From 074bce643a22432a2a59c5c1f6fe4532022992fe Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Wed, 20 Apr 2016 20:02:26 -0500 Subject: [PATCH] Fixed: A_SetAngle had accidentally had the "action" specifier removed --- wadsrc/static/actors/actor.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index fc51c6d5c..9222741bd 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -268,7 +268,7 @@ ACTOR Actor native //: Thinker native void A_DropWeaponPieces(class p1, class p2, class p3); action native A_PigPain (); native state A_MonsterRefire(int chance, state label); - native void A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT); + action native A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT); native void A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT); native void A_SetRoll(float/*angle*/ roll, int flags = 0, int ptr = AAPTR_DEFAULT); native void A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);