mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
09e40840b5
17 changed files with 238 additions and 60 deletions
|
@ -176,7 +176,7 @@ DEFINE_SPECIAL(Sector_SetCeilingScale, 188, 5, 5, 5)
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DEFINE_SPECIAL(Sector_SetFloorScale, 189, 5, 5, 5)
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DEFINE_SPECIAL(Static_Init, 190, -1, -1, 4)
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DEFINE_SPECIAL(SetPlayerProperty, 191, 3, 3, 3)
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DEFINE_SPECIAL(Ceiling_LowerToHighestFloor, 192, 2, 4, 4)
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DEFINE_SPECIAL(Ceiling_LowerToHighestFloor, 192, 2, 4, 5)
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DEFINE_SPECIAL(Ceiling_LowerInstant, 193, 3, 5, 5)
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DEFINE_SPECIAL(Ceiling_RaiseInstant, 194, 3, 4, 4)
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DEFINE_SPECIAL(Ceiling_CrushRaiseAndStayA, 195, 4, 5, 5)
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@ -222,7 +222,7 @@ DEFINE_SPECIAL(Light_MaxNeighbor, 234, 1, 1, 1)
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DEFINE_SPECIAL(Floor_TransferTrigger, 235, 1, 1, 1)
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DEFINE_SPECIAL(Floor_TransferNumeric, 236, 1, 1, 1)
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DEFINE_SPECIAL(ChangeCamera, 237, 3, 3, 3)
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DEFINE_SPECIAL(Floor_RaiseToLowestCeiling, 238, 2, 4, 4)
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DEFINE_SPECIAL(Floor_RaiseToLowestCeiling, 238, 2, 4, 5)
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DEFINE_SPECIAL(Floor_RaiseByValueTxTy, 239, 3, 3, 3)
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DEFINE_SPECIAL(Floor_RaiseByTexture, 240, 2, 4, 4)
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DEFINE_SPECIAL(Floor_LowerToLowestTxTy, 241, 2, 2, 2)
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@ -238,21 +238,21 @@ DEFINE_SPECIAL(Floor_Donut, 250, 3, 3, 3)
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DEFINE_SPECIAL(FloorAndCeiling_LowerRaise, 251, 3, 4, 4)
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DEFINE_SPECIAL(Ceiling_RaiseToNearest, 252, 2, 3, 3)
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DEFINE_SPECIAL(Ceiling_LowerToLowest, 253, 2, 4, 4)
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DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 4, 4)
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DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 4, 5)
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DEFINE_SPECIAL(Ceiling_CrushRaiseAndStaySilA, 255, 4, 5, 5)
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DEFINE_SPECIAL(Floor_LowerToHighestEE, 256, 2, 3, 3)
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DEFINE_SPECIAL(Floor_RaiseToLowest, 257, 1, 3, 3)
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DEFINE_SPECIAL(Floor_LowerToLowestCeiling, 258, 2, 3, 3)
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DEFINE_SPECIAL(Floor_RaiseToCeiling, 259, 2, 4, 4)
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DEFINE_SPECIAL(Floor_ToCeilingInstant, 260, 1, 3, 3)
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DEFINE_SPECIAL(Floor_RaiseToCeiling, 259, 2, 4, 5)
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DEFINE_SPECIAL(Floor_ToCeilingInstant, 260, 1, 3, 4)
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DEFINE_SPECIAL(Floor_LowerByTexture, 261, 2, 3, 3)
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DEFINE_SPECIAL(Ceiling_RaiseToHighest, 262, 2, 3, 3)
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DEFINE_SPECIAL(Ceiling_ToHighestInstant, 263, 1, 3, 3)
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DEFINE_SPECIAL(Ceiling_LowerToNearest, 264, 2, 4, 4)
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DEFINE_SPECIAL(Ceiling_RaiseToLowest, 265, 2, 3, 3)
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DEFINE_SPECIAL(Ceiling_RaiseToHighestFloor, 266, 2, 3, 3)
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DEFINE_SPECIAL(Ceiling_ToFloorInstant, 267, 1, 3, 3)
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DEFINE_SPECIAL(Ceiling_ToFloorInstant, 267, 1, 3, 4)
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DEFINE_SPECIAL(Ceiling_RaiseByTexture, 268, 2, 3, 3)
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DEFINE_SPECIAL(Ceiling_LowerByTexture, 269, 2, 4, 4)
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DEFINE_SPECIAL(Stairs_BuildDownDoom, 270, 5, 5, 5)
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@ -162,7 +162,7 @@ CVAR (Bool, con_centernotify, false, CVAR_ARCHIVE)
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CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
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{
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if (self < 0) self = 0;
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if (self > 2) self = 2;
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if (self > 3) self = 3;
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}
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CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
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@ -493,7 +493,14 @@ void C_AddNotifyString (int printlevel, const char *source)
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return;
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}
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width = con_scaletext > 1 ? DisplayWidth/2 : con_scaletext == 1 ? DisplayWidth / CleanXfac : DisplayWidth;
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switch (con_scaletext)
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{
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default:
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case 0: width = DisplayWidth; break;
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case 1: width = DisplayWidth / CleanXfac; break;
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case 2: width = DisplayWidth / 2; break;
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case 3: width = DisplayWidth / 4; break;
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}
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if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
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{
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@ -770,6 +777,23 @@ static void C_DrawNotifyText ()
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line, NotifyStrings[i].Text,
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DTA_AlphaF, alpha, TAG_DONE);
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}
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else if (con_scaletext == 3)
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
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DTA_VirtualWidth, screen->GetWidth() / 4,
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DTA_VirtualHeight, screen->GetHeight() / 4,
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (screen->GetWidth() / 4 -
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SmallFont->StringWidth (NotifyStrings[i].Text))/4,
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line, NotifyStrings[i].Text,
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DTA_VirtualWidth, screen->GetWidth() / 4,
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DTA_VirtualHeight, screen->GetHeight() / 4,
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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}
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else
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{
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if (!center)
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@ -234,9 +234,27 @@ void CT_Drawer (void)
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scalex = 1;
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}
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int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH;
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int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT;
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int st_y = con_scaletext > 1? ST_Y/2 : ST_Y;
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int screen_width, screen_height, st_y;
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switch (con_scaletext)
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{
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default:
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case 0:
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case 1:
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screen_width = SCREENWIDTH;
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screen_height = SCREENHEIGHT;
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st_y = ST_Y;
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break;
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case 2:
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screen_width = SCREENWIDTH / 2;
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screen_height = SCREENHEIGHT / 2;
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st_y = ST_Y / 2;
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break;
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case 3:
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screen_width = SCREENWIDTH / 4;
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screen_height = SCREENHEIGHT / 4;
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st_y = ST_Y / 4;
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break;
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}
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y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
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@ -260,7 +260,14 @@ void DHUDMessage::ResetText (const char *text)
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}
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else
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{
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width = con_scaletext >= 2 ? SCREENWIDTH/2 : (con_scaletext ? SCREENWIDTH / CleanXfac : SCREENWIDTH);
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switch (con_scaletext)
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{
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default:
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case 0: width = SCREENWIDTH; break;
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case 1: width = SCREENWIDTH / CleanXfac; break;
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case 2: width = SCREENWIDTH / 2; break;
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case 3: width = SCREENWIDTH / 4; break;
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}
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}
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if (Lines != NULL)
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@ -334,12 +341,18 @@ void DHUDMessage::Draw (int bottom, int visibility)
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else
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{
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xscale = yscale = 1;
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if (HUDWidth==0 && con_scaletext>1)
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if (HUDWidth==0 && con_scaletext==2)
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{
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screen_width/=2;
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screen_height/=2;
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bottom/=2;
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}
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else if (HUDWidth==0 && con_scaletext==3)
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{
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screen_width/=4;
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screen_height/=4;
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bottom/=4;
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}
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}
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if (HUDWidth == 0)
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@ -448,6 +461,16 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else if (con_scaletext == 3)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH/4,
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DTA_VirtualHeight, SCREENHEIGHT/4,
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DTA_AlphaF, Alpha,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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@ -551,6 +574,16 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else if (con_scaletext == 3)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH/4,
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DTA_VirtualHeight, SCREENHEIGHT/4,
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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@ -651,6 +684,16 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else if (con_scaletext == 3)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH/4,
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DTA_VirtualHeight, SCREENHEIGHT/4,
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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@ -830,6 +873,17 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else if (con_scaletext == 3)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH/4,
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DTA_VirtualHeight, SCREENHEIGHT/4,
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DTA_KeepRatio, true,
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DTA_TextLen, LineVisible,
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DTA_AlphaF, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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@ -885,8 +885,25 @@ static void DrawCoordinates(player_t * CPlayer)
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pos = DVector3(apos, z);
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}
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int vwidth = con_scaletext==0? SCREENWIDTH : SCREENWIDTH/2;
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int vheight = con_scaletext==0? SCREENHEIGHT : SCREENHEIGHT/2;
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int vwidth, vheight;
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switch (con_scaletext)
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{
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default:
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case 0:
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vwidth = SCREENWIDTH;
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vheight = SCREENWIDTH;
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break;
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case 1:
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case 2:
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vwidth = SCREENWIDTH/2;
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vheight = SCREENWIDTH/2;
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break;
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case 3:
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vwidth = SCREENWIDTH/4;
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vheight = SCREENWIDTH/4;
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break;
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}
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int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
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int ypos = 18;
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@ -1073,7 +1090,12 @@ void DrawHUD()
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if (hud_althudscale && SCREENWIDTH>640)
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{
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hudwidth=SCREENWIDTH/2;
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if (hud_althudscale == 2)
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if (hud_althudscale == 3)
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{
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hudwidth = SCREENWIDTH / 4;
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hudheight = SCREENHEIGHT / 4;
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}
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else if (hud_althudscale == 2)
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{
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// Optionally just double the pixels to reduce scaling artifacts.
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hudheight=SCREENHEIGHT/2;
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|
|
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@ -108,7 +108,7 @@ CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
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CVAR (Bool, crosshairforce, false, CVAR_ARCHIVE)
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CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR (Bool, crosshairhealth, true, CVAR_ARCHIVE);
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CVAR (Bool, crosshairscale, false, CVAR_ARCHIVE);
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CVAR (Float, crosshairscale, 1.0, CVAR_ARCHIVE);
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CVAR (Bool, crosshairgrow, false, CVAR_ARCHIVE);
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CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
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{
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|
@ -1106,9 +1106,9 @@ void DBaseStatusBar::DrawCrosshair ()
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return;
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}
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if (crosshairscale)
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if (crosshairscale > 0.0f)
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{
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size = SCREENHEIGHT / 200.;
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size = SCREENHEIGHT * crosshairscale / 200.;
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}
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else
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{
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|
@ -1247,6 +1247,13 @@ void DBaseStatusBar::Draw (EHudState state)
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xpos = vwidth - 80;
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y = ::ST_Y - height;
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}
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else if (con_scaletext == 3)
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{
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vwidth = SCREENWIDTH/4;
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vheight = SCREENHEIGHT/4;
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xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
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y = ::ST_Y/4 - height;
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}
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else
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{
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vwidth = SCREENWIDTH/2;
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|
@ -1259,6 +1266,8 @@ void DBaseStatusBar::Draw (EHudState state)
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{
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if (con_scaletext == 0)
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y -= height * 4;
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else if (con_scaletext == 3)
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y -= height;
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else
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y -= height * 2;
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}
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|
@ -1407,6 +1416,11 @@ void DBaseStatusBar::DrawLog ()
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hudwidth = SCREENWIDTH / 2;
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hudheight = SCREENHEIGHT / 2;
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break;
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case 3:
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hudwidth = SCREENWIDTH / 4;
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hudheight = SCREENHEIGHT / 4;
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break;
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}
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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|
|
|
@ -309,7 +309,7 @@ bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int t
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break;
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case DCeiling::ceilLowerToHighestFloor:
|
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targheight = sec->FindHighestFloorSurrounding (&spot);
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targheight = sec->FindHighestFloorSurrounding (&spot) + height;
|
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
|
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ceiling->m_Direction = -1;
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break;
|
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|
@ -359,13 +359,13 @@ bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int t
|
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break;
|
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case DCeiling::ceilLowerToFloor:
|
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targheight = sec->FindHighestFloorPoint (&spot);
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targheight = sec->FindHighestFloorPoint (&spot) + height;
|
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ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = -1;
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break;
|
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|
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case DCeiling::ceilRaiseToFloor: // [RH] What's this for?
