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- disabled code signing in Xcode by default
It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project # Conflicts: # src/CMakeLists.txt
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1 changed files with 2 additions and 1 deletions
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@ -1312,7 +1312,8 @@ endif()
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if( APPLE )
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set_target_properties(zdoom PROPERTIES
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LINK_FLAGS "-framework Cocoa -framework IOKit -framework OpenGL"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
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XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
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endif()
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