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- improved SDL_GetWindowBordersSize() pointer loading
https://forum.zdoom.org/viewtopic.php?t=61913
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7cbc98e1d0
commit
0e6af71376
2 changed files with 10 additions and 14 deletions
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@ -52,11 +52,7 @@ protected:
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static const int MIN_WIDTH = 320;
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static const int MIN_HEIGHT = 200;
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typedef DECLSPEC int SDLCALL (*SDL_GetWindowBordersSizePtr)(SDL_Window *, int *, int *, int *, int *);
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SDL_GetWindowBordersSizePtr SDL_GetWindowBordersSize_;
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void *sdl_lib;
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};
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#endif // __POSIX_SDL_GL_SYSFB_H__
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@ -35,6 +35,7 @@
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#include "doomtype.h"
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#include "i_module.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "m_argv.h"
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@ -172,6 +173,11 @@ IVideo *gl_CreateVideo()
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// FrameBuffer implementation -----------------------------------------------
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FModule sdl_lib("SDL2");
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typedef int (*SDL_GetWindowBordersSizePtr)(SDL_Window *, int *, int *, int *, int *);
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static TOptProc<sdl_lib, SDL_GetWindowBordersSizePtr> SDL_GetWindowBordersSize_("SDL_GetWindowBordersSize");
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SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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: DFrameBuffer (vid_defwidth, vid_defheight)
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{
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@ -180,10 +186,9 @@ SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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// SDL_GetWindowBorderSize() is only available since 2.0.5, but because
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// GZDoom supports platforms with older SDL2 versions, this function
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// has to be dynamically loaded
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sdl_lib = SDL_LoadObject("libSDL2.so");
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if (sdl_lib != nullptr)
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if (!sdl_lib.IsLoaded())
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{
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SDL_GetWindowBordersSize_ = (SDL_GetWindowBordersSizePtr)SDL_LoadFunction(sdl_lib,"SDL_GetWindowBordersSize");
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sdl_lib.Load({ "libSDL2.so", "libSDL2-2.0.so" });
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}
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// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
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@ -261,11 +266,6 @@ SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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SystemGLFrameBuffer::~SystemGLFrameBuffer ()
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{
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if (sdl_lib != nullptr)
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{
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SDL_UnloadObject(sdl_lib);
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}
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if (Screen)
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{
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ResetGammaTable();
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@ -391,7 +391,7 @@ void SystemGLFrameBuffer::SetWindowSize(int w, int h)
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void SystemGLFrameBuffer::GetWindowBordersSize(int &top, int &left)
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{
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if (SDL_GetWindowBordersSize_ != nullptr)
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if (SDL_GetWindowBordersSize_)
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{
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SDL_GetWindowBordersSize_(Screen, &top, &left, nullptr, nullptr);
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}
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