- use the console font for printing sound debug info.

The unscaled small font is simply far too small for this on modern displays.
This commit is contained in:
Christoph Oelckers 2019-03-17 19:02:15 +01:00
parent a3103588f3
commit 099ddea0e1
1 changed files with 31 additions and 31 deletions

View File

@ -183,21 +183,21 @@ void S_NoiseDebug (void)
int y, color;
y = 32 * CleanYfac;
screen->DrawText (SmallFont, CR_YELLOW, 0, y, "*** SOUND DEBUG INFO ***", TAG_DONE);
y += 8;
screen->DrawText (NewConsoleFont, CR_YELLOW, 0, y, "*** SOUND DEBUG INFO ***", TAG_DONE);
y += NewConsoleFont->GetHeight();
screen->DrawText (SmallFont, CR_GOLD, 0, y, "name", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 70, y, "x", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 120, y, "y", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 170, y, "z", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 220, y, "vol", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 260, y, "dist", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 300, y, "chan", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 340, y, "pri", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 380, y, "flags", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 460, y, "aud", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 520, y, "pos", TAG_DONE);
y += 8;
screen->DrawText (NewConsoleFont, CR_GOLD, 0, y, "name", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 70, y, "x", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 120, y, "y", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 170, y, "z", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 220, y, "vol", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 260, y, "dist", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 300, y, "chan", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 340, y, "pri", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 380, y, "flags", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 460, y, "aud", TAG_DONE);
screen->DrawText (NewConsoleFont, CR_GOLD, 520, y, "pos", TAG_DONE);
y += NewConsoleFont->GetHeight();
if (Channels == NULL)
{
@ -220,52 +220,52 @@ void S_NoiseDebug (void)
// Name
Wads.GetLumpName (temp, S_sfx[chan->SoundID].lumpnum);
temp[8] = 0;
screen->DrawText (SmallFont, color, 0, y, temp, TAG_DONE);
screen->DrawText (NewConsoleFont, color, 0, y, temp, TAG_DONE);
if (!(chan->ChanFlags & CHAN_IS3D))
{
screen->DrawText(SmallFont, color, 70, y, "---", TAG_DONE); // X
screen->DrawText(SmallFont, color, 120, y, "---", TAG_DONE); // Y
screen->DrawText(SmallFont, color, 170, y, "---", TAG_DONE); // Z
screen->DrawText(SmallFont, color, 260, y, "---", TAG_DONE); // Distance
screen->DrawText(NewConsoleFont, color, 70, y, "---", TAG_DONE); // X
screen->DrawText(NewConsoleFont, color, 120, y, "---", TAG_DONE); // Y
screen->DrawText(NewConsoleFont, color, 170, y, "---", TAG_DONE); // Z
screen->DrawText(NewConsoleFont, color, 260, y, "---", TAG_DONE); // Distance
}
else
{
// X coordinate
mysnprintf(temp, countof(temp), "%.0f", origin.X);
screen->DrawText(SmallFont, color, 70, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 70, y, temp, TAG_DONE);
// Y coordinate
mysnprintf(temp, countof(temp), "%.0f", origin.Z);
screen->DrawText(SmallFont, color, 120, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 120, y, temp, TAG_DONE);
// Z coordinate
mysnprintf(temp, countof(temp), "%.0f", origin.Y);
screen->DrawText(SmallFont, color, 170, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 170, y, temp, TAG_DONE);
// Distance
if (chan->DistanceScale > 0)
{
mysnprintf(temp, countof(temp), "%.0f", (origin - listener).Length());
screen->DrawText(SmallFont, color, 260, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 260, y, temp, TAG_DONE);
}
else
{
screen->DrawText(SmallFont, color, 260, y, "---", TAG_DONE);
screen->DrawText(NewConsoleFont, color, 260, y, "---", TAG_DONE);
}
}
// Volume
mysnprintf(temp, countof(temp), "%.2g", chan->Volume);
screen->DrawText(SmallFont, color, 220, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 220, y, temp, TAG_DONE);
// Channel
mysnprintf(temp, countof(temp), "%d", chan->EntChannel);
screen->DrawText(SmallFont, color, 300, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 300, y, temp, TAG_DONE);
// Priority
mysnprintf(temp, countof(temp), "%d", chan->Priority);
screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 340, y, temp, TAG_DONE);
// Flags
mysnprintf(temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE%sV",
@ -278,18 +278,18 @@ void S_NoiseDebug (void)
(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK);
screen->DrawText(SmallFont, color, 380, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 380, y, temp, TAG_DONE);
// Audibility
mysnprintf(temp, countof(temp), "%.4f", GSnd->GetAudibility(chan));
screen->DrawText(SmallFont, color, 460, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 460, y, temp, TAG_DONE);
// Position
mysnprintf(temp, countof(temp), "%u", GSnd->GetPosition(chan));
screen->DrawText(SmallFont, color, 520, y, temp, TAG_DONE);
screen->DrawText(NewConsoleFont, color, 520, y, temp, TAG_DONE);
y += 8;
y += NewConsoleFont->GetHeight();
if (chan->PrevChan == &Channels)
{
break;