- Reverted accidental change to fmodsound.cpp from revision 2273.

SVN r2282 (trunk)
This commit is contained in:
Randy Heit 2010-04-17 01:55:33 +00:00
parent e4d0d6bcdb
commit 08b931006f

View file

@ -1671,10 +1671,10 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
chan->setReverbProperties(&reverb); chan->setReverbProperties(&reverb);
} }
} }
chan->setPaused(false);
chan->getPriority(&def_priority); chan->getPriority(&def_priority);
FISoundChannel *schan = CommonChannelSetup(chan, reuse_chan); FISoundChannel *schan = CommonChannelSetup(chan, reuse_chan);
schan->Rolloff = *rolloff; schan->Rolloff = *rolloff;
chan->setPaused(false);
return schan; return schan;
} }