mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-14 08:30:50 +00:00
The memset antipattern cannot be used on classes with a virtual table
This commit is contained in:
parent
55d9392fb8
commit
07acd9375b
8 changed files with 41 additions and 43 deletions
|
@ -179,7 +179,6 @@ namespace swrenderer
|
|||
|
||||
// store information in a vissprite
|
||||
RenderParticle *vis = RenderMemory::NewObject<RenderParticle>();
|
||||
memset(vis, 0, sizeof(*vis));
|
||||
|
||||
vis->CurrentPortalUniq = renderportal->CurrentPortalUniq;
|
||||
vis->heightsec = heightsec;
|
||||
|
|
|
@ -32,11 +32,11 @@ namespace swrenderer
|
|||
private:
|
||||
void DrawMaskedSegsBehindParticle();
|
||||
|
||||
fixed_t xscale;
|
||||
fixed_t startfrac; // horizontal position of x1
|
||||
int y1, y2;
|
||||
fixed_t xscale = 0;
|
||||
fixed_t startfrac = 0; // horizontal position of x1
|
||||
int y1 = 0, y2 = 0;
|
||||
|
||||
uint32_t Translation;
|
||||
uint32_t FillColor;
|
||||
uint32_t Translation = 0;
|
||||
uint32_t FillColor = 0;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -273,7 +273,6 @@ namespace swrenderer
|
|||
|
||||
// store information in a vissprite
|
||||
RenderSprite *vis = &avis[vispspindex];
|
||||
memset(vis, 0, sizeof(*vis));
|
||||
|
||||
vis->renderflags = owner->renderflags;
|
||||
vis->floorclip = 0;
|
||||
|
|
|
@ -157,7 +157,6 @@ namespace swrenderer
|
|||
|
||||
// store information in a vissprite
|
||||
RenderSprite *vis = RenderMemory::NewObject<RenderSprite>();
|
||||
memset(vis, 0, sizeof(*vis));
|
||||
|
||||
vis->CurrentPortalUniq = renderportal->CurrentPortalUniq;
|
||||
vis->xscale = FLOAT2FIXED(xscale);
|
||||
|
|
|
@ -26,12 +26,12 @@ namespace swrenderer
|
|||
void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override;
|
||||
|
||||
private:
|
||||
fixed_t xscale;
|
||||
fixed_t startfrac; // horizontal position of x1
|
||||
fixed_t xiscale; // negative if flipped
|
||||
fixed_t xscale = 0;
|
||||
fixed_t startfrac = 0; // horizontal position of x1
|
||||
fixed_t xiscale = 0; // negative if flipped
|
||||
|
||||
uint32_t Translation;
|
||||
uint32_t FillColor;
|
||||
uint32_t Translation = 0;
|
||||
uint32_t FillColor = 0;
|
||||
|
||||
friend class RenderPlayerSprite; // To do: detach sprite from playersprite!
|
||||
};
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace swrenderer
|
|||
class VisibleSprite
|
||||
{
|
||||
public:
|
||||
VisibleSprite() { RenderStyle = STYLE_Normal; }
|
||||
virtual ~VisibleSprite() { }
|
||||
|
||||
void Render();
|
||||
|
@ -45,38 +46,38 @@ namespace swrenderer
|
|||
|
||||
virtual void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) = 0;
|
||||
|
||||
FTexture *pic;
|
||||
FTexture *pic = nullptr;
|
||||
|
||||
short x1, x2;
|
||||
float gzb, gzt; // global bottom / top for silhouette clipping
|
||||
short x1 = 0, x2 = 0;
|
||||
float gzb = 0.0f, gzt = 0.0f; // global bottom / top for silhouette clipping
|
||||
|
||||
double floorclip;
|
||||
double floorclip = 0.0;
|
||||
|
||||
double texturemid; // floorclip
|
||||
float yscale; // voxel and floorclip
|
||||
double texturemid = 0.0; // floorclip
|
||||
float yscale = 0.0f; // voxel and floorclip
|
||||
|
||||
sector_t *heightsec; // height sector for underwater/fake ceiling
|
||||
WaterFakeSide FakeFlatStat; // which side of fake/floor ceiling sprite is on
|
||||
sector_t *heightsec = nullptr; // height sector for underwater/fake ceiling
|
||||
WaterFakeSide FakeFlatStat = WaterFakeSide::Center; // which side of fake/floor ceiling sprite is on
|
||||
|
||||
F3DFloor *fakefloor; // 3d floor clipping
|
||||
F3DFloor *fakeceiling;
|
||||
F3DFloor *fakefloor = nullptr; // 3d floor clipping
|
||||
F3DFloor *fakeceiling = nullptr;
|
||||
|
||||
FVector3 gpos; // origin in world coordinates
|
||||
sector_t *sector; // sector this sprite is in
|
||||
FVector3 gpos = { 0.0f, 0.0f, 0.0f }; // origin in world coordinates
|
||||
sector_t *sector = nullptr; // sector this sprite is in
|
||||
|
||||
// Light shared calculation?
|
||||
int ColormapNum; // Which colormap is rendered
|
||||
FSWColormap *BaseColormap; // Base colormap used together with ColormapNum
|
||||
float Alpha;
|
||||
int ColormapNum = 0; // Which colormap is rendered
|
||||
FSWColormap *BaseColormap = nullptr; // Base colormap used together with ColormapNum
|
||||
float Alpha = 0.0f;
|
||||
FRenderStyle RenderStyle;
|
||||
bool foggy;
|
||||
short renderflags;
|
||||
bool foggy = false;
|
||||
short renderflags = 0;
|
||||
|
||||
float depth; // Sort (draw segments), also light
|
||||
float depth = 0.0f; // Sort (draw segments), also light
|
||||
|
||||
float deltax, deltay; // Sort (2d/voxel version)
|
||||
float idepth; // Sort (non-voxel version)
|
||||
float deltax = 0.0f, deltay = 0.0f; // Sort (2d/voxel version)
|
||||
float idepth = 0.0f; // Sort (non-voxel version)
|
||||
|
||||
int CurrentPortalUniq; // to identify the portal that this thing is in. used for clipping.
|
||||
int CurrentPortalUniq = 0; // to identify the portal that this thing is in. used for clipping.
|
||||
};
|
||||
}
|
||||
|
|
|
@ -65,17 +65,17 @@ namespace swrenderer
|
|||
private:
|
||||
struct posang
|
||||
{
|
||||
FVector3 vpos; // view origin
|
||||
FAngle vang; // view angle
|
||||
FVector3 vpos = { 0.0f, 0.0f, 0.0f }; // view origin
|
||||
FAngle vang = { 0.0f }; // view angle
|
||||
};
|
||||
|
||||
posang pa;
|
||||
DAngle Angle;
|
||||
fixed_t xscale;
|
||||
FVoxel *voxel;
|
||||
DAngle Angle = { 0.0 };
|
||||
fixed_t xscale = 0;
|
||||
FVoxel *voxel = nullptr;
|
||||
|
||||
uint32_t Translation;
|
||||
uint32_t FillColor;
|
||||
uint32_t Translation = 0;
|
||||
uint32_t FillColor = 0;
|
||||
|
||||
enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace swrenderer
|
|||
static void DrawColumn(int x, FTexture *WallSpriteTile, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
|
||||
|
||||
FWallCoords wallc;
|
||||
uint32_t Translation;
|
||||
uint32_t FillColor;
|
||||
uint32_t Translation = 0;
|
||||
uint32_t FillColor = 0;
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue