From 0924cc3f0fe6f392394cde52a302e5bca1bf5d1e Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sun, 10 Sep 2017 17:11:17 +0200 Subject: [PATCH] - Fix crash when switching levels --- src/polyrenderer/scene/poly_cull.cpp | 23 +++++++++++++++++------ src/polyrenderer/scene/poly_cull.h | 2 ++ 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/src/polyrenderer/scene/poly_cull.cpp b/src/polyrenderer/scene/poly_cull.cpp index c39eb66cc..e759bdda4 100644 --- a/src/polyrenderer/scene/poly_cull.cpp +++ b/src/polyrenderer/scene/poly_cull.cpp @@ -33,13 +33,24 @@ void PolyCull::CullScene(const TriMatrix &worldToClip, const PolyClipPlane &port ClearSolidSegments(); MarkViewFrustum(); - for (const auto &sub : PvsSectors) - SubsectorDepths[sub->Index()] = 0xffffffff; - SubsectorDepths.resize(level.subsectors.Size(), 0xffffffff); + if (level.LevelName != lastLevelName) // Is this the best way to detect a level change? + { + lastLevelName = level.LevelName; + SubsectorDepths.clear(); + SubsectorDepths.resize(level.subsectors.Size(), 0xffffffff); + SectorSeen.clear(); + SectorSeen.resize(level.sectors.Size()); + } + else + { + for (const auto &sub : PvsSectors) + SubsectorDepths[sub->Index()] = 0xffffffff; + SubsectorDepths.resize(level.subsectors.Size(), 0xffffffff); - for (const auto §or : SeenSectors) - SectorSeen[sector->Index()] = false; - SectorSeen.resize(level.sectors.Size()); + for (const auto §or : SeenSectors) + SectorSeen[sector->Index()] = false; + SectorSeen.resize(level.sectors.Size()); + } PvsSectors.clear(); SeenSectors.clear(); diff --git a/src/polyrenderer/scene/poly_cull.h b/src/polyrenderer/scene/poly_cull.h index 549f4c375..fe8000501 100644 --- a/src/polyrenderer/scene/poly_cull.h +++ b/src/polyrenderer/scene/poly_cull.h @@ -70,6 +70,8 @@ private: void MarkSegmentCulled(angle_t angle1, angle_t angle2); + FString lastLevelName; + std::vector SolidSegments; std::vector TempInvertSolidSegments; const int SolidCullScale = 3000;