From 078e27e61f4acf9149db8852d64afdfd5f6429f4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 11 May 2016 14:04:21 +0200 Subject: [PATCH] - fixed: The mugshot's angle was inverted. --- src/g_shared/sbar_mugshot.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_shared/sbar_mugshot.cpp b/src/g_shared/sbar_mugshot.cpp index 148b7cb32..d88ad40f2 100644 --- a/src/g_shared/sbar_mugshot.cpp +++ b/src/g_shared/sbar_mugshot.cpp @@ -367,11 +367,11 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags) DAngle diffang = deltaangle(player->mo->Angles.Yaw, badguyangle); if (diffang > 45.) { // turn face right - damage_angle = 0; + damage_angle = 2; } else if (diffang < -45.) { // turn face left - damage_angle = 2; + damage_angle = 0; } } }