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- corrections to license file.
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The original Doom source code was released by id Software under the
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Doom Source Code License. See doomlic.txt.
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Parts of the renderer use code from the BUILD engine by Ken Silverman.
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See buildlic.txt.
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Parts of the voxel code in the software renderer use code from the
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BUILD engine by Ken Silverman. See buildlic.txt.
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The majority of original code uses a BSD-like lincese. See bsd.txt.
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The OpenGL renderer is released under the LGPL v3, except some bits
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of code that were inherited fro ZDoomGL.
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This software is based in part on the work of the Independent JPEG Group.
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This software uses the 'zlib' general purpose compression library by
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