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- made FSoundChan::EntChannel a full int and reordered the structure for better packing.
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1 changed files with 2 additions and 2 deletions
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@ -169,10 +169,10 @@ struct FSoundChan : public FISoundChannel
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FSoundID SoundID; // Sound ID of playing sound.
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FSoundID OrgID; // Sound ID of sound used to start this channel.
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float Volume;
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int EntChannel; // Actor's sound channel.
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int16_t Pitch; // Pitch variation.
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uint8_t EntChannel; // Actor's sound channel.
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int8_t Priority;
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int16_t NearLimit;
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int8_t Priority;
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uint8_t SourceType;
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float LimitRange;
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union
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