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- Fixed: The nextmap and nextsecret ccmds should be disabled in network games.
SVN r3805 (trunk)
This commit is contained in:
parent
6e81216bbd
commit
0d631a9075
1 changed files with 18 additions and 4 deletions
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@ -949,9 +949,16 @@ CCMD(thaw)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CCMD(nextmap)
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CCMD(nextmap)
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{
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{
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char * next=NULL;
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if (netgame)
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{
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Printf ("Use "TEXTCOLOR_BOLD"changemap"TEXTCOLOR_NORMAL" instead. "TEXTCOLOR_BOLD"Nextmap"
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TEXTCOLOR_NORMAL" is for single-player only.\n");
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return;
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}
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char *next = NULL;
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if (*level.nextmap) next = level.nextmap;
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if (*level.nextmap)
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next = level.nextmap;
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if (next != NULL && strncmp(next, "enDSeQ", 6))
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if (next != NULL && strncmp(next, "enDSeQ", 6))
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{
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{
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@ -970,9 +977,16 @@ CCMD(nextmap)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CCMD(nextsecret)
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CCMD(nextsecret)
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{
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{
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char * next=NULL;
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if (netgame)
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{
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Printf ("Use "TEXTCOLOR_BOLD"changemap"TEXTCOLOR_NORMAL" instead. "TEXTCOLOR_BOLD"Nextsecret"
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TEXTCOLOR_NORMAL" is for single-player only.\n");
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return;
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}
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char *next = NULL;
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if (*level.secretmap) next = level.secretmap;
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if (*level.secretmap)
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next = level.secretmap;
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if (next != NULL && strncmp(next, "enDSeQ", 6))
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if (next != NULL && strncmp(next, "enDSeQ", 6))
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{
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{
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