diff --git a/src/hwrenderer/data/buffers.h b/src/hwrenderer/data/buffers.h index d179d5447..9707a6eea 100644 --- a/src/hwrenderer/data/buffers.h +++ b/src/hwrenderer/data/buffers.h @@ -1,5 +1,8 @@ #pragma once +#include +#include + // The low level code needs to know which attributes exist. // OpenGL needs to change the state of all of them per buffer binding. // VAOs are mostly useless for this because they lump buffer and binding state together which the model code does not want. @@ -75,4 +78,4 @@ public: virtual void BindRange(size_t start, size_t length) = 0; virtual void BindBase() = 0; -}; \ No newline at end of file +};