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targheight = sec->FindHighestFloorPoint (&spot);
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targheight = sec->FindHighestFloorPoint (&spot) + height;
|
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ceiling->m_TopHeight = sec->ceilingplane.PointToDist (spot, targheight);
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ceiling->m_Direction = 1;
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break;
|
||||
|
|
|
@ -349,16 +349,14 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
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break;
|
||||
|
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case DFloor::floorRaiseAndCrushDoom:
|
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height = 8;
|
||||
case DFloor::floorRaiseToLowestCeiling:
|
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floor->m_Direction = 1;
|
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newheight = sec->FindLowestCeilingSurrounding(&spot);
|
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if (floortype == DFloor::floorRaiseAndCrushDoom)
|
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newheight -= 8;
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newheight = sec->FindLowestCeilingSurrounding(&spot) - height;
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ceilingheight = sec->FindLowestCeilingPoint(&spot2);
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
|
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if (sec->floorplane.ZatPointDist(spot2, floor->m_FloorDestDist) > ceilingheight)
|
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot2,
|
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floortype == DFloor::floorRaiseAndCrushDoom ? ceilingheight - 8 : ceilingheight);
|
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot2, floortype == ceilingheight - height);
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||||
break;
|
||||
|
||||
case DFloor::floorRaiseToHighest:
|
||||
|
@ -387,7 +385,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
|
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|
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case DFloor::floorRaiseToCeiling:
|
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floor->m_Direction = 1;
|
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newheight = sec->FindLowestCeilingPoint(&spot);
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newheight = sec->FindLowestCeilingPoint(&spot) - height;
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||||
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
|
||||
break;
|
||||
|
||||
|
@ -406,7 +404,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
|
|||
case DFloor::floorLowerToCeiling:
|
||||
// [RH] Essentially instantly raises the floor to the ceiling
|
||||
floor->m_Direction = -1;
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||||
newheight = sec->FindLowestCeilingPoint(&spot);
|
||||
newheight = sec->FindLowestCeilingPoint(&spot) - height;
|
||||
floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
|
||||
break;
|
||||
|
||||
|
|
|
@ -263,7 +263,13 @@ FUNC(LS_Door_Raise)
|
|||
FUNC(LS_Door_LockedRaise)
|
||||
// Door_LockedRaise (tag, speed, delay, lock, lighttag)
|
||||
{
|
||||
#if 0
|
||||
// In Hexen this originally created a thinker running for nearly 4 years.
|
||||
// Let's not do this unless it becomes necessary because this can hang tagwait.
