- made FSoundChan::EntChannel a full int and reordered the structure for better packing.

This commit is contained in:
Christoph Oelckers 2019-12-17 11:43:13 +01:00
parent 136ab4f48a
commit 0ba6816622

View file

@ -169,10 +169,10 @@ struct FSoundChan : public FISoundChannel
FSoundID SoundID; // Sound ID of playing sound.
FSoundID OrgID; // Sound ID of sound used to start this channel.
float Volume;
int EntChannel; // Actor's sound channel.
int16_t Pitch; // Pitch variation.
uint8_t EntChannel; // Actor's sound channel.
int8_t Priority;
int16_t NearLimit;
int8_t Priority;
uint8_t SourceType;
float LimitRange;
union