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- reverted the texture flip from the previous commit
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@ -234,7 +234,7 @@ void PostProcessShaderInstance::BindTextures()
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{
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FBitmap bitmap;
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bitmap.Create(tex->GetWidth(), tex->GetHeight());
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tex->CopyTrueColorPixels(&bitmap, 0, 0, 6);
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tex->CopyTrueColorPixels(&bitmap, 0, 0);
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GLuint handle = 0;
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glGenTextures(1, &handle);
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