mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-23 03:41:03 +00:00
Started adding fixed color map back in
This commit is contained in:
parent
1ff5040692
commit
0a02331609
2 changed files with 18 additions and 12 deletions
|
@ -344,7 +344,7 @@ void FGLRenderState::ApplyState()
|
|||
|
||||
void FGLRenderState::ApplyBuffers()
|
||||
{
|
||||
//if (mVertexBuffer != mCurrentVertexBuffer || mVertexOffsets[0] != mCurrentVertexOffsets[0] || mVertexOffsets[1] != mCurrentVertexOffsets[1])
|
||||
if (mVertexBuffer != mCurrentVertexBuffer || mVertexOffsets[0] != mCurrentVertexOffsets[0] || mVertexOffsets[1] != mCurrentVertexOffsets[1])
|
||||
{
|
||||
assert(mVertexBuffer != nullptr);
|
||||
static_cast<GLVertexBuffer*>(mVertexBuffer)->Bind(mVertexOffsets);
|
||||
|
@ -352,7 +352,7 @@ void FGLRenderState::ApplyBuffers()
|
|||
mCurrentVertexOffsets[0] = mVertexOffsets[0];
|
||||
mCurrentVertexOffsets[1] = mVertexOffsets[1];
|
||||
}
|
||||
//if (mIndexBuffer != mCurrentIndexBuffer)
|
||||
if (mIndexBuffer != mCurrentIndexBuffer)
|
||||
{
|
||||
if (mIndexBuffer) static_cast<GLIndexBuffer*>(mIndexBuffer)->Bind();
|
||||
mCurrentIndexBuffer = mIndexBuffer;
|
||||
|
@ -457,13 +457,13 @@ void FGLRenderState::ApplyBlendMode()
|
|||
}
|
||||
|
||||
// Checks must be disabled until all draw code has been converted.
|
||||
//if (srcblend != stSrcBlend || dstblend != stDstBlend)
|
||||
if (srcblend != stSrcBlend || dstblend != stDstBlend)
|
||||
{
|
||||
stSrcBlend = srcblend;
|
||||
stDstBlend = dstblend;
|
||||
glBlendFunc(srcblend, dstblend);
|
||||
}
|
||||
//if (blendequation != stBlendEquation)
|
||||
if (blendequation != stBlendEquation)
|
||||
{
|
||||
stBlendEquation = blendequation;
|
||||
glBlendEquation(blendequation);
|
||||
|
@ -481,10 +481,10 @@ static int dt2gl[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN, GL_TR
|
|||
|
||||
void FGLRenderState::Draw(int dt, int index, int count, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
Apply();
|
||||
}
|
||||
if (apply)
|
||||
{
|
||||
Apply();
|
||||
}
|
||||
drawcalls.Clock();
|
||||
glDrawArrays(dt2gl[dt], index, count);
|
||||
drawcalls.Unclock();
|
||||
|
@ -574,10 +574,8 @@ void FGLRenderState::Clear(int targets)
|
|||
if (targets & CT_Depth)
|
||||
{
|
||||
gltarget |= GL_DEPTH_BUFFER_BIT;
|
||||
if (glClearDepthf)
|
||||
glClearDepthf(1);
|
||||
else
|
||||
glClearDepth(1);
|
||||
|
||||
glClearDepthf(1);
|
||||
}
|
||||
if (targets & CT_Stencil)
|
||||
{
|
||||
|
@ -630,6 +628,11 @@ void FGLRenderState::EnableLineSmooth(bool on)
|
|||
|
||||
}
|
||||
|
||||
void FGLRenderState::SetSpecialColormap(int cm)
|
||||
{
|
||||
colorMapSpecial = cm;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -73,6 +73,8 @@ class FGLRenderState final : public FRenderState
|
|||
|
||||
HWViewpointUniforms* mHwUniforms = nullptr;
|
||||
|
||||
|
||||
int colorMapSpecial = 0;
|
||||
public:
|
||||
|
||||
FGLRenderState()
|
||||
|
@ -142,6 +144,7 @@ public:
|
|||
void EnableMultisampling(bool on) override;
|
||||
void EnableLineSmooth(bool on) override;
|
||||
|
||||
void SetSpecialColormap(int cm);
|
||||
void ApplyViewport(void* data);
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue