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https://github.com/ZDoom/gzdoom-gles.git
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Started adding fixed color map back in
This commit is contained in:
parent
1ff5040692
commit
0a02331609
2 changed files with 18 additions and 12 deletions
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@ -344,7 +344,7 @@ void FGLRenderState::ApplyState()
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void FGLRenderState::ApplyBuffers()
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void FGLRenderState::ApplyBuffers()
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{
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{
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//if (mVertexBuffer != mCurrentVertexBuffer || mVertexOffsets[0] != mCurrentVertexOffsets[0] || mVertexOffsets[1] != mCurrentVertexOffsets[1])
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if (mVertexBuffer != mCurrentVertexBuffer || mVertexOffsets[0] != mCurrentVertexOffsets[0] || mVertexOffsets[1] != mCurrentVertexOffsets[1])
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{
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{
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assert(mVertexBuffer != nullptr);
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assert(mVertexBuffer != nullptr);
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static_cast<GLVertexBuffer*>(mVertexBuffer)->Bind(mVertexOffsets);
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static_cast<GLVertexBuffer*>(mVertexBuffer)->Bind(mVertexOffsets);
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@ -352,7 +352,7 @@ void FGLRenderState::ApplyBuffers()
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mCurrentVertexOffsets[0] = mVertexOffsets[0];
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mCurrentVertexOffsets[0] = mVertexOffsets[0];
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mCurrentVertexOffsets[1] = mVertexOffsets[1];
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mCurrentVertexOffsets[1] = mVertexOffsets[1];
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}
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}
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//if (mIndexBuffer != mCurrentIndexBuffer)
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if (mIndexBuffer != mCurrentIndexBuffer)
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{
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{
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if (mIndexBuffer) static_cast<GLIndexBuffer*>(mIndexBuffer)->Bind();
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if (mIndexBuffer) static_cast<GLIndexBuffer*>(mIndexBuffer)->Bind();
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mCurrentIndexBuffer = mIndexBuffer;
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mCurrentIndexBuffer = mIndexBuffer;
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@ -457,13 +457,13 @@ void FGLRenderState::ApplyBlendMode()
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}
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}
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// Checks must be disabled until all draw code has been converted.
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// Checks must be disabled until all draw code has been converted.
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//if (srcblend != stSrcBlend || dstblend != stDstBlend)
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if (srcblend != stSrcBlend || dstblend != stDstBlend)
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{
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{
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stSrcBlend = srcblend;
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stSrcBlend = srcblend;
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stDstBlend = dstblend;
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stDstBlend = dstblend;
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glBlendFunc(srcblend, dstblend);
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glBlendFunc(srcblend, dstblend);
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}
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}
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//if (blendequation != stBlendEquation)
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if (blendequation != stBlendEquation)
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{
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{
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stBlendEquation = blendequation;
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stBlendEquation = blendequation;
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glBlendEquation(blendequation);
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glBlendEquation(blendequation);
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@ -481,10 +481,10 @@ static int dt2gl[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN, GL_TR
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void FGLRenderState::Draw(int dt, int index, int count, bool apply)
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void FGLRenderState::Draw(int dt, int index, int count, bool apply)
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{
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{
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if (apply)
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if (apply)
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{
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{
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Apply();
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Apply();
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}
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}
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drawcalls.Clock();
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drawcalls.Clock();
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glDrawArrays(dt2gl[dt], index, count);
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glDrawArrays(dt2gl[dt], index, count);
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drawcalls.Unclock();
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drawcalls.Unclock();
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@ -574,10 +574,8 @@ void FGLRenderState::Clear(int targets)
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if (targets & CT_Depth)
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if (targets & CT_Depth)
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{
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{
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gltarget |= GL_DEPTH_BUFFER_BIT;
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gltarget |= GL_DEPTH_BUFFER_BIT;
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if (glClearDepthf)
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glClearDepthf(1);
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glClearDepthf(1);
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else
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glClearDepth(1);
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}
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}
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if (targets & CT_Stencil)
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if (targets & CT_Stencil)
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{
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{
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@ -630,6 +628,11 @@ void FGLRenderState::EnableLineSmooth(bool on)
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}
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}
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void FGLRenderState::SetSpecialColormap(int cm)
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{
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colorMapSpecial = cm;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -73,6 +73,8 @@ class FGLRenderState final : public FRenderState
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HWViewpointUniforms* mHwUniforms = nullptr;
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HWViewpointUniforms* mHwUniforms = nullptr;
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int colorMapSpecial = 0;
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public:
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public:
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FGLRenderState()
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FGLRenderState()
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@ -142,6 +144,7 @@ public:
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void EnableMultisampling(bool on) override;
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void EnableMultisampling(bool on) override;
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void EnableLineSmooth(bool on) override;
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void EnableLineSmooth(bool on) override;
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void SetSpecialColormap(int cm);
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void ApplyViewport(void* data);
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void ApplyViewport(void* data);
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};
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};
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