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- fixed: additional command line was not stored on macOS
Replaced explicit save of configuration file, which doesn't work after recent backend refactoring, with passing of CVARs we need to store to a new GZDoom process https://forum.zdoom.org/viewtopic.php?t=69790
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1 changed files with 5 additions and 10 deletions
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@ -384,13 +384,6 @@ static void RestartWithParameters(const WadStuff& wad, NSString* parameters)
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{
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assert(nil != parameters);
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defaultiwad = wad.Name;
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GameConfig->ArchiveGlobalData();
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GameConfig->WriteConfigFile();
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delete GameConfig;
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GameConfig = nullptr;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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@try
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@ -403,6 +396,9 @@ static void RestartWithParameters(const WadStuff& wad, NSString* parameters)
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[arguments addObject:executablePath];
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[arguments addObject:@"-iwad"];
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[arguments addObject:[NSString stringWithUTF8String:wad.Path]];
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[arguments addObject:@"+defaultiwad"];
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[arguments addObject:[NSString stringWithUTF8String:wad.Name]];
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[arguments addObject:[NSString stringWithFormat:@"+osx_additional_parameters \"%@\"", parameters]];
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for (int i = 1, count = Args->NumArgs(); i < count; ++i)
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{
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@ -445,11 +441,10 @@ int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad
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IWADPicker *picker = [IWADPicker alloc];
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int ret = [picker pickIWad:wads num:numwads showWindow:showwin defaultWad:defaultiwad];
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NSString* parametersToAppend = [picker commandLineParameters];
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osx_additional_parameters = [parametersToAppend UTF8String];
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if (ret >= 0)
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{
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NSString* parametersToAppend = [picker commandLineParameters];
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if (0 != [parametersToAppend length])
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{
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RestartWithParameters(wads[ret], parametersToAppend);
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