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Fixed: A_SetAngle had accidentally had the "action" specifier removed
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@ -268,7 +268,7 @@ ACTOR Actor native //: Thinker
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native void A_DropWeaponPieces(class<Actor> p1, class<Actor> p2, class<Actor> p3);
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native void A_DropWeaponPieces(class<Actor> p1, class<Actor> p2, class<Actor> p3);
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action native A_PigPain ();
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action native A_PigPain ();
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native state A_MonsterRefire(int chance, state label);
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native state A_MonsterRefire(int chance, state label);
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native void A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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native void A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT);
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native void A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT);
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native void A_SetRoll(float/*angle*/ roll, int flags = 0, int ptr = AAPTR_DEFAULT);
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native void A_SetRoll(float/*angle*/ roll, int flags = 0, int ptr = AAPTR_DEFAULT);
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native void A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);
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native void A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);
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