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https://github.com/ZDoom/gzdoom-gles.git
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- fixed compile error in gl_skydome.cpp
- disable GL_ARB_buffer_storage when a -glversion parameter less than 4.0 is given. According to the spec this extension requires 4.0 so if emulating something lower it should not be used.
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5e22c82e79
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0ce6b40672
2 changed files with 6 additions and 6 deletions
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@ -229,6 +229,7 @@ void FSkyVertexBuffer::RenderDome(FMaterial *tex, int mode)
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{
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{
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int rc = mRows + 1;
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int rc = mRows + 1;
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// The caps only get drawn for the main layer but not for the overlay.
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if (mode == SKYMODE_MAINLAYER && tex != NULL)
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if (mode == SKYMODE_MAINLAYER && tex != NULL)
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{
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{
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// if there's no shader we cannot use the default color from the buffer because the object color is part of the preset vertex attribute.
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// if there's no shader we cannot use the default color from the buffer because the object color is part of the preset vertex attribute.
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@ -239,7 +240,7 @@ void FSkyVertexBuffer::RenderDome(FMaterial *tex, int mode)
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gl_RenderState.Apply();
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gl_RenderState.Apply();
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RenderRow(GL_TRIANGLE_FAN, 0);
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RenderRow(GL_TRIANGLE_FAN, 0);
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PalEntry pe = tex->tex->GetSkyCapColor(true);
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pe = tex->tex->GetSkyCapColor(true);
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gl_RenderState.SetObjectColor(pe);
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gl_RenderState.SetObjectColor(pe);
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gl_RenderState.Apply();
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gl_RenderState.Apply();
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RenderRow(GL_TRIANGLE_FAN, rc);
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RenderRow(GL_TRIANGLE_FAN, rc);
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@ -132,6 +132,9 @@ void gl_LoadExtensions()
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{
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{
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I_FatalError("Unsupported OpenGL version.\nAt least GL 2.0 is required to run " GAMENAME ".\n");
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I_FatalError("Unsupported OpenGL version.\nAt least GL 2.0 is required to run " GAMENAME ".\n");
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}
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}
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gl.version = strtod(version, NULL);
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gl.glslversion = strtod((char*)glGetString(GL_SHADING_LANGUAGE_VERSION), NULL);
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if (gl.version < 3.f) gl.glslversion = 0.f;
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// This loads any function pointers and flags that require a vaild render context to
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// This loads any function pointers and flags that require a vaild render context to
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// initialize properly
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// initialize properly
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@ -140,11 +143,7 @@ void gl_LoadExtensions()
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if (CheckExtension("GL_ARB_texture_compression")) gl.flags|=RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_ARB_texture_compression")) gl.flags|=RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags|=RFL_TEXTURE_COMPRESSION_S3TC;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags|=RFL_TEXTURE_COMPRESSION_S3TC;
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if (CheckExtension("GL_ARB_buffer_storage")) gl.flags |= RFL_BUFFER_STORAGE;
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if (gl.version >= 4.f && CheckExtension("GL_ARB_buffer_storage")) gl.flags |= RFL_BUFFER_STORAGE;
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gl.version = strtod(version, NULL);
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gl.glslversion = strtod((char*)glGetString(GL_SHADING_LANGUAGE_VERSION), NULL);
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if (gl.version < 3.f) gl.glslversion = 0.f;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl.max_texturesize);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl.max_texturesize);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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