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- fixed problem with selecting special shaders.
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1 changed files with 3 additions and 5 deletions
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@ -129,12 +129,10 @@ bool FRenderState::ApplyShader()
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{
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activeShader = GLRenderer->mShaderManager->BindEffect(mSpecialEffect);
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}
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FShader *shd = GLRenderer->mShaderManager->Get(mTextureEnabled? mEffectState : 4);
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if (shd != NULL)
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else
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{
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activeShader = shd;
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shd->Bind();
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activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : 4);
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activeShader->Bind();
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}
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int fogset = 0;
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