This commit is contained in:
Christoph Oelckers 2016-08-05 15:15:11 +02:00
commit 09e40840b5
17 changed files with 238 additions and 60 deletions

View file

@ -176,7 +176,7 @@ DEFINE_SPECIAL(Sector_SetCeilingScale, 188, 5, 5, 5)
DEFINE_SPECIAL(Sector_SetFloorScale, 189, 5, 5, 5)
DEFINE_SPECIAL(Static_Init, 190, -1, -1, 4)
DEFINE_SPECIAL(SetPlayerProperty, 191, 3, 3, 3)
DEFINE_SPECIAL(Ceiling_LowerToHighestFloor, 192, 2, 4, 4)
DEFINE_SPECIAL(Ceiling_LowerToHighestFloor, 192, 2, 4, 5)
DEFINE_SPECIAL(Ceiling_LowerInstant, 193, 3, 5, 5)
DEFINE_SPECIAL(Ceiling_RaiseInstant, 194, 3, 4, 4)
DEFINE_SPECIAL(Ceiling_CrushRaiseAndStayA, 195, 4, 5, 5)
@ -222,7 +222,7 @@ DEFINE_SPECIAL(Light_MaxNeighbor, 234, 1, 1, 1)
DEFINE_SPECIAL(Floor_TransferTrigger, 235, 1, 1, 1)
DEFINE_SPECIAL(Floor_TransferNumeric, 236, 1, 1, 1)
DEFINE_SPECIAL(ChangeCamera, 237, 3, 3, 3)
DEFINE_SPECIAL(Floor_RaiseToLowestCeiling, 238, 2, 4, 4)
DEFINE_SPECIAL(Floor_RaiseToLowestCeiling, 238, 2, 4, 5)
DEFINE_SPECIAL(Floor_RaiseByValueTxTy, 239, 3, 3, 3)
DEFINE_SPECIAL(Floor_RaiseByTexture, 240, 2, 4, 4)
DEFINE_SPECIAL(Floor_LowerToLowestTxTy, 241, 2, 2, 2)
@ -238,21 +238,21 @@ DEFINE_SPECIAL(Floor_Donut, 250, 3, 3, 3)
DEFINE_SPECIAL(FloorAndCeiling_LowerRaise, 251, 3, 4, 4)
DEFINE_SPECIAL(Ceiling_RaiseToNearest, 252, 2, 3, 3)
DEFINE_SPECIAL(Ceiling_LowerToLowest, 253, 2, 4, 4)
DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 4, 4)
DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 4, 5)
DEFINE_SPECIAL(Ceiling_CrushRaiseAndStaySilA, 255, 4, 5, 5)
DEFINE_SPECIAL(Floor_LowerToHighestEE, 256, 2, 3, 3)
DEFINE_SPECIAL(Floor_RaiseToLowest, 257, 1, 3, 3)
DEFINE_SPECIAL(Floor_LowerToLowestCeiling, 258, 2, 3, 3)
DEFINE_SPECIAL(Floor_RaiseToCeiling, 259, 2, 4, 4)
DEFINE_SPECIAL(Floor_ToCeilingInstant, 260, 1, 3, 3)
DEFINE_SPECIAL(Floor_RaiseToCeiling, 259, 2, 4, 5)
DEFINE_SPECIAL(Floor_ToCeilingInstant, 260, 1, 3, 4)
DEFINE_SPECIAL(Floor_LowerByTexture, 261, 2, 3, 3)
DEFINE_SPECIAL(Ceiling_RaiseToHighest, 262, 2, 3, 3)
DEFINE_SPECIAL(Ceiling_ToHighestInstant, 263, 1, 3, 3)
DEFINE_SPECIAL(Ceiling_LowerToNearest, 264, 2, 4, 4)
DEFINE_SPECIAL(Ceiling_RaiseToLowest, 265, 2, 3, 3)
DEFINE_SPECIAL(Ceiling_RaiseToHighestFloor, 266, 2, 3, 3)
DEFINE_SPECIAL(Ceiling_ToFloorInstant, 267, 1, 3, 3)
DEFINE_SPECIAL(Ceiling_ToFloorInstant, 267, 1, 3, 4)
DEFINE_SPECIAL(Ceiling_RaiseByTexture, 268, 2, 3, 3)
DEFINE_SPECIAL(Ceiling_LowerByTexture, 269, 2, 4, 4)
DEFINE_SPECIAL(Stairs_BuildDownDoom, 270, 5, 5, 5)

View file

@ -162,7 +162,7 @@ CVAR (Bool, con_centernotify, false, CVAR_ARCHIVE)
CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
{
if (self < 0) self = 0;
if (self > 2) self = 2;
if (self > 3) self = 3;
}
CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
@ -493,7 +493,14 @@ void C_AddNotifyString (int printlevel, const char *source)
return;
}
width = con_scaletext > 1 ? DisplayWidth/2 : con_scaletext == 1 ? DisplayWidth / CleanXfac : DisplayWidth;
switch (con_scaletext)
{
default:
case 0: width = DisplayWidth; break;
case 1: width = DisplayWidth / CleanXfac; break;
case 2: width = DisplayWidth / 2; break;
case 3: width = DisplayWidth / 4; break;
}
if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
{
@ -770,6 +777,23 @@ static void C_DrawNotifyText ()
line, NotifyStrings[i].Text,
DTA_AlphaF, alpha, TAG_DONE);
}
else if (con_scaletext == 3)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 4,
DTA_VirtualHeight, screen->GetHeight() / 4,
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (screen->GetWidth() / 4 -
SmallFont->StringWidth (NotifyStrings[i].Text))/4,
line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 4,
DTA_VirtualHeight, screen->GetHeight() / 4,
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
}
else
{
if (!center)

View file

@ -234,9 +234,27 @@ void CT_Drawer (void)
scalex = 1;
}
int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH;
int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT;
int st_y = con_scaletext > 1? ST_Y/2 : ST_Y;
int screen_width, screen_height, st_y;
switch (con_scaletext)
{
default:
case 0:
case 1:
screen_width = SCREENWIDTH;
screen_height = SCREENHEIGHT;
st_y = ST_Y;
break;
case 2:
screen_width = SCREENWIDTH / 2;
screen_height = SCREENHEIGHT / 2;
st_y = ST_Y / 2;
break;
case 3:
screen_width = SCREENWIDTH / 4;
screen_height = SCREENHEIGHT / 4;
st_y = ST_Y / 4;
break;
}
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;

View file

@ -260,7 +260,14 @@ void DHUDMessage::ResetText (const char *text)
}
else
{
width = con_scaletext >= 2 ? SCREENWIDTH/2 : (con_scaletext ? SCREENWIDTH / CleanXfac : SCREENWIDTH);
switch (con_scaletext)
{
default:
case 0: width = SCREENWIDTH; break;
case 1: width = SCREENWIDTH / CleanXfac; break;
case 2: width = SCREENWIDTH / 2; break;
case 3: width = SCREENWIDTH / 4; break;
}
}
if (Lines != NULL)
@ -334,12 +341,18 @@ void DHUDMessage::Draw (int bottom, int visibility)
else
{
xscale = yscale = 1;
if (HUDWidth==0 && con_scaletext>1)
if (HUDWidth==0 && con_scaletext==2)
{
screen_width/=2;
screen_height/=2;
bottom/=2;
}
else if (HUDWidth==0 && con_scaletext==3)
{
screen_width/=4;
screen_height/=4;
bottom/=4;
}
}
if (HUDWidth == 0)
@ -448,6 +461,16 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_AlphaF, Alpha,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
@ -551,6 +574,16 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_AlphaF, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
@ -651,6 +684,16 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_AlphaF, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
@ -830,6 +873,17 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_KeepRatio, true,
DTA_TextLen, LineVisible,
DTA_AlphaF, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,

