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- fixed: MD3s with a skin-less surface left the renderer in an undefined state.
The frame interpolation factor wasn't reset and rendering prematurely aborted with no chance to recover.
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1 changed files with 4 additions and 1 deletions
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@ -363,7 +363,10 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame
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surfaceSkin = TexMan(surf->skins[0]);
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}
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if (!surfaceSkin) return;
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if (!surfaceSkin)
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{
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continue;
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}
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}
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renderer->SetMaterial(surfaceSkin, false, translation);
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