Fixed: A_SetAngle had accidentally had the "action" specifier removed

This commit is contained in:
Randy Heit 2016-04-20 20:02:26 -05:00
parent e5dc92f998
commit 074bce643a
1 changed files with 1 additions and 1 deletions

View File

@ -268,7 +268,7 @@ ACTOR Actor native //: Thinker
native void A_DropWeaponPieces(class<Actor> p1, class<Actor> p2, class<Actor> p3); native void A_DropWeaponPieces(class<Actor> p1, class<Actor> p2, class<Actor> p3);
action native A_PigPain (); action native A_PigPain ();
native state A_MonsterRefire(int chance, state label); native state A_MonsterRefire(int chance, state label);
native void A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT); action native A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
native void A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT); native void A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT);
native void A_SetRoll(float/*angle*/ roll, int flags = 0, int ptr = AAPTR_DEFAULT); native void A_SetRoll(float/*angle*/ roll, int flags = 0, int ptr = AAPTR_DEFAULT);
native void A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT); native void A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);