !expressions[i].cloned)
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if (expressions[i].cloned)
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{
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// Now that everything coming before has been resolved we may copy the actual pointer.
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intptr_t ii = ((intptr_t)expressions[i].expr)-1;
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expressions[i].expr = expressions[ii].expr;
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}
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else if (expressions[i].expr != NULL)
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{
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ctx.cls = expressions[i].owner;
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ctx.isconst = expressions[i].constant;
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