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- fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist.
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@ -646,7 +646,7 @@ void HWDrawInfo::DoSubsector(subsector_t * sub)
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sector->validcount = validcount;
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sector->MoreFlags |= SECMF_DRAWN;
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if (gl_render_things && sector->touching_renderthings)
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if (gl_render_things && (sector->touching_renderthings || sector->sectorportal_thinglist))
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{
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if (multithread)
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{
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