|
||||
return EV_DoDoor (arg2 || (level.flags2 & LEVEL2_HEXENHACK) ? DDoor::doorRaise : DDoor::doorOpen, ln, it,
|
||||
#else
|
||||
return EV_DoDoor (arg2 ? DDoor::doorRaise : DDoor::doorOpen, ln, it,
|
||||
#endif
|
||||
arg0, SPEED(arg1), TICS(arg2), arg3, arg4);
|
||||
}
|
||||
|
||||
|
@ -423,9 +429,9 @@ FUNC(LS_Floor_RaiseInstant)
|
|||
}
|
||||
|
||||
FUNC(LS_Floor_ToCeilingInstant)
|
||||
// Floor_ToCeilingInstant (tag, change, crush)
|
||||
// Floor_ToCeilingInstant (tag, change, crush, gap)
|
||||
{
|
||||
return EV_DoFloor (DFloor::floorLowerToCeiling, ln, arg0, 0, 0, CRUSH(arg2), CHANGE(arg1), true);
|
||||
return EV_DoFloor (DFloor::floorLowerToCeiling, ln, arg0, 0, arg3, CRUSH(arg2), CHANGE(arg1), true);
|
||||
}
|
||||
|
||||
FUNC(LS_Floor_MoveToValueTimes8)
|
||||
|
@ -451,7 +457,7 @@ FUNC(LS_Floor_RaiseToLowestCeiling)
|
|||
FUNC(LS_Floor_LowerToLowestCeiling)
|
||||
// Floor_LowerToLowestCeiling (tag, speed, change)
|
||||
{
|
||||
return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), true);
|
||||
return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), arg4, -1, CHANGE(arg2), true);
|
||||
}
|
||||
|
||||
FUNC(LS_Floor_RaiseByTexture)
|
||||
|
@ -467,9 +473,9 @@ FUNC(LS_Floor_LowerByTexture)
|
|||
}
|
||||
|
||||
FUNC(LS_Floor_RaiseToCeiling)
|
||||
// Floor_RaiseToCeiling (tag, speed, change, crush)
|
||||
// Floor_RaiseToCeiling (tag, speed, change, crush, gap)
|
||||
{
|
||||
return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
|
||||
return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), arg4, CRUSH(arg3), CHANGE(arg2), true);
|
||||
}
|
||||
|
||||
FUNC(LS_Floor_RaiseByValueTxTy)
|
||||
|
@ -709,9 +715,9 @@ FUNC(LS_Ceiling_MoveToValue)
|
|||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerToHighestFloor)
|
||||
// Ceiling_LowerToHighestFloor (tag, speed, change, crush)
|
||||
// Ceiling_LowerToHighestFloor (tag, speed, change, crush, gap)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, arg4, CRUSH(arg3), 0, CHANGE(arg2));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerInstant)
|
||||
|
@ -811,15 +817,15 @@ FUNC(LS_Ceiling_ToHighestInstant)
|
|||
}
|
||||
|
||||
FUNC(LS_Ceiling_ToFloorInstant)
|
||||
// Ceiling_ToFloorInstant (tag, change, crush)
|
||||
// Ceiling_ToFloorInstant (tag, change, crush, gap)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToFloor, ln, arg0, 2, 0, 0, CRUSH(arg2), 0, CHANGE(arg1));
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToFloor, ln, arg0, 2, 0, arg3, CRUSH(arg2), 0, CHANGE(arg1));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerToFloor)
|
||||
// Ceiling_LowerToFloor (tag, speed, change, crush)
|
||||
// Ceiling_LowerToFloor (tag, speed, change, crush, gap)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, arg4, CRUSH(arg3), 0, CHANGE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerByTexture)
|
||||
|
|
|
@ -6404,6 +6404,7 @@ void AActor::Revive()
|
|||
flags5 = info->flags5;
|
||||
flags6 = info->flags6;
|
||||
flags7 = info->flags7;
|
||||
if (SpawnFlags & MTF_FRIENDLY) flags |= MF_FRIENDLY;
|
||||
DamageType = info->DamageType;
|
||||
health = SpawnHealth();
|
||||
target = NULL;
|
||||
|
|
|
@ -361,16 +361,20 @@ static void FinishThingdef()
|
|||
if (sfunc == NULL)
|
||||
{
|
||||
FCompileContext ctx(ti);
|
||||
dmg->Resolve(ctx);
|
||||
VMFunctionBuilder buildit;
|
||||
buildit.Registers[REGT_POINTER].Get(1); // The self pointer
|
||||
dmg->Emit(&buildit);
|
||||
sfunc = buildit.MakeFunction();
|
||||
sfunc->NumArgs = 1;
|
||||
sfunc->Proto = NULL; ///FIXME: Need a proper prototype here
|
||||
// Save this function in case this damage value was reused
|
||||
// (which happens quite easily with inheritance).
|
||||
dmg->SetFunction(sfunc);
|
||||
dmg = static_cast<FxDamageValue *>(dmg->Resolve(ctx));
|
||||
|
||||
if (dmg != nullptr)
|
||||
{
|
||||
VMFunctionBuilder buildit;
|
||||
buildit.Registers[REGT_POINTER].Get(1); // The self pointer
|
||||
dmg->Emit(&buildit);
|
||||
sfunc = buildit.MakeFunction();
|
||||
sfunc->NumArgs = 1;
|
||||
sfunc->Proto = NULL; ///FIXME: Need a proper prototype here
|
||||
// Save this function in case this damage value was reused
|
||||
// (which happens quite easily with inheritance).
|
||||
dmg->SetFunction(sfunc);
|
||||
}
|
||||
}
|
||||
def->Damage = sfunc;
|
||||
|
||||
|
|
|
@ -392,7 +392,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
|
|||
return ParseAtan2(sc, identifier, cls);
|
||||
default:
|
||||
args = new FArgumentList;
|
||||
func = dyn_cast<PFunction>(cls->Symbols.FindSymbol(identifier, true));
|
||||
func = (cls == nullptr) ? nullptr : dyn_cast<PFunction>(cls->Symbols.FindSymbol(identifier, true));
|
||||
try
|
||||
{
|
||||
// There is an action function ACS_NamedExecuteWithResult which must be ignored here for this to work.
|
||||
|
|
|
@ -414,7 +414,7 @@ ExpEmit FxBoolCast::Emit(VMFunctionBuilder *build)
|
|||
{
|
||||
build->Emit(OP_EQF_K, 1, from.RegNum, build->GetConstantFloat(0.));
|
||||
}
|
||||
else if (from.RegNum == REGT_POINTER)
|
||||
else if (from.RegType == REGT_POINTER)
|
||||
{
|
||||
build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
|
||||
}
|
||||
|
@ -4410,6 +4410,8 @@ ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
|
|||
FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
ABORT(ctx.Class);
|
||||
|
||||
if (ctx.Class->NumOwnedStates == 0)
|
||||
{
|
||||
// This can't really happen
|
||||
|
@ -4464,6 +4466,8 @@ FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPositi
|
|||
FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
ABORT(ctx.Class);
|
||||
|
||||
if (names[0] == NAME_None)
|
||||
{
|
||||
scope = NULL;
|
||||
|
|
|
@ -191,7 +191,12 @@ static void ParseConstant (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
|
|||
FxExpression *expr = ParseExpression (sc, cls, true);
|
||||
sc.MustGetToken(';');
|
||||
|
||||
if (!expr->isConstant())
|
||||
if (expr == nullptr)
|
||||
{
|
||||
sc.ScriptMessage("Error while resolving constant definition");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
else if (!expr->isConstant())
|
||||
{
|
||||
sc.ScriptMessage("Constant definition is not a constant");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
|
@ -247,16 +252,24 @@ static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
|
|||
if (sc.CheckToken('='))
|
||||
{
|
||||
FxExpression *expr = ParseExpression (sc, cls, true);
|
||||
if (!expr->isConstant())
|
||||
if (expr != nullptr)
|
||||
{
|
||||
sc.ScriptMessage("'%s' must be constant", symname.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
if (!expr->isConstant())
|
||||
{
|
||||
sc.ScriptMessage("'%s' must be constant", symname.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
currvalue = static_cast<FxConstant *>(expr)->GetValue().GetInt();
|
||||
}
|
||||
delete expr;
|
||||
}
|
||||
else
|
||||
{
|
||||
currvalue = static_cast<FxConstant *>(expr)->GetValue().GetInt();
|
||||
sc.ScriptMessage("Error while resolving expression of '%s'", symname.GetChars());
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
delete expr;
|
||||
}
|
||||
PSymbolConstNumeric *sym = new PSymbolConstNumeric(symname, TypeSInt32);
|
||||
sym->Value = currvalue;
|
||||
|
@ -568,7 +581,13 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
|
|||
if (sc.CheckToken('['))
|
||||
{
|
||||
FxExpression *expr = ParseExpression(sc, cls, true);
|
||||
if (!expr->isConstant())
|
||||
if (expr == nullptr)
|
||||
{
|
||||
sc.ScriptMessage("Error while resolving array size");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
maxelems = 1;
|
||||
}
|
||||
else if (!expr->isConstant())
|
||||
{
|
||||
sc.ScriptMessage("Array size must be a constant");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
|
|
|
@ -2197,6 +2197,7 @@ OPTVAL_PLAYER = "Player";
|
|||
OPTVAL_MAP = "Map";
|
||||
OPTVAL_SCALETO640X400 = "Scale to 640x400";
|
||||
OPTVAL_PIXELDOUBLE = "Pixel double";
|
||||
OPTVAL_PIXELQUADRUPLE = "Pixel quadruple";
|
||||
OPTVAL_CURRENTWEAPON = "Current weapon";
|
||||
OPTVAL_AVAILABLEWEAPONS = "Available weapons";
|
||||
OPTVAL_ALLWEAPONS = "All weapons";
|
||||
|
@ -2231,6 +2232,7 @@ OPTVAL_ANIMATED = "Animated";
|
|||
OPTVAL_ROTATED = "Rotated";
|
||||
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colors only";
|
||||
OPTVAL_DOUBLE = "Double";
|
||||
OPTVAL_QUADRUPLE = "Quadruple";
|
||||
OPTVAL_ITEMPICKUP = "Item Pickup";
|
||||
OPTVAL_OBITUARIES = "Obituaries";
|
||||
OPTVAL_CRITICALMESSAGES = "Critical Messages";
|
||||
|
|
|
@ -773,7 +773,7 @@ OptionMenu "HUDOptions"
|
|||
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
|
||||
ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor"
|
||||
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "OnOff"
|
||||
Option "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", "OnOff"
|
||||
Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2
|
||||
StaticText " "
|
||||
Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes"
|
||||
Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags"
|
||||
|
@ -804,6 +804,7 @@ OptionValue "AltHUDScale"
|
|||
0, "$OPTVAL_OFF"
|
||||
1, "$OPTVAL_SCALETO640X400"
|
||||
2, "$OPTVAL_PIXELDOUBLE"
|
||||
3, "$OPTVAL_PIXELQUADRUPLE"
|
||||
}
|
||||
|
||||
OptionValue "AltHUDAmmo"
|
||||
|
@ -1120,6 +1121,7 @@ OptionValue ScaleValues
|
|||
0, "$OPTVAL_OFF"
|
||||
1, "$OPTVAL_ON"
|
||||
2, "$OPTVAL_DOUBLE"
|
||||
3, "$OPTVAL_QUADRUPLE"
|
||||
}
|
||||
|
||||
OptionValue MessageLevels
|
||||
|
|
|
@ -251,3 +251,13 @@ enum
|
|||
466 = 0, Floor_TransferTrigger(0)
|
||||
467 = 0, Floor_TransferNumeric(0)
|
||||
468 = 0, FloorAndCeiling_LowerRaise(0)
|
||||
469 = 0, HealThing(0)
|
||||
470 = 0, Sector_SetRotation(0)
|
||||
471 = 0, Sector_SetFloorPanning(0)
|
||||
472 = 0, Sector_SetCeilingPanning(0)
|
||||
473 = 0, Light_MinNeighbor(0)
|
||||
474 = 0, Polyobj_Stop(0)
|
||||
475 = 0, Plat_RaiseAndStayTx0(0)
|
||||
476 = 0, Plat_UpByValueStayTx(0)
|
||||
477 = 0, ACS_ExecuteAlways(0)
|
||||
478 = 0, Thing_Remove(0)
|
||||
|
|
Loading…
Reference in a new issue