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https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
0da957a605
1 changed files with 30 additions and 14 deletions
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@ -824,9 +824,16 @@ void G_AddViewAngle (int yaw)
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CVAR (Bool, bot_allowspy, false, 0)
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CVAR (Bool, bot_allowspy, false, 0)
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enum {
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SPY_CANCEL = 0,
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SPY_NEXT,
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SPY_PREV,
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};
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// [RH] Spy mode has been separated into two console commands.
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// [RH] Spy mode has been separated into two console commands.
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// One goes forward; the other goes backward.
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// One goes forward; the other goes backward.
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static void ChangeSpy (bool forward)
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static void ChangeSpy (int changespy)
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{
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{
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// If you're not in a level, then you can't spy.
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// If you're not in a level, then you can't spy.
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if (gamestate != GS_LEVEL)
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if (gamestate != GS_LEVEL)
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@ -853,19 +860,23 @@ static void ChangeSpy (bool forward)
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// Otherwise, cycle to the next player.
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// Otherwise, cycle to the next player.
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bool checkTeam = !demoplayback && deathmatch;
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bool checkTeam = !demoplayback && deathmatch;
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int pnum = int(players[consoleplayer].camera->player - players);
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int pnum = int(players[consoleplayer].camera->player - players);
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int step = forward ? 1 : -1;
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if (changespy == SPY_CANCEL) {
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pnum = consoleplayer;
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} else {
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int step = (changespy == SPY_NEXT) ? 1 : -1;
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do
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do
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{
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pnum += step;
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pnum &= MAXPLAYERS-1;
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if (playeringame[pnum] &&
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(!checkTeam || players[pnum].mo->IsTeammate (players[consoleplayer].mo) ||
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(bot_allowspy && players[pnum].isbot)))
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{
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{
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break;
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pnum += step;
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}
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pnum &= MAXPLAYERS-1;
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} while (pnum != consoleplayer);
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if (playeringame[pnum] &&
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(!checkTeam || players[pnum].mo->IsTeammate (players[consoleplayer].mo) ||
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(bot_allowspy && players[pnum].isbot)))
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{
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break;
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}
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} while (pnum != consoleplayer);
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}
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players[consoleplayer].camera = players[pnum].mo;
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players[consoleplayer].camera = players[pnum].mo;
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S_UpdateSounds(players[consoleplayer].camera);
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S_UpdateSounds(players[consoleplayer].camera);
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@ -879,15 +890,20 @@ static void ChangeSpy (bool forward)
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CCMD (spynext)
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CCMD (spynext)
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{
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{
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// allow spy mode changes even during the demo
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// allow spy mode changes even during the demo
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ChangeSpy (true);
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ChangeSpy (SPY_NEXT);
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}
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}
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CCMD (spyprev)
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CCMD (spyprev)
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{
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{
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// allow spy mode changes even during the demo
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// allow spy mode changes even during the demo
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ChangeSpy (false);
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ChangeSpy (SPY_PREV);
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}
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}
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CCMD (spycancel)
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{
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// allow spy mode changes even during the demo
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ChangeSpy (SPY_CANCEL);
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}
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//
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//
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// G_Responder
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// G_Responder
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