View file

@ -885,8 +885,25 @@ static void DrawCoordinates(player_t * CPlayer)
pos = DVector3(apos, z);
}
int vwidth = con_scaletext==0? SCREENWIDTH : SCREENWIDTH/2;
int vheight = con_scaletext==0? SCREENHEIGHT : SCREENHEIGHT/2;
int vwidth, vheight;
switch (con_scaletext)
{
default:
case 0:
vwidth = SCREENWIDTH;
vheight = SCREENWIDTH;
break;
case 1:
case 2:
vwidth = SCREENWIDTH/2;
vheight = SCREENWIDTH/2;
break;
case 3:
vwidth = SCREENWIDTH/4;
vheight = SCREENWIDTH/4;
break;
}
int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
int ypos = 18;
@ -1073,7 +1090,12 @@ void DrawHUD()
if (hud_althudscale && SCREENWIDTH>640)
{
hudwidth=SCREENWIDTH/2;
if (hud_althudscale == 2)
if (hud_althudscale == 3)
{
hudwidth = SCREENWIDTH / 4;
hudheight = SCREENHEIGHT / 4;
}
else if (hud_althudscale == 2)
{
// Optionally just double the pixels to reduce scaling artifacts.
hudheight=SCREENHEIGHT/2;

View file

@ -108,7 +108,7 @@ CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
CVAR (Bool, crosshairforce, false, CVAR_ARCHIVE)
CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
CVAR (Bool, crosshairhealth, true, CVAR_ARCHIVE);
CVAR (Bool, crosshairscale, false, CVAR_ARCHIVE);
CVAR (Float, crosshairscale, 1.0, CVAR_ARCHIVE);
CVAR (Bool, crosshairgrow, false, CVAR_ARCHIVE);
CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
{
@ -1106,9 +1106,9 @@ void DBaseStatusBar::DrawCrosshair ()
return;
}
if (crosshairscale)
if (crosshairscale > 0.0f)
{
size = SCREENHEIGHT / 200.;
size = SCREENHEIGHT * crosshairscale / 200.;
}
else
{
@ -1247,6 +1247,13 @@ void DBaseStatusBar::Draw (EHudState state)
xpos = vwidth - 80;
y = ::ST_Y - height;
}
else if (con_scaletext == 3)
{
vwidth = SCREENWIDTH/4;
vheight = SCREENHEIGHT/4;
xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
y = ::ST_Y/4 - height;
}
else
{
vwidth = SCREENWIDTH/2;
@ -1259,6 +1266,8 @@ void DBaseStatusBar::Draw (EHudState state)
{
if (con_scaletext == 0)
y -= height * 4;
else if (con_scaletext == 3)
y -= height;
else
y -= height * 2;
}
@ -1407,6 +1416,11 @@ void DBaseStatusBar::DrawLog ()
hudwidth = SCREENWIDTH / 2;
hudheight = SCREENHEIGHT / 2;
break;
case 3:
hudwidth = SCREENWIDTH / 4;
hudheight = SCREENHEIGHT / 4;
break;
}
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;

View file

@ -309,7 +309,7 @@ bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int t
break;
case DCeiling::ceilLowerToHighestFloor:
targheight = sec->FindHighestFloorSurrounding (&spot);
targheight = sec->FindHighestFloorSurrounding (&spot) + height;
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
@ -359,13 +359,13 @@ bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int t
break;
case DCeiling::ceilLowerToFloor:
targheight = sec->FindHighestFloorPoint (&spot);
targheight = sec->FindHighestFloorPoint (&spot) + height;
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1;
break;
case DCeiling::ceilRaiseToFloor: // [RH] What's this for?
targheight = sec->FindHighestFloorPoint (&spot);
targheight = sec->FindHighestFloorPoint (&spot) + height;
ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = 1;
break;

View file

@ -349,16 +349,14 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
break;
case DFloor::floorRaiseAndCrushDoom:
height = 8;
case DFloor::floorRaiseToLowestCeiling:
floor->m_Direction = 1;
newheight = sec->FindLowestCeilingSurrounding(&spot);
if (floortype == DFloor::floorRaiseAndCrushDoom)
newheight -= 8;
newheight = sec->FindLowestCeilingSurrounding(&spot) - height;
ceilingheight = sec->FindLowestCeilingPoint(&spot2);
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
if (sec->floorplane.ZatPointDist(spot2, floor->m_FloorDestDist) > ceilingheight)
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot2,
floortype == DFloor::floorRaiseAndCrushDoom ? ceilingheight - 8 : ceilingheight);
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot2, floortype == ceilingheight - height);
break;
case DFloor::floorRaiseToHighest:
@ -387,7 +385,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
case DFloor::floorRaiseToCeiling:
floor->m_Direction = 1;
newheight = sec->FindLowestCeilingPoint(&spot);
newheight = sec->FindLowestCeilingPoint(&spot) - height;
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
break;
@ -406,7 +404,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
case DFloor::floorLowerToCeiling:
// [RH] Essentially instantly raises the floor to the ceiling
floor->m_Direction = -1;
newheight = sec->FindLowestCeilingPoint(&spot);
newheight = sec->FindLowestCeilingPoint(&spot) - height;
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
break;

View file

@ -263,7 +263,13 @@ FUNC(LS_Door_Raise)
FUNC(LS_Door_LockedRaise)
// Door_LockedRaise (tag, speed, delay, lock, lighttag)
{
#if 0
// In Hexen this originally created a thinker running for nearly 4 years.
// Let's not do this unless it becomes necessary because this can hang tagwait.
return EV_DoDoor (arg2 || (level.flags2 & LEVEL2_HEXENHACK) ? DDoor::doorRaise : DDoor::doorOpen, ln, it,
#else
return EV_DoDoor (arg2 ? DDoor::doorRaise : DDoor::doorOpen, ln, it,
#endif
arg0, SPEED(arg1), TICS(arg2), arg3, arg4);
}
@ -423,9 +429,9 @@ FUNC(LS_Floor_RaiseInstant)
}
FUNC(LS_Floor_ToCeilingInstant)
// Floor_ToCeilingInstant (tag, change, crush)
// Floor_ToCeilingInstant (tag, change, crush, gap)
{
return EV_DoFloor (DFloor::floorLowerToCeiling, ln, arg0, 0, 0, CRUSH(arg2), CHANGE(arg1), true);
return EV_DoFloor (DFloor::floorLowerToCeiling, ln, arg0, 0, arg3, CRUSH(arg2), CHANGE(arg1), true);
}
FUNC(LS_Floor_MoveToValueTimes8)
@ -451,7 +457,7 @@ FUNC(LS_Floor_RaiseToLowestCeiling)
FUNC(LS_Floor_LowerToLowestCeiling)
// Floor_LowerToLowestCeiling (tag, speed, change)
{
return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), true);
return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), arg4, -1, CHANGE(arg2), true);
}
FUNC(LS_Floor_RaiseByTexture)
@ -467,9 +473,9 @@ FUNC(LS_Floor_LowerByTexture)
}
FUNC(LS_Floor_RaiseToCeiling)
// Floor_RaiseToCeiling (tag, speed, change, crush)
// Floor_RaiseToCeiling (tag, speed, change, crush, gap)
{
return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), arg4, CRUSH(arg3), CHANGE(arg2), true);
}
FUNC(LS_Floor_RaiseByValueTxTy)
@ -709,9 +715,9 @@ FUNC(LS_Ceiling_MoveToValue)
}
FUNC(LS_Ceiling_LowerToHighestFloor)
// Ceiling_LowerToHighestFloor (tag, speed, change, crush)
// Ceiling_LowerToHighestFloor (tag, speed, change, crush, gap)
{
return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2));
return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, arg4, CRUSH(arg3), 0, CHANGE(arg2));
}
FUNC(LS_Ceiling_LowerInstant)
@ -811,15 +817,15 @@ FUNC(LS_Ceiling_ToHighestInstant)
}
FUNC(LS_Ceiling_ToFloorInstant)
// Ceiling_ToFloorInstant (tag, change, crush)
// Ceiling_ToFloorInstant (tag, change, crush, gap)
{
return EV_DoCeiling (DCeiling::ceilRaiseToFloor, ln, arg0, 2, 0, 0, CRUSH(arg2), 0, CHANGE(arg1));
return EV_DoCeiling (DCeiling::ceilRaiseToFloor, ln, arg0, 2, 0, arg3, CRUSH(arg2), 0, CHANGE(arg1));
}
FUNC(LS_Ceiling_LowerToFloor)
// Ceiling_LowerToFloor (tag, speed, change, crush)
// Ceiling_LowerToFloor (tag, speed, change, crush, gap)
{
return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4));
return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, arg4, CRUSH(arg3), 0, CHANGE(arg4));
}
FUNC(LS_Ceiling_LowerByTexture)

View file

@ -6404,6 +6404,7 @@ void AActor::Revive()
flags5 = info->flags5;
flags6 = info->flags6;
flags7 = info->flags7;
if (SpawnFlags & MTF_FRIENDLY) flags |= MF_FRIENDLY;
DamageType = info->DamageType;
health = SpawnHealth();
target = NULL;

View file

@ -361,16 +361,20 @@ static void FinishThingdef()
if (sfunc == NULL)
{
FCompileContext ctx(ti);
dmg->Resolve(ctx);
VMFunctionBuilder buildit;
buildit.Registers[REGT_POINTER].Get(1); // The self pointer
dmg->Emit(&buildit);
sfunc = buildit.MakeFunction();
sfunc->NumArgs = 1;
sfunc->Proto = NULL; ///FIXME: Need a proper prototype here
// Save this function in case this damage value was reused
// (which happens quite easily with inheritance).
dmg->SetFunction(sfunc);
dmg = static_cast<FxDamageValue *>(dmg->Resolve(ctx));
if (dmg != nullptr)
{
VMFunctionBuilder buildit;
buildit.Registers[REGT_POINTER].Get(1); // The self pointer
dmg->Emit(&buildit);
sfunc = buildit.MakeFunction();
sfunc->NumArgs = 1;
sfunc->Proto = NULL; ///FIXME: Need a proper prototype here
// Save this function in case this damage value was reused
// (which happens quite easily with inheritance).
dmg->SetFunction(sfunc);
}
}
def->Damage = sfunc;

View file

@ -392,7 +392,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
return ParseAtan2(sc, identifier, cls);
default:
args = new FArgumentList;
func = dyn_cast<PFunction>(cls->Symbols.FindSymbol(identifier, true));
func = (cls == nullptr) ? nullptr : dyn_cast<PFunction>(cls->Symbols.FindSymbol(identifier, true));
try
{
// There is an action function ACS_NamedExecuteWithResult which must be ignored here for this to work.

View file

@ -414,7 +414,7 @@ ExpEmit FxBoolCast::Emit(VMFunctionBuilder *build)
{
build->Emit(OP_EQF_K, 1, from.RegNum, build->GetConstantFloat(0.));
}
else if (from.RegNum == REGT_POINTER)
else if (from.RegType == REGT_POINTER)
{
build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
}
@ -4410,6 +4410,8 @@ ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
ABORT(ctx.Class);
if (ctx.Class->NumOwnedStates == 0)
{
// This can't really happen
@ -4464,6 +4466,8 @@ FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPositi
FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
{
CHECKRESOLVED();
ABORT(ctx.Class);
if (names[0] == NAME_None)
{
scope = NULL;

View file

@ -191,7 +191,12 @@ static void ParseConstant (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
FxExpression *expr = ParseExpression (sc, cls, true);
sc.MustGetToken(';');
if (!expr->isConstant())
if (expr == nullptr)
{
sc.ScriptMessage("Error while resolving constant definition");
FScriptPosition::ErrorCounter++;
}
else if (!expr->isConstant())
{
sc.ScriptMessage("Constant definition is not a constant");
FScriptPosition::ErrorCounter++;
@ -247,16 +252,24 @@ static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
if (sc.CheckToken('='))
{
FxExpression *expr = ParseExpression (sc, cls, true);
if (!expr->isConstant())
if (expr != nullptr)
{
sc.ScriptMessage("'%s' must be constant", symname.GetChars());
FScriptPosition::ErrorCounter++;
if (!expr->isConstant())
{
sc.ScriptMessage("'%s' must be constant", symname.GetChars());
FScriptPosition::ErrorCounter++;
}
else
{
currvalue = static_cast<FxConstant *>(expr)->GetValue().GetInt();
}
delete expr;
}
else
{
currvalue = static_cast<FxConstant *>(expr)->GetValue().GetInt();
sc.ScriptMessage("Error while resolving expression of '%s'", symname.GetChars());
FScriptPosition::ErrorCounter++;
}
delete expr;
}
PSymbolConstNumeric *sym = new PSymbolConstNumeric(symname, TypeSInt32);
sym->Value = currvalue;
@ -568,7 +581,13 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
if (sc.CheckToken('['))
{
FxExpression *expr = ParseExpression(sc, cls, true);
if (!expr->isConstant())
if (expr == nullptr)
{
sc.ScriptMessage("Error while resolving array size");
FScriptPosition::ErrorCounter++;
maxelems = 1;
}
else if (!expr->isConstant())
{
sc.ScriptMessage("Array size must be a constant");
FScriptPosition::ErrorCounter++;

View file

@ -2197,6 +2197,7 @@ OPTVAL_PLAYER = "Player";
OPTVAL_MAP = "Map";
OPTVAL_SCALETO640X400 = "Scale to 640x400";
OPTVAL_PIXELDOUBLE = "Pixel double";
OPTVAL_PIXELQUADRUPLE = "Pixel quadruple";
OPTVAL_CURRENTWEAPON = "Current weapon";
OPTVAL_AVAILABLEWEAPONS = "Available weapons";
OPTVAL_ALLWEAPONS = "All weapons";
@ -2231,6 +2232,7 @@ OPTVAL_ANIMATED = "Animated";
OPTVAL_ROTATED = "Rotated";
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colors only";
OPTVAL_DOUBLE = "Double";
OPTVAL_QUADRUPLE = "Quadruple";
OPTVAL_ITEMPICKUP = "Item Pickup";
OPTVAL_OBITUARIES = "Obituaries";
OPTVAL_CRITICALMESSAGES = "Critical Messages";

View file

@ -773,7 +773,7 @@ OptionMenu "HUDOptions"
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor"
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "OnOff"
Option "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", "OnOff"
Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2
StaticText " "
Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes"
Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags"
@ -804,6 +804,7 @@ OptionValue "AltHUDScale"
0, "$OPTVAL_OFF"
1, "$OPTVAL_SCALETO640X400"
2, "$OPTVAL_PIXELDOUBLE"
3, "$OPTVAL_PIXELQUADRUPLE"
}
OptionValue "AltHUDAmmo"
@ -1120,6 +1121,7 @@ OptionValue ScaleValues
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
2, "$OPTVAL_DOUBLE"
3, "$OPTVAL_QUADRUPLE"
}
OptionValue MessageLevels

View file

@ -251,3 +251,13 @@ enum
466 = 0, Floor_TransferTrigger(0)
467 = 0, Floor_TransferNumeric(0)
468 = 0, FloorAndCeiling_LowerRaise(0)
469 = 0, HealThing(0)
470 = 0, Sector_SetRotation(0)
471 = 0, Sector_SetFloorPanning(0)
472 = 0, Sector_SetCeilingPanning(0)
473 = 0, Light_MinNeighbor(0)
474 = 0, Polyobj_Stop(0)
475 = 0, Plat_RaiseAndStayTx0(0)
476 = 0, Plat_UpByValueStayTx(0)
477 = 0, ACS_ExecuteAlways(0)
478 = 0, Thing_Remove(0)