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- fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
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142e3c7df7
commit
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2 changed files with 5 additions and 5 deletions
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@ -1660,7 +1660,7 @@ class PowerDamage : Powerup
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if (!passive && damage > 0)
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if (!passive && damage > 0)
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{
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{
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newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage * 4));
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newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage * 4));
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if (Owner != null && newdamage > damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
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if (Owner != null && newdamage > damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
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}
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}
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}
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}
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}
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}
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@ -1691,7 +1691,7 @@ class PowerProtection : Powerup
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let o = Owner; // copy to a local variable for quicker access.
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let o = Owner; // copy to a local variable for quicker access.
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if (o != null)
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if (o != null)
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{
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{
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o.A_StartSound(SeeSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
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o.A_StartSound(SeeSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
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// Transfer various protection flags if owner does not already have them.
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// Transfer various protection flags if owner does not already have them.
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// If the owner already has the flag, clear it from the powerup.
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// If the owner already has the flag, clear it from the powerup.
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@ -1731,7 +1731,7 @@ class PowerProtection : Powerup
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let o = Owner; // copy to a local variable for quicker access.
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let o = Owner; // copy to a local variable for quicker access.
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if (o != null)
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if (o != null)
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{
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{
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o.A_StartSound(DeathSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
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o.A_StartSound(DeathSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
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o.bNoRadiusDmg &= !bNoRadiusDmg;
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o.bNoRadiusDmg &= !bNoRadiusDmg;
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o.bDontMorph &= !bDontMorph;
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o.bDontMorph &= !bDontMorph;
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@ -1754,7 +1754,7 @@ class PowerProtection : Powerup
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if (passive && damage > 0)
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if (passive && damage > 0)
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{
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{
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newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
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newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
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if (Owner != null && newdamage < damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
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if (Owner != null && newdamage < damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
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}
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}
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}
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}
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}
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}
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@ -140,7 +140,7 @@ class Inquisitor : Actor
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if (target == null)
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if (target == null)
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return;
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return;
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A_StartSound ("inquisitor/jump", CHAN_ITEM, 1, true);
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A_StartSound ("inquisitor/jump", CHAN_ITEM, CHANF_LOOPING);
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AddZ(64);
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AddZ(64);
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A_FaceTarget ();
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A_FaceTarget ();
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let localspeed = Speed * (2./3);
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let localspeed = Speed * (2./3);
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