mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- Added more compatibility settings, submitted by Gez.
SVN r1569 (trunk)
This commit is contained in:
parent
512056aeed
commit
0d1d15eba8
7 changed files with 30 additions and 4 deletions
|
@ -1,4 +1,7 @@
|
||||||
May 2, 2009 (Changes by Graf Zahl)
|
May 3, 2009 (Changes by Graf Zahl)
|
||||||
|
- Added more compatibility settings, submitted by Gez.
|
||||||
|
|
||||||
|
May 2, 2009 (Changes by Graf Zahl)
|
||||||
- Fixed: Doom's fullscreen HUD was limited to 6 keys.
|
- Fixed: Doom's fullscreen HUD was limited to 6 keys.
|
||||||
- Made 'next endgame' work again for cases where it is supposed to be
|
- Made 'next endgame' work again for cases where it is supposed to be
|
||||||
the same as 'next endgame4'.
|
the same as 'next endgame4'.
|
||||||
|
|
|
@ -98,6 +98,8 @@ static FCompatOption Options[] =
|
||||||
{ "sectorsounds", COMPATF_SECTORSOUNDS, 0 },
|
{ "sectorsounds", COMPATF_SECTORSOUNDS, 0 },
|
||||||
{ "missileclip", COMPATF_MISSILECLIP, 0 },
|
{ "missileclip", COMPATF_MISSILECLIP, 0 },
|
||||||
{ "crossdropoff", COMPATF_CROSSDROPOFF, 0 },
|
{ "crossdropoff", COMPATF_CROSSDROPOFF, 0 },
|
||||||
|
{ "wallrun", COMPATF_WALLRUN, 0 }, // [GZ] Added for CC MAP29
|
||||||
|
{ "anybossdeath", COMPATF_ANYBOSSDEATH, 0}, // [GZ] Added for UAC_DEAD
|
||||||
{ NULL, 0, 0 }
|
{ NULL, 0, 0 }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -490,6 +490,7 @@ CVAR (Flag, compat_silentinstantfloors,compatflags, COMPATF_SILENT_INSTANT_FLOOR
|
||||||
CVAR (Flag, compat_sectorsounds,compatflags, COMPATF_SECTORSOUNDS);
|
CVAR (Flag, compat_sectorsounds,compatflags, COMPATF_SECTORSOUNDS);
|
||||||
CVAR (Flag, compat_missileclip, compatflags, COMPATF_MISSILECLIP);
|
CVAR (Flag, compat_missileclip, compatflags, COMPATF_MISSILECLIP);
|
||||||
CVAR (Flag, compat_crossdropoff,compatflags, COMPATF_CROSSDROPOFF);
|
CVAR (Flag, compat_crossdropoff,compatflags, COMPATF_CROSSDROPOFF);
|
||||||
|
CVAR (Flag, compat_anybossdeath,compatflags, COMPATF_ANYBOSSDEATH);
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
|
|
@ -268,6 +268,7 @@ enum
|
||||||
COMPATF_SECTORSOUNDS = 1 << 18, // Sector sounds use original method for sound origin.
|
COMPATF_SECTORSOUNDS = 1 << 18, // Sector sounds use original method for sound origin.
|
||||||
COMPATF_MISSILECLIP = 1 << 19, // Use original Doom heights for clipping against projectiles
|
COMPATF_MISSILECLIP = 1 << 19, // Use original Doom heights for clipping against projectiles
|
||||||
COMPATF_CROSSDROPOFF = 1 << 20, // monsters can't be pushed over dropoffs
|
COMPATF_CROSSDROPOFF = 1 << 20, // monsters can't be pushed over dropoffs
|
||||||
|
COMPATF_ANYBOSSDEATH = 1 << 21, // [GZ] Any monster which calls BOSSDEATH counts for level specials
|
||||||
};
|
};
|
||||||
|
|
||||||
// Emulate old bugs for select maps. These are not exposed by a cvar
|
// Emulate old bugs for select maps. These are not exposed by a cvar
|
||||||
|
|
|
@ -1127,6 +1127,7 @@ static menuitem_t CompatibilityItems[] = {
|
||||||
{ bitflag, "Inst. moving floors are not silent", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENT_INSTANT_FLOORS} },
|
{ bitflag, "Inst. moving floors are not silent", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENT_INSTANT_FLOORS} },
|
||||||
{ bitflag, "Sector sounds use center as source", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SECTORSOUNDS} },
|
{ bitflag, "Sector sounds use center as source", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SECTORSOUNDS} },
|
||||||
{ bitflag, "Use Doom heights for missile clipping", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MISSILECLIP} },
|
{ bitflag, "Use Doom heights for missile clipping", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MISSILECLIP} },
|
||||||
|
{ bitflag, "Allow any bossdeath for level special", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_ANYBOSSDEATH} },
|
||||||
|
|
||||||
{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
|
{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
|
||||||
};
|
};
|
||||||
|
|
|
@ -2709,7 +2709,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath)
|
||||||
LEVEL_SORCERER2SPECIAL)) == 0)
|
LEVEL_SORCERER2SPECIAL)) == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (
|
if ((i_compatflags & COMPATF_ANYBOSSDEATH) || ( // [GZ] Added for UAC_DEAD
|
||||||
((level.flags & LEVEL_MAP07SPECIAL) && (type == NAME_Fatso || type == NAME_Arachnotron)) ||
|
((level.flags & LEVEL_MAP07SPECIAL) && (type == NAME_Fatso || type == NAME_Arachnotron)) ||
|
||||||
((level.flags & LEVEL_BRUISERSPECIAL) && (type == NAME_BaronOfHell)) ||
|
((level.flags & LEVEL_BRUISERSPECIAL) && (type == NAME_BaronOfHell)) ||
|
||||||
((level.flags & LEVEL_CYBORGSPECIAL) && (type == NAME_Cyberdemon)) ||
|
((level.flags & LEVEL_CYBORGSPECIAL) && (type == NAME_Cyberdemon)) ||
|
||||||
|
@ -2717,7 +2717,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath)
|
||||||
((level.flags & LEVEL_HEADSPECIAL) && (type == NAME_Ironlich)) ||
|
((level.flags & LEVEL_HEADSPECIAL) && (type == NAME_Ironlich)) ||
|
||||||
((level.flags & LEVEL_MINOTAURSPECIAL) && (type == NAME_Minotaur)) ||
|
((level.flags & LEVEL_MINOTAURSPECIAL) && (type == NAME_Minotaur)) ||
|
||||||
((level.flags & LEVEL_SORCERER2SPECIAL) && (type == NAME_Sorcerer2))
|
((level.flags & LEVEL_SORCERER2SPECIAL) && (type == NAME_Sorcerer2))
|
||||||
)
|
))
|
||||||
;
|
;
|
||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -56,7 +56,25 @@ F84AB4557464A383E93F37CD3A82AC48 // MM2 map03
|
||||||
spechitoverflow
|
spechitoverflow
|
||||||
}
|
}
|
||||||
|
|
||||||
96368EB950E33AF62EA6423434E3CEF7 // Hacx map17: There's some switches behind shootable covers in this level
|
71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind
|
||||||
|
96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels
|
||||||
{
|
{
|
||||||
useblocking
|
useblocking
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Cosmetic, but that option was added just for this map so it'd be a shame not to use it
|
||||||
|
6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01
|
||||||
|
{
|
||||||
|
sectorsounds
|
||||||
|
}
|
||||||
|
|
||||||
|
7F24BFC1791F0107CE8F30B7FD3D9802 // Community Chest map29
|
||||||
|
{
|
||||||
|
wallrun
|
||||||
|
}
|
||||||
|
|
||||||
|
// Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666
|
||||||
|
32FC3115A3162B623F0D0F4E7DEE6861 // e1m8
|
||||||
|
{
|
||||||
|
anybossdeath